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    1. jath

      CIR - Term 1

      watch the video and you'll see whats wrong. It's becoming clear you didn't watch the video.
    2. jath

      CIR - Term 1

      So you'd rather have 3 votes for yourself, while the majority of the SM population got no say at all? Listen, I know it's confusing, but the system works. They shouldn't have shown the stats they did, they should have shown where all the actual votes actually wound up.
    3. jath

      CIR - Term 1

      i can promise you, this system is fair. Tom likely got 100% of the votes that originally went to me, and there's a few others that likely had their votes transferred to Tom as well. Keptic's 2nd and 3rd vote folks probably had skylord or dalmont as their first choice. If you had your way and...
    4. jath

      CIR - Term 1

      I kinda just wish you'd have gone with 12, like the Jedi council, or the quorum of the 12 in Battle Star Galactica.
    5. jath

      Shield System Redux/ (no bubble shields)

      With the new docking overhaul, this point may become moot.
    6. jath

      Shield System Redux/ (no bubble shields)

      First off, Drones as they are currently couldn't even take advantage of this system. they'd all be hitting in different spots than eaveachother, and themselves. Secondly, there are a number of things you can do to reduce calculations taking place. For one, only calculate hits done by a...
    7. jath

      Shield System Redux/ (no bubble shields)

      FullMetalFox I really feel like you didn't read the original suggestion at all. I very clearly addressed your concern about salvos of missiles earlier on. It would be based on the computers damage, not the individual weapon groups. Purposely using smaller weapons with more computers would...
    8. jath

      Shield System Redux/ (no bubble shields)

      First, the damage done will be 10% of each block's shield health, the total number will spread out over an area to make that happen. It will take 10 shots to get through the shields regardless (I'm normalizing here since each weapon will actually take different numbers of shots depending on...
    9. jath

      Shield System Redux/ (no bubble shields)

      First thing, if you have 40 shield per block and someone hits you with a 3 million damage missile (assuming you have more than 3mil shields), the damage would spread across an area using the same calculations to figure normal missile damage, except it's only changing the health of the blocks...
    10. jath

      Shield System Redux/ (no bubble shields)

      If this shield system was used, you'd be able to expand the main ships shields to a turret, and still have the individual turrets be at risk for balance. Or might be necessary to change shields to act in some way like this with the new docking system pretty much requiring chain docking for turrets.
    11. jath

      solution to discourage large scale planet mining, tectonic feedback

      interestingly enough, mining from the side so you don't hit the core doesn't cause nearly the lag that hitting the core causes.. Aside from that, how is wanting usable planets "minecrafty" This argument is so full of logic holes I don't know where to begin. I was talking to someone about...
    12. jath

      Shield System Redux/ (no bubble shields)

      It would base the area on the DPS or the total damage tick of one shot, of the computer itself, not each individual group. It penalizes missing. Waffle Guns would wind up being no more effective with this system.
    13. jath

      Shield System Redux/ (no bubble shields)

      Ok, we're all sick of this topic, and so far, I don't think anyone has come up with the best solution. Bubble shields are basically out because of performance issues. While this may change in the future with more optimization, it's not what people even want anymore anyway. Premise: We want...
    14. jath

      A compilation of all my best suggestions.

      Collision Damage ideas : http://starmadedock.net/threads/collision-damage-physics.5549/ Shotgun Slave Funcionality: http://starmadedock.net/threads/shotgun-breakdown-philosophy-usage-and-theory.6641/ Damage pulse changes: http://starmadedock.net/threads/moving-target-and-pulse-weapons.6387/...
    15. jath

      A suggestion on Shields and Ship classes.

      my opinion on the shield system is a brand new take. I will make a thread on it.
    16. jath

      Planned Lag Fix: Ship Collision Damage

      My full thoughts on the subject can be found here: http://starmadedock.net/threads/collision-damage-physics.5549
    17. jath

      dungeons, ghost ships

      I'm working on something...............
    18. jath

      Shotgun breakdown: Philosophy, usage and theory.

      thanks for reminding me, have to link this thread from the other one.
    19. jath

      Decrease Spread On Shotgun Weapons

      http://starmadedock.net/threads/shotgun-breakdown-philosophy-usage-and-theory.6641/#post-94014
    20. jath

      dungeons, ghost ships

      It's doable now, just need to figure out the lua script.