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    1. NeonSturm

      Kupu's thread

      I like it I think the actual warp core pictures (spoiler2) are too different from the picture (spoiler1), because: The pictures has metal vertical, not horizontal _ and this lets it appear seamless over the whole length (which is in the first spoiler upwards) When imagining it along Z per...
    2. NeonSturm

      How Should a Ship be Killed?

      Agree, but there must be a reason why ships don't get salvaged and left as debris. For example : hull is salvage immune against the cheap civilian asteroid salvager -> you need a special edition which a normal civilian rock salvager does not have! Or you need to drag ships with pull beams...
    3. NeonSturm

      Teleportation Mechanic suggestions

      I like these messages. But servers, maybe even factions|skin-themes, should be able to replace them if they like: spam[OrkID] = "Not feed ya Trolls, ORK!!" spam[??????] = "The target is silent. Silent for 6 seconds. Give me a target." spamRepeated[OrkID] = "Not push da WAAAGH buttons ORK!!"...
    4. NeonSturm

      The ultimate drone R&D thread

      Why do you guys not make a rack with just docking modules and a systems? The host ship could have the structure (hull blocks currently) made out of plex-doors. The Plex-Doors are first open. After you dock the rack, they close. When undocking the rack, open all Plex-Doors first. When opening...
    5. NeonSturm

      Owning starsystems and a (linked, kinda) better universe map.

      Maybe the maximum hassle he should get should be dependent on with which ship a player engaged a fight. A player should not pay more than 3 times the value of the ship with which he does the crime. Also stations should require minimal shielding. As an system-owner (or admin) of the star-system...
    6. NeonSturm

      Undo restores removed storage unit contents.

      But if deletion of a storage container would detach it ((something like a Plex-Store textured special-ship-core)), you couldn't build anymore at this spot (collision!) Also would make it impossible to transfer an item-cloud into a storage by building a new storage while close to a previously...
    7. NeonSturm

      [My Logic-blocks v2 r1.2] : Change function, keep data

      Click to make it big The universal logic block. Left= face without something plugged in Right= with something plugged in on all sides These plugins increase the size of a circuit thus they should have some use, but they should also increase the through space which a player can walk on his ship...
    8. NeonSturm

      New weapons. Effectors, Minelayers, bombs, torpedoes, plasma throwers, flak cannons and breachers.

      I would use effective ammo weaponry but as a complement of others. I would also use ammo weaponry if it could recharge at every sun and take 1 minute while your ship is not under attack but store 20 or 40 seconds of ammo. Why? Because in combat it only matters who can hit faster until the first...
    9. NeonSturm

      Crime and punishment

      The issue I see with bounties from player-owned factions is that 10 trolls may put a bounty on a newbie without planet-eater ships yet.
    10. NeonSturm

      Convert Cloakers and Jammers to Effects

      I suggest offensive invisibility effect on pulse weapons make them not doing any damage but decloaking enemies in a larger radius - like a scanner pulse! Likewise a offensive jamer pulse is a radar. Offensive invisible missiles/jamer missiles could start tracking only close targets when they...
    11. NeonSturm

      Undo restores removed storage unit contents.

      The bug tracker of devs contain a hub issue which +other things+ contains a solution: ask user to confirm, just like if you remove a ship core I guess you mean ("as an item from an block with ("canStoreItems=true") at position{xyz}"). Or do you mean ("as an item from item-cloud ("cloud ID")...
    12. NeonSturm

      Mass reduction blocks

      You want a block/system which reduces: gravity effect turn penalty thrust penalties ? cloak/jam energy requirements penalty on ENEMY push/pull/stop due to your mass OMG
    13. NeonSturm

      plex door wedges

      I like that but I don't think it is possible with StarMade's engine. IDs take 10 bits; HP 8; Orientation 5; Logic 1 == 24 bit == 3 byte. For this to be possible, you have to define 3 block IDs per 2x2x2 blocks and give each block a 2x2 bit ID or something like that. You can look into Off-Topic...
    14. NeonSturm

      Convert Cloakers and Jammers to Effects

      All other offensives affect other entities. Maybe offensive for invisible shots? or for cloaking allies? ---- I like the OP's idea and have to agree! Right now if we use too much power it is not used by anybody and ships look ugly. If we use too few power for these it is OP. Requiring a...
    15. NeonSturm

      Round Planets!

      I have an idea how to do it ... I will test it some day when I know how to use OpenGL with a decent programming language (right now I only did it with JavaScript but I don't like JS). Do you know Haskell? If you want something done, do it yourself ... And overcome the sadness about bad tutorials :D
    16. NeonSturm

      Kupu's thread

      True, but you know how a RAM could look and why not giving the button or storage node such a look in another orientation than it's default? (or some a bit more futuristic variant) Yesterday I confirmed for myself that you can store 1 bit information thanks to the button only reacting to the...
    17. NeonSturm

      The Current State of Weapons

      I see the best use salvaging a tunnel for the own ship :) But unfortunately there is nothing for which we need that :/
    18. NeonSturm

      Round Planets!

      But you can do something like this: Draw the planet bended on the screen, if a projectile is launched at the planet, the user usually clicks with the planet on his screen behind. Ff the image of the planet on your screen is provided with coordinates, you can also set a projectile destination...
    19. NeonSturm

      Separate ID and texture. Each block can be plated!

      Exactly that is the OP suggesting @jath Just that blocks take up half IDs not half space (which will lead to further improvements of the block system) If I get the damn linker running for Haskell's ghc compiler, I try to make my own little 2D (or semi-3D) block game as I want it ;) Maybe I can...
    20. NeonSturm

      What New Ship Systems Would be Useful?

      I imagine somebody transporting an NPC instead of the captain(you). Probably that could give you some protection (target scanner strength needs to penetrate ship shields or it will lock on NPCs :))