I support this
2. I think they should prefer admin-choosen ships and have some explosive stuff around expensive parts >:-} *evil grin smiley*
Like +1
If you can't find the faction block. Core drilling and mining alone will pay off if you don't destroy too much for the faction block (maybe a...
I think ammo should be implemented together with firing patterns.
Items, power => factory => clip
clip, power => drained by weapon
Ammo in Clips (even if it only requires power to produce) fixes many possible reload-exploits.
it lets you control
how many of which effect you want to produce...
2 votes? with mine after your post?
I guess StarMade will be a sandbox shipped with defaults that let you play a game, but enhanced with mods later. (the many config options suggest this too)
Why should we not want something to replicate StarGate StarTrek or some other game?
Just because a computer can be hacked by a certain combination of bits doesn't mean sending 11111....1111 with just a few bits flipped to 0 permanently can hack a computer too.
Maybe to disable shields that effectively you need to modulate your weapons in resonant frequencies...
I think ships...
Agree
WIP : I will try to build a HD logic with 2 logic blocks per bit and a ram with 5 instead of 8.
WIP : Currently I think 2.2 or 2.3 blocks per bit are possible in 1.5 seconds, but that requires 2 seconds for a read and 1.5 second for a write.
We can build ping pong, but the computer...
They should have invisible ships ramming your ship and exploding on it, ignoring at least partially the shield and completely destroying themselves (no loot for outlaws)
They should not care how much they lose themselves as long as they do damage to every outlaw's ship weighting more than 1000...
I agree @FunnyBunny14 , but we shouldn't judge about that in a summary.
It might be good to have the number of peoples participating in discussions about that topic as with ">X peoples"
Assume that shields deflect electron ripping subatomic particles around your ship like a lense.
If you build your shields properly and know all the Sci-Fi tech babble they should interact with these particles like a magnet interacts with Iron (maybe give them reduced weapon damage absorption...
Summary of mentioned restrictions for beaming:
Player has to stand still (either or it would then require more power)
Empty space around the target player makes it easer
Shields which are not from the same faction/player make it more difficult
At distance it is more difficult
Player has to...
Maybe have a trading guild's police ship or visitor which you shouldn't provoke...
You can not attack this station while it is under the Trade Pacts protection @{ "Galactic Law Enforcement" article "Trading Pact" paragraph "AFK_2014-09-30" }
Call the wales Borons and add evil terraformers from early human space expansions which now have a programming error and attack you.
Then add a mysterious tentacle-alien race which build their ship out of (semi-)triangles and call them Xenon. no wait, X2-The-Treat had such a race!
Better call...
I guess it could require upside down textures for those who want to play with inverted gravity, BUT think about current computers... they don't orientate well on front and rear walls either
(and will probably never do as long as we don't give them 30 possible rotations)
Wouldn't it give...
Agree. but it also needs transition between segments like if you hit the vertical segment wall, your movement and orientation could snap smoothly to a relative of the other segment.
I think that
heat capacity should be dependent on mass
heat absorption / cool-down dependent on surface area which is exposed.
ships < 1000 mass : a fixed value dominates (avoids lag)
big ships and stations: mass^²/³ * face(boundaryBoxFaceArea /boundaryBoxTotalArea) *...
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