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    1. DeepspaceMechanic

      CYBERSPACE SHIPYARDS

      PROGRESS UPDATE POST #14 It's been a long time without any activity around here, 2 months to be exact. - But "Cyberspace Shipyards" is by no means defunct. It seems that this thread is only 5 hits short of the 5,000 views milestone, so I might as well post an update now. Although I won't do...
    2. DeepspaceMechanic

      KORTHEX - The Deepspace Mech v1.6

      KORTHEX The Deepspace Mech Please check this thing out in-game because the pictures/GIFs don't transmit the full magic of this mighty mechatronic exoskeleton! Try out the gun in the left hand and shoot some stuff with hotbar turret control. Have fun and share your impressions! ;D FUN-FACTS &...
    3. DeepspaceMechanic

      GAME IN A GAME: "Pixel Jet Fighter" platform v1.3

      The "Pixel Jet Fighter" platform A 2D jet-fighter-vs-enemy-cascade shooter game on a 105-pixel display! It actually works: different kinds of enemies spawn in random positions, they proceed towards you, and you can either shoot them down, or move out of their way, or else they take you out...
    4. DeepspaceMechanic

      Wild Space Explorers

      Wow, one of the first resources exported from a "v0.200" release. It's odd that at 13:04 you not only had classic power reactors in there, but also a line with the ancient black-and-white texture. How's that possible? I like that drone swarm idea, but can shipyard production be triggered by...
    5. DeepspaceMechanic

      THE FUNCTION SELECTOR - 10 or more functions in 2 buttons! v1.3

      Ever felt that it's kinda weird that taking control over our ships means magically disappearing (when using the core block) and giving commands to the ship basically through telepathy? Ever felt that it would be a nice roleplay feature to be able to both control and monitor your ship without...
    6. DeepspaceMechanic

      Radio telescope with a looped animation v1.3

      Ever felt that it's kinda weird that our stations are floating out there in the middle of empty interplanetary space, yet all of our communications equipment consists only of a few antenna poles or perhaps a few small satellite dishes? Ever felt that the otherwise flat and bland bottom surfaces...
    7. DeepspaceMechanic

      Astronomical observatory with a usable telescope - Minor fixes

      Fixed the lost connection between two wireless blocks of the elevator.
    8. DeepspaceMechanic

      SAMURAI MECH ...WITH A JETPACK! - Minor fixes

      Minor fixes - no extra animations yet.
    9. DeepspaceMechanic

      The Portal of the Samurai Guardians v1.2

      I already had the blueprint for the mechs and a template for the ring, and putting them together was a fun little low-effort job with epic results. Check out the original controllable version of the samurai guardians: SAMURAI MECH ...WITH A JETPACK! FEATURES: 150m inner diameter...
    10. DeepspaceMechanic

      There's a need to consider the *ratio* between objective time and inner time (the "tick-rate" of...

      There's a need to consider the *ratio* between objective time and inner time (the "tick-rate" of the brain). A wide-spread, passing wave of distortion of spacetime would change both outer and inner time (electrochemical brain dynamics would slow proportionally with the local environment).
    11. DeepspaceMechanic

      Interesting... Do you mean an inhabited planet experiencing a wave of time dilation due to the...

      Interesting... Do you mean an inhabited planet experiencing a wave of time dilation due to the fly-by of another planet? The way I imagine it, even if it was of notable intensity, nothing would appear to change *subjectively*.
    12. DeepspaceMechanic

      Tesla was a deeply brilliant mind by all means, and although he wasn't a theoretical physicist...

      Tesla was a deeply brilliant mind by all means, and although he wasn't a theoretical physicist, String Theory might actually validate that quote one day (because every material content of the Universe can be reduced to strings vibrating at different frequencies) :)
    13. DeepspaceMechanic

      A Simple Graph of the Chamber Tree

      "Chambers" are more like power consuming systems connected to the reactor, which are meant to enhance different functions of ships or stations... And although it's true that calling them "chambers" is kind of a misnomer (which makes one think of eg. a "combustion chamber" which is an internal...
    14. DeepspaceMechanic

      Prerelease v0.200.250

      If dev team members are reading... Nothing important, just thought I'd leave this somewhere. I don't know if such stuff is worth bug-reporting, or if these were brought up already, but anyways... A few minor issues/dissatisfactions: When you try to reposition items on the build mode hotbar...
    15. DeepspaceMechanic

      A Simple Graph of the Chamber Tree

      What's the effect of the "Personal Gravity" chamber? I saw that it consumes zero RC%, but the effect description doesn't make things clear. Does it do something on ships that we can't achieve with gravity blocks?
    16. DeepspaceMechanic

      Chambers using fixed % sucks

      Wait... How about instead of having a separate reactor which we can switch to in order to unlock certain chamber effects passive most of the time (good jump abilities), we would have extra passive chambers connected to the single reactor, and instead of reactor switching, we would change which...
    17. DeepspaceMechanic

      Chambers using fixed % sucks

      Most chambers enhance already existing systems (like the now built-in jumpdrive, or player-placed shield rechargers, thrusters, etc) and the extra power consumption added by those chambers depend on the size of these enhanced systems (or the ship size in the case of the jumpdrive and...
    18. DeepspaceMechanic

      Chambers using fixed % sucks

      Perhaps with multiple specialized reactors, ships having many fun chamber features might be possible. Such designs would probably come with drawbacks, but not big ones when minmaxing / combat efficiency is way outside the builder's interests.
    19. DeepspaceMechanic

      Prerelease v0.200.250

      WEIRDNESS WITH FLYING: Does anyone else experience a change in how your ship reacts to movement inputs when the camera is detached? If I look at the ship from the front and press Forward it will go backwards, and so on, basically it's as if you were still in the non-detached camera mode, except...
    20. DeepspaceMechanic

      Engine Porn

      Yes, that is one way to put it. "Warp drives" in science fiction are traditionally described as engines that shape spacetime around the ship in a way to basically form a "gravity well" in front of the ship, and then the ship starts "falling" towards the bottom of that well, and thus moves...