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    1. NeonSturm

      Why is stop effect so powerful?

      200 dps ^ (1 / 0.85) = thrust from 509 thrusters ((check : 509 ^ (0.85) = 200 )) 400 dps ^ (1 / 0.85) = thrust from 1150 thrusters 800 dps ^ (1 / 0.85) = thrust from 2600 thrusters ((800 = 200 * 5.1 ;) )) I think a 700k mass titan with 7kk blocks should have >800 thrusters - I must agree
    2. NeonSturm

      Round Planets!

      The greatest problem will be to make shots hit the block which the player aimed at. If you can ensure this there is no problem.
    3. NeonSturm

      Crime and punishment

      I support this 2. I think they should prefer admin-choosen ships and have some explosive stuff around expensive parts >:-} *evil grin smiley* Like +1 If you can't find the faction block. Core drilling and mining alone will pay off if you don't destroy too much for the faction block (maybe a...
    4. NeonSturm

      Best Ways to Incorporate Ammo

      I think ammo should be implemented together with firing patterns. Items, power => factory => clip clip, power => drained by weapon Ammo in Clips (even if it only requires power to produce) fixes many possible reload-exploits. it lets you control how many of which effect you want to produce...
    5. NeonSturm

      Teleportation Mechanic suggestions

      2 votes? with mine after your post? I guess StarMade will be a sandbox shipped with defaults that let you play a game, but enhanced with mods later. (the many config options suggest this too) Why should we not want something to replicate StarGate StarTrek or some other game?
    6. NeonSturm

      Flying into a star must do more damage to your ship

      Just because a computer can be hacked by a certain combination of bits doesn't mean sending 11111....1111 with just a few bits flipped to 0 permanently can hack a computer too. Maybe to disable shields that effectively you need to modulate your weapons in resonant frequencies... I think ships...
    7. NeonSturm

      What New Ship Systems Would be Useful?

      Agree WIP : I will try to build a HD logic with 2 logic blocks per bit and a ram with 5 instead of 8. WIP : Currently I think 2.2 or 2.3 blocks per bit are possible in 1.5 seconds, but that requires 2 seconds for a read and 1.5 second for a write. We can build ping pong, but the computer...
    8. NeonSturm

      Teleportation Mechanic suggestions

      Average human reaction time is 250 milliseconds + average network lag = ??? I think it should take at least a second, better two. Else I do agree.
    9. NeonSturm

      Owning starsystems and a (linked, kinda) better universe map.

      They should have invisible ships ramming your ship and exploding on it, ignoring at least partially the shield and completely destroying themselves (no loot for outlaws) They should not care how much they lose themselves as long as they do damage to every outlaw's ship weighting more than 1000...
    10. NeonSturm

      What the community has suggested - An overview and ideas for the dev team -Update #1

      I agree @FunnyBunny14 , but we shouldn't judge about that in a summary. It might be good to have the number of peoples participating in discussions about that topic as with ">X peoples"
    11. NeonSturm

      Flying into a star must do more damage to your ship

      Assume that shields deflect electron ripping subatomic particles around your ship like a lense. If you build your shields properly and know all the Sci-Fi tech babble they should interact with these particles like a magnet interacts with Iron (maybe give them reduced weapon damage absorption...
    12. NeonSturm

      Space Chickens

      DELETE only causes the game to re-download it Funny Bunny
    13. NeonSturm

      Teleportation Mechanic suggestions

      Summary of mentioned restrictions for beaming: Player has to stand still (either or it would then require more power) Empty space around the target player makes it easer Shields which are not from the same faction/player make it more difficult At distance it is more difficult Player has to...
    14. NeonSturm

      What the community has suggested - An overview and ideas for the dev team -Update #1

      Maybe it should then be renamed into "What the community has suggested - An overview and ideas for the dev team"
    15. NeonSturm

      Owning starsystems and a (linked, kinda) better universe map.

      Maybe have a trading guild's police ship or visitor which you shouldn't provoke... You can not attack this station while it is under the Trade Pacts protection @{ "Galactic Law Enforcement" article "Trading Pact" paragraph "AFK_2014-09-30" }
    16. NeonSturm

      Space Chickens

      Call the wales Borons and add evil terraformers from early human space expansions which now have a programming error and attack you. Then add a mysterious tentacle-alien race which build their ship out of (semi-)triangles and call them Xenon. no wait, X2-The-Treat had such a race! Better call...
    17. NeonSturm

      Separate ID and texture. Each block can be plated!

      I guess it could require upside down textures for those who want to play with inverted gravity, BUT think about current computers... they don't orientate well on front and rear walls either (and will probably never do as long as we don't give them 30 possible rotations) Wouldn't it give...
    18. NeonSturm

      Round Planets!

      Agree. but it also needs transition between segments like if you hit the vertical segment wall, your movement and orientation could snap smoothly to a relative of the other segment.
    19. NeonSturm

      Flying into a star must do more damage to your ship

      I think that heat capacity should be dependent on mass heat absorption / cool-down dependent on surface area which is exposed. ships < 1000 mass : a fixed value dominates (avoids lag) big ships and stations: mass^²/³ * face(boundaryBoxFaceArea /boundaryBoxTotalArea) *...