Search results

    1. jath

      Armas para jogadores e aliens.

      your ideas are commonly suggested. They are most likely going to be implemented in the future.
    2. jath

      Shotgun breakdown: Philosophy, usage and theory.

      Hello. As a gunsmith and a shotgun enthusiast in real life, I want to bring forth some of my thoughts, as well as the thoughts of experts in the field, on shotgun patterning and overall functionality of the shotgun in this game. To start with, I want to make a blanket statement that in the...
    3. jath

      Decrease Spread On Shotgun Weapons

      I was actually planning on making a full write up from a shotgunner/gun-smith's perspective on this subject, with pictures, graphs, and shotgun philosophy. I am only going to post here to say that I agree with the above, but I'm still going to make a separate thread with my write up as I...
    4. jath

      New Descent Game Coming out, check it out!

      https://www.kickstarter.com/projects/descendentstudios/descent-underground
    5. jath

      Change the Behavior of Cannon Missiles to a Burst weapon

      I think they should just be much faster. You can design a system that would send out 5 missiles in any pattern you want, so quite honestly, a missile pod configuration is unnecessary. The biggest problem with cannon missiles are that they are nearly impossible to hit any moving targets with...
    6. jath

      Planned Lag Fix: Ship Collision Damage

      Explosions sound cool. I still think there needs to be a minimum velocity before damage takes place though. You can build something to hold any weight in real life, but in starmade, it's always going to be held by one block First.
    7. jath

      [Missle damage rework] Procedural explosion damage algorithm: an attempt

      Sounds cool, i just have one problem, explosions aren't really that random. Certain materials will give way before others. What i think needs to happen is that the missile needs to penetrate into the surface of the target a certain distance first, them explode. The explosion would then take...
    8. jath

      Brainstorm This integrated voice chat

      I have a lot of ideas on this topic, but I'm going to have to wait until I'm near a keyboard.
    9. jath

      I would love mining drones..

    10. jath

      moving target and pulse weapons

      This pertains primarily to the damage and push pulse systems. These two weapons (specifically the damage version) are woefully ineffective. They require just the right circumstances to use them. I understand the limitations of the pulse is required for balance, but as soon as the two targets...
    11. jath

      Planned Faction security

      http://starmadedock.net/threads/permission-block-features.5503/
    12. jath

      solution to discourage large scale planet mining, tectonic feedback

      If this is the case for you, you are likely using a planet miner on asteroids. Planet miners can be much wider and slower than asteroid miners. When I asteroid mine with my specially tuned asteroid miner, I get roughly the same amount of minerals per minute as I do planet mining with my planet...
    13. jath

      solution to discourage large scale planet mining, tectonic feedback

      You are actually wrong about this. If you own the system, and follow orbital rings, asteroids are much more profitable than you think. Sure, planets have more minerals in one place, but a proper sized asteroid miner is going to rival that planet miner if used properly just in the amount of...
    14. jath

      How does it work? 1 ship & many players

      You can use npcs in ships. Just command them to walk to a block in the ship. As an admin, /creature_sit works well too.
    15. jath

      Question about Ion's defensive effect...

      It doubles your shield and your recharge rate (effectively). It's more effective than adding that many capacitators and rechargers.
    16. jath

      Dirty Crystals

      Remove them, then undo. Fixed
    17. jath

      Auto-Pull lists

      I refuse to touch the filter system until it's fixed. It's hours wasted that could be better spent on new ship designs, or systems that are complete.
    18. jath

      Cockpit Block

      Not even talking about the missing k... mostly about the extra "pit"
    19. jath

      solution to discourage large scale planet mining, tectonic feedback

      There's talk about making an exploding planet damage your ship, but that aside, there are still going to be fewer planet miners. Yes there's ways around it, but the question is whether it's worth the Hassel
    20. jath

      collision damage physics.

      I apologize for that, i didn't mean to insult you. However, what your talking about is thickness. Your completely right that it will scale exponentially. However, in some circumstances, it will scale linearly or less. An example of this is when instead of increasing thickness, you increase...