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    1. NeonSturm

      FTL Feedback

      We are 4D. don't forget time A paper is less air-resistant with it's 2D side if you have a hole in it.
    2. NeonSturm

      WarpGate sugestion

      Yes. If you approach a gate and use it, you lose orientation from where you came and this could also show you a general direction to where it goes (so you don't confuse gates leading to sector 000 and gates leading to 99 99 99) ((Originally made this for a suggestion of having virtual...
    3. NeonSturm

      WarpGate sugestion

      Active gate effects ... any thoughts? http://imgur.com/AdjjfVd,Dc1twUg#1 Created with a screen-shot, gimp (for transparency) and blender (rendered a few connected spheres for the blue effect)
    4. NeonSturm

      Solar sails

      How about anti-gravity? We don't really need faster movement horizontally with current planet sizes ;)
    5. NeonSturm

      Missile fires 8 times then reload?

      I would rather change settings in a computer-R interface than having manual unlink during battle a valid strategy. Missile1 --slaves-> Missile2 fire Missile2 --slaves-> Missile1 fire again Missile1 --slaves -> Missile2 it reloaded during that time !!! Also: Slaving Ion, kill shields switch to...
    6. NeonSturm

      Force Limit on Pulsators

      Regular thrusters have diminishing returns. The server owner can edit it. Never tried?
    7. NeonSturm

      Loader Beam

      I like ("cargo" and transfer) => CAT :) As long as you don't call it E-Cat :D
    8. NeonSturm

      Plex recycler idea

      --- many players: --- wow 3 times the item I wanted in a row... Randoom, randoom, randoom... after one hour. YAY That is what I wanted! after some thinking: damn. 1 million yholes and 1 reactor??? WTF Bugreport! Blaim admins! ... I hate lotteries-games They randomly doom players and...
    9. NeonSturm

      Displayed speed isn't the actual one

      I am in favour of "x jumps" for long and "0..1 sol" for short distances.
    10. NeonSturm

      So.... rendering.

      So do you mean a simplified model where each chunk is equal to one block, then calculate lightening on that block to get chunk lighting? Chunks with 16% blocks are then 16% opaque? what about wall-segments? Sry, I am not familiar with MC
    11. NeonSturm

      Fuel for Hyper/Jump Drives

      Hardcore:
    12. NeonSturm

      How to make the most common angles

      But now, tell us how to make a roof at this angle look good :D Flat and a "triange-roof" :p
    13. NeonSturm

      Option: Lightweight customizable planets

      On some ice-planet segments: Every segment has a ground-plate. Blocks which create the bottom of a planet. Above this are surface blocks (snow, desert, grass) if there is no detail which overwrites them. I really like that. It is fast to load. Unfortunately there are always segments which are...
    14. NeonSturm

      Displayed speed isn't the actual one

      Star metres :) How do you want realistic acceleration on planets if same acceleration would bring you to max speed and is similar to warp 9 in-between sectors?
    15. NeonSturm

      help with embedding a youtube

      Then enjoy this while reading: Definitively not the worst one, because it does not change brightness 0..100..0% each frame :D With stylish you can darken signatures, but many will not know how to disable gifs which do not end with.gif but maybe picture?blabalabla=you-cant-disable-me
    16. NeonSturm

      Bug Jump-drive allows to teleport into structure

      in DEV: teleport_self_to won't work if you are stuck inside a structure. You have to change_sector out and teleport_self_to coordinates beyond the sector boundary, as change_sector back may get you stuck again (especially inside planets).
    17. NeonSturm

      Force Limit on Pulsators

      It can be abused to make large ships faster. not sure it's a bug and you can always edit the blockBehaviourConfig.xml in StarMade/data/config/... if you play local.
    18. NeonSturm

      help with embedding a youtube

      Why are then gifs allowed? They are annoying if they are in signature. A spoiler should have not such a low limit of links inside it. You can put more content into your user-page, but most peoples like to open spoilers more than having to click their browser's back button.
    19. NeonSturm

      new planets

      But that would be a lot harder to implement (create) than just numbers (how many, where, size)
    20. NeonSturm

      Missile fires 8 times then reload?

      maybe make it a general setting: Clip size = number ((how many shots per reload)) Reload Clip while it's being used = true|false ((basically 8 weapon arrays which help each other reloading - needs balancing)) But I think it wouldn't be that important (though easy to implement) because you can...