Search results

    1. NeonSturm

      More types of engines and energy generators

      I agree with @Byamarro But I think generators should also be partially unique. Solar power sources should work near stars (good if you have enough storage for a 12..16 sector jump or install them on a gate). Other could use energy cells (a tiny bit like Star-Gates Zero-point-modules) which...
    2. NeonSturm

      Increase Weapon Ranges

      I would like: 50m 4x damage, 8x energy consumption 500m 2x damage, 3x energy consumption 1000m 1x damage, 1x energy consumption 2000m 0.5x damage, 1x energy consumption 5000m 0.2x damage, 1x energy consumption for slow cannons, but Super-accurate missile+beam weapons should rather do 2x...
    3. NeonSturm

      User-Named Star Systems and Sectors

      of all planets? having to own 16^3=4096 sectors will be a nightmare :)
    4. NeonSturm

      An avatar-block

      A block with schemas avatar on one face. Could also display avatars from other staff members on other sides of it. Used for decoration and maybe spawns a little cat(once creatures are implemented) which guides you through the tutorial. It could also display the persons you are communicating...
    5. NeonSturm

      Lights wedges, corners...

      Why do we need full blocks? I mean, just drop full blocks as default and use pentas as default. In most cases not noticeable (if you make 2-layer walls and floors which almost everybody with light in the ceiling needs.
    6. NeonSturm

      How cargo just happened.

      Combat: I am looking forward to power+shield supply which does not transfer excess and then build a modular ship which splits apart when attacked. That saves mass which otherwise is used for hangars and splits the escape-part from pure-combat parts Capacitors are in areas which likely get...
    7. NeonSturm

      I don't like the idea of FTL

      With new-dev FTL it could take you only about a minute or 30 seconds with 100 speed. Check out my "Puddle Jumper (Fat)" which has enough energy to charge it and a jammer.
    8. NeonSturm

      1km StarGate for Server Hosts

      Too lazy for that. rather prefer playing on a server with lower sized ships :p How much power does it need? I guess with (1000+1000) *2 * 100power = 400k power in the new dev (rather cheap). But in this dev 1 power tank can support 100 blocks on a ship. Because of docked power tanks, the only...
    9. NeonSturm

      Lights wedges, corners...

      Just as long as it does not clutter your inventory :p I were and am always a fan of having volume and surface separated requirements. For full block you spend : 1000 "dm^3" hull, 600 "dm^2" texture/colour plating. For a tetra you spend : 167 "dm^3" hull, 220 "dm^2" texture/colour plating. 1...
    10. NeonSturm

      NPC "Players"

      A good point. Experiences may have a chance of increasing your skills. The problem will not be no skill =0 or to have diminishing returns to never reach a full skill=1 (maybe you can reach 95% and 99% with a lot of effort), but to know how much you have to boost a skill on each experience...
    11. NeonSturm

      Increase Weapon Ranges

      The current lasers are just as powerful as required to burn a hole in a fast boat's (not ship's) tank in about 10 seconds continuous fire. With issues of targeting at >10 light seconds, I think it makes sense that the really damage/mass effective weapons have a short range. But the complete...
    12. NeonSturm

      I don't like the idea of FTL

      You can still go to servers with this feature disabled.
    13. NeonSturm

      1km StarGate for Server Hosts

      If I could, I would enable: power drain = radius^3 * distance^2 + activation cost = 10 seconds :p BTW: I made a km gate too. has a shape made of 8 lines and took me 1 hour with double-mirror mode. Who needs circles? :p
    14. NeonSturm

      How much do like Schema's work so far?

      The most awesome about schema is the persistence of motivation. The most awful is that 1m^3 blocks are not made for a small fighter's interior and thus gigantism is featured very much. want your own custom cockpit? You can't have 100 shiny jet functional buttons :/ in this small place. The...
    15. NeonSturm

      How intelligent and unique should NPCs get?

      but criminal tendency is too inaccurate Peoples are able to do one big crime (like killing) but never do another (like stealing). But as a rule of thumb: When you take everything that a human loves, this human will either get sick (drugs, dizziness, ...) or takes revenge. Either directly or...
    16. NeonSturm

      Option: Lightweight customizable planets

      It should be cheater to generate. But I dunno exactly how good the results will be without additional steps (random generators, ...) But this system would be extensible (spawn buildings fill it's basement with rock or sink terrain, or both (average))... There could also be subtracting objects...
    17. NeonSturm

      Marker-beam <-> Display block. Show/restore position of marking.

      The new dev has a marker-beam. LMB-Fire it at a display block and it should enter the marked sector+position into that block. RMB-Fire should load the first entered sector+position marking. Useful for navigation or to save+load markings. While entering it into another gate it should check...
    18. NeonSturm

      NPC "Players"

      Can you imagine how difficult it is to decide which NPC has which experience, link every possible experience you want to include together (likelihood of experiencing a more specific B after experiencing A)? Continuing a more detailed discussions about AIs in a different thread...
    19. NeonSturm

      How intelligent and unique should NPCs get?

      Can you imagine how difficult it is to decide which NPC has which experience, link every possible experience you want to include together (likelihood of experiencing a more specific B after experiencing A)? There are 1000+ possible experiences. ((Best example: Love = desire to have a...
    20. NeonSturm

      NPC "Players"

      we need a character editor like EVE Online :) There you can select different hair, clothing, skin, eye color, ... I especially like some clothes from eve, but also the background for their avatars. If this gets displayed next to messages, players will get the feeling to be represented ingame...