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    1. jath

      Cockpit Block

      Lol @ name of thread
    2. jath

      Rapid Fire Cannons

      I think that small ships should be able to use consumables to booste thier weapon damage. Ammo in otherwords. Larger ships would be able to do it too, but they would run out of ammo much quicker returning them to normal damage.
    3. jath

      collision damage physics.

      It scales linearly in some arrangements, exponentially in others, if you can't figure out an arrangement that's scales only linearly, you are clearly not as well versed in physics as you seem to claim. Also, some materials will scale linearly regardless of the arrangement.
    4. jath

      solution to discourage large scale planet mining, tectonic feedback

      It's not unrealistic, in fact, there is a method of inducing a lightning strike that is commonly used by scientists. They launch a model rocket with a thin tow line into a charged cloud and it practically guarantees a lightning strike. You're assuming two things that are wrong, 1 the...
    5. jath

      block damage vs total destruction

      Computers, modules, thrusters, power, shields, etc.
    6. jath

      solution to discourage large scale planet mining, tectonic feedback

      You don't agree with what? You don't think it would discourage planet mining, the biggest cause of lag in the game? Or you don't think an electrical feedback pulse from the core is reasonable? (Irl if you connected a line from an orbiting ship to the core instantaneously, there is a very high...
    7. jath

      block damage vs total destruction

      In real life and movies, when a piece of equipment or computer gets damaged to the point it stops working, it doesn't disintegrate, it is still there in its damaged form. In this game, if the block has 1hp left, it still functions normally, the next hit turns it into space dust. My solution...
    8. jath

      solution to discourage large scale planet mining, tectonic feedback

      The idea is simple. If a salvage beam hits the core of a planet, it will send feedback to the emitting block, damaging it. This will still allow people to mine planets with small miners, but larger planet eaters would quickly become damaged to the point of near uselessness. In real mining...
    9. jath

      electronic funds

      Still not a thing? :(
    10. jath

      collision damage physics.

      Chicken legs, they gotta work.
    11. jath

      How to make Warheads usfull

      Warheads are plenty useful just as they are right now. They require no adjustment other than a traveling blast radius.
    12. jath

      In-Ship-Teleporter

      I had a suggestion for transporters a while back. I'm sure i could find it for you if i wasn't in my phone.
    13. jath

      procedurally generated horror mobs

      I can't believe how many babies we have. lol.
    14. jath

      Implemented A way to prevent jump drives?

      they escaped, either let them go, or use scanners to track them down.
    15. jath

      push and pull effect as after burners

      Something i would really like to see is these defensive effects being used more like afterburners than like a standard thruster offshoot. To keep them usable with logic, what i would like is for a simple slider that would adjust the power of the push. It would work a little more like a damage...
    16. jath

      Faction Modules - Should be detectable

      Comr4de watch the video. :-D
    17. jath

      StarSide Blood and Steel Tournament

      I'll be submitting a ship. I'll also let my followers know about it.
    18. jath

      collision damage physics.

      Something else i was thinking about with blocks being square and calculating the impacts based on the precise surface of the blocks, it causes a lot of calculations to be preformed when large objects contact in multiple locations. Each corner and face are taken into account in those...
    19. jath

      Planned permission block features

      I think it would be nice to have them also link to logic so you can turn them on and off.