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    1. DeepspaceMechanic

      Interior porn

      Potentially THE MOTHER OF ALL CORE ROOMS? :^D This core room, built inside a work-in-progress titan, features dark, siberian-climate server rooms / gangways above a large pond of glowing-hot lava / lightnings striking all around from huge Tesla-coils / two giant wormhole generator capsules...
    2. DeepspaceMechanic

      CYBERSPACE SHIPYARDS

      PROGRESS UPDATE POST #10 :bigdipper::canismajor::crux: Celebration time! :bigdipper::canismajor::crux: It seems that today, a little after reaching 6 months of age, this thread passed the 3,000 views milestone. I've been working on a few impressive projects lately, and although neither...
    3. DeepspaceMechanic

      Xenon 3600 drone ships - To be used as pirates or other NPCs v1

      Just like the ship that came right before these, this was a fun little low-effort project, on which I worked for a single day. The idea for this project came after I experimented a bit with mass-spawning ten units of a weak, but fast little ship of mine fitted with cannons. I was piloting an...
    4. DeepspaceMechanic

      Experimental drone ship - A nice shell for you to fill v1

      This was a fun little low-effort project, on which I worked for a mere two days. I had a vision of a relatively small, round-shaped ship that would carry over-sized turrets on its top, bottom and both of its sides. I already had a cannon turret, which got recolored and armored for this project...
    5. DeepspaceMechanic

      ANTEATER-CLASS DESTROYER v1

      INTRODUCTION: Allow me to present my first attempt at a "min-maxed" / high-efficiency combat ship, the Anteater-class destroyer. I realize that the Golden Age of the classic power and weapon systems is over, but here's my attempt at bringing the most out of it. This was my first project that...
    6. DeepspaceMechanic

      Kupu's thread

      I think the optimal course of action after the transition period will end and certain system block types will loose their functionality, would be to preserve those block types as decoration and somehow simply mitigate the confusion you mentioned. I'm not aware of the programming background of...
    7. DeepspaceMechanic

      CYBERSPACE SHIPYARDS

      Thank you for the kind words, I appreciate your feedback! - Glad to hear that you like my builds and the teaser video :) As for that little fighter ship you shared, it's very nice! I like its shape and color scheme a lot, and the sliding door/cockpit cover is a nice addition too, especially on...
    8. DeepspaceMechanic

      Wild Space Explorers

      Very nice! - I just wanted to say that you could change the plex doors on those small one-block-gap airlocks from full blocks to 1/4 slabs, on both doors, it would free up a significant amount of space for the inside. Also, I think the two worker bees would be both necessary on a station of...
    9. DeepspaceMechanic

      Devblog 13th September 2017 (Power Stream!)

      I just thought I should stop by to ask if any dev team member has an answer to a comparatively unimportant question that will come up at some point in any RP / aesthetic builder's mind: do you guys plan to completely remove the blocks that will become unusable after the new power and chamber...
    10. DeepspaceMechanic

      Engine Porn

      Thanks, I like it too how the intake's glow turned out. But it's actually just the structure's orientation that makes the difference... in those screenshots the rear end was facing towards the star of the system I was in at the time, this always makes a big difference in glowy parts :)
    11. DeepspaceMechanic

      Engine Porn

      I recently copied the engines off of one of my ships to turn them into some ultra-high-power engine pod templates, of which I intend to use like 10 on a dreadnought I'm building. Since I worked on them on a core that had nothing else built on it, I can give you the exact stats of this...
    12. DeepspaceMechanic

      CYBERSPACE SHIPYARDS

      PROGRESS UPDATE POST #9 About time to post another progress update... Plus I want to tell a few explanations / fun-facts / announcements this time. First, let's get my most recently published "ship" (which is actually a logic thing) out of the way: CALCULATRON 9,999 - Deepspace Mechanic's...
    13. DeepspaceMechanic

      Power Update. Dev build presentation.

      The wording of that line kinda suggests to me that what they have is already some sweet serious stuff with which we will have a lot of fun. I can't wait to jump into studying the new power and non-power systems, build a few prototype ships from the inside out - starting with the "inner organs"...
    14. DeepspaceMechanic

      CALCULATRON 9999 - An adding machine - Fixed a mis-connection in display digit #2

      The #3 partial sum input of display digit #2 was accidentally wired in a way to show "2" at times when it should be "3". This was apparently the only mis-connection in the whole thing.
    15. DeepspaceMechanic

      CALCULATRON 9999 - An adding machine v1.3

      Allow me to introduce one of my greatest logic endeavors, Calculatron 9999 - an attempt at making a StarMade logic calculator. It's called "CalculaTRON" because I feel like the commonly used "tron" ending denotes machines with personalities, and the "9999" part is a reference with a twist to...
    16. DeepspaceMechanic

      Krypton V16 star-engine - Minor aesthetic changes

      Added a few missing blocks, replaced a few mis-colored blocks, and added a simple locomotive chimney to both variants of the ship.
    17. DeepspaceMechanic

      MAGMATRON - Heavy Planet Miner - Fixed cargo transfer issue

      Changed the non-rotary rail through which the mined goods of the mining modules are transferred to the main ship from a basic linear rail to an unload rail.
    18. DeepspaceMechanic

      MAGMATRON - Heavy Planet Miner - Recalibrated thrust distribution

      Recalibrated thrust distribution and a few other minor changes.
    19. DeepspaceMechanic

      GYRUS VIRIDIS - Heavy Asteroid Miner - Recalibrated thrust distribution

      Recalibrated thrust distribution and a few other minor changes.
    20. DeepspaceMechanic

      Wild Space Explorers

      Very glad that you're back. Hearing you say that you intend to post videos more regularly again already makes me feel like the community is coming back to life (although the real large wave of new activity is still 2-3 weeks in the future, when the first Power 2.0 prototype will see the light of...