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    1. DeepspaceMechanic

      Had Logic some recent changes in it's behavior?

      I just thought I should report that in the latest hotfix of the latest release (version 0.201.129) the problems brought up here still exist. As you can see in the screenshot below, the message is the same as before ("Logic loop protection: signal stopped from traveling to another entity") It...
    2. DeepspaceMechanic

      Robo's Stuff 'n' Things

      That ship features so splendid slab-work that it's outright inspiring! Makes me want to go right now and try to build something big that relies mostly on slabs and as few wedges/tetras/heptas as possible to achieve a good shape. I particularly like the protruding brown framework thing with the...
    3. DeepspaceMechanic

      First go to "Preferences", then uncheck the box next to "Automatically feature badges when...

      First go to "Preferences", then uncheck the box next to "Automatically feature badges when awarded" which is on the bottom of the list. After this, when you go to "Profile Details", you will see a new option labeled "Featured Badges", where you will be able to choose :)
    4. DeepspaceMechanic

      Unlock all block types in hotbar

      Just to clarify the previous answer ;)
    5. DeepspaceMechanic

      Rotating without adding ship cores

      Luke Darkstorm - Nice idea! One part of your question isn't doable in the game, but the main idea is perfectly possible. You can only have separately moving parts on a structure if they are separate entities (basically "docked ships") but you can indeed add thruster blocks into a docked part of...
    6. DeepspaceMechanic

      CYBERSPACE SHIPYARDS

      PROGRESS UPDATE POST #22 Heck, did I really neglect this place for more than two months? :D A week ago, I uploaded something to the CC section that might end up being my best-received StarMade creation (gathered 6 reviews and 47 downloads in its first week). Check it out here: MEGA PROJECT...
    7. DeepspaceMechanic

      Importing your favorite ship hulls per request (1 a month)

      Thank you for compiling the info above, I appreciate the help. Will definitely try out these tools and techniques eventually.
    8. DeepspaceMechanic

      Importing your favorite ship hulls per request (1 a month)

      No. I wasn't even aware that you can go SM-->SMedit, actually, I did it just the other way around so far. I'll have to check it again sometime if you say that SMedit works with newer versions too. At the time when it first failed to work for me, I thought it must be the change in chunk-size, so...
    9. DeepspaceMechanic

      Importing your favorite ship hulls per request (1 a month)

      Ok... You can just upload the 'obj' file here (by using that "Upload a File" button near "Post Reply") and I will take a look at it. The thing I do to make SMedit work is that I have a separate copy of an older game version (version 0.198.485) and I have that set in SMedit as the installation...
    10. DeepspaceMechanic

      Importing your favorite ship hulls per request (1 a month)

      I'm not sure about this, is the SMedit software even able to export station blueprints? If not, you would have to import the station model as a ship, then manually cut-paste it onto a station entity, which sounds like very difficult work.
    11. DeepspaceMechanic

      Spawn Ships to Docking Rails

      I majorly agree with everything in this thread, but just as a tip for anyone interested, I found that this method (showcased below) of using little "turret carrier" entities to mass-spawn your AMS arsenal makes the process somewhat less painful. Obviously, the exact workflow I had in the video...
    12. DeepspaceMechanic

      Can someone convert for me ?

      I will keep that in mind for the time when I will eventually revisit that project I mentioned before, which involves organic shapes and could benefit much from some model smoothing. Thanks :) Really nice ship you got there, BTW.
    13. DeepspaceMechanic

      Can someone convert for me ?

      Thanks for the recommendation, I will definitely look it up.
    14. DeepspaceMechanic

      Can someone convert for me ?

      Interesting. Those Jem'Hadar aliens sure sound like some real "techno stoics". - Not even chairs? Hats off to them! :) At some point (perhaps upon revisiting my barely started, organically shaped guitar player robot project) I will have to try one of the hull smoothing intermediary processes I...
    15. DeepspaceMechanic

      @[678911:Captain Skwidz] Thank you very much, I'm glad you like how it looks. Wish you a good...

      @[678911:Captain Skwidz] Thank you very much, I'm glad you like how it looks. Wish you a good time exploring it :)
    16. DeepspaceMechanic

      Wanna break the monotony? Have some fun exploring this...

      Wanna break the monotony? Have some fun exploring this: https://starmadedock.net/content/mega-project-the-mysterious-science-station.7500/
    17. DeepspaceMechanic

      Quasar E77 - The Mysterious Science Station v1.3

      AN INVITATION FOR SOME FUN: Do you have an explorer's or detective's spirit? - Then you will love Quasar E77! The main focus of this station is interior exploration, and quite some thought and effort went into making it worth it. If you are explorative enough, there will come several points...
    18. DeepspaceMechanic

      Can someone convert for me ?

      Thank you for the info. I looked up the ship, and I really like its structure. It's kinda insectile, reminds me of some beetle, and the purple-on-grey color scheme looks really nice. But I also noticed that I built the shape backwards with respect to the core :D The model was originally...
    19. DeepspaceMechanic

      Had Logic some recent changes in it's behavior?

      Thanks for the tip. I checked that ship again and it seems it's only the lower rear pair of docked engines that don't receive their wireless inputs. The warning message goes like "Logic loop protection: signal stopped from traveling to another entity". I never encountered that before, and...
    20. DeepspaceMechanic

      Had Logic some recent changes in it's behavior?

      Yes, I encountered one problem too. I checked only one logic thing in a devbuild from last week, and this ship's rotating engine pods don't seem to work correctly anymore: SOBEK DREADNOUGHT (1st edition: Shell with engine rotation functions). (Didn't bother to delve into the problem yet.)...