This works for known locations. I don't really want to know where to dock it to, just fire and forget. Also the pickup points require the same faction.
There are quite a few threads on this. These are the ones I've found. I'd like to expand on them and harmonize what I've read. I think we can get all of these things with a single block, and without lots of lag.
Here are some of the sources:
Read by Council - Rolling Vehicles
Read by Schine -...
When it comes to pvp right now, I'm not sure in vanilla I could recover well from a loss. Which is my main concern.
There is also no clear path from single person to massive faction for players either. Too much of the game is missing.
I think it might be fun to add small amounts of innate push to cannons and missiles or at least a little bit of screen shake when weapons impact.
Small amounts of push would create a bit more realism when a large ship fires on a smaller one. Moving the target just a little bit.
I know its not likely we'll get more asteroids (I can always hope) but one cool trick for later on might be to have a client side particle system or shader system that had small micro meteorites hitting the shield or taking up more of the view port while in an asteroid belt.
You are gonna have to give you self a bit more credit. The detail on the william wales is good, but maybe a bit unorganized. Its a good use of mixed materials.
The Titus Litus would benefit from some using different materials like you did on the William Wales, and its just calling for slabs...
Just went in and tested this. Quick steps to get full unlinked cargo.
Scroll through another multislot like grey armor, then select cargo. When you place it'll still be there. If you've placed them before and they are now invisible after an update you may need to replace if the rotation is wrong.
Being hard on your own builds will feed on itself. If you can only build cubes build the best damn cube. Join in on ToasterBorst's race. Don't jump in to win. Jump in to experience more of what the game could be and build on that.
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