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    1. DeepspaceMechanic

      Interior porn

      Beautiful work! - Hope we will see these uploaded one day and get a chance to explore them closer (y)
    2. DeepspaceMechanic

      Your coolest logic creation?

      :ROFLMAO: I guess I'm one of those kind of ignorant/poorly-educated people who make the most desirable company when one gets shipwrecked on a desert island. - But I'll admit that I didn't use this DIY calculator to figure out that it has 2,346 logic blocks in total. ;)
    3. DeepspaceMechanic

      Your coolest logic creation?

      That's the way I like it. Edit: I forgot that I have a blueprint of the numpad in the spoiler below, I attached the sment file to this post for those who need one, it can be docked nicely in a 45-degree angle.
    4. DeepspaceMechanic

      Your coolest logic creation?

      Yes, that would be nice to have. I had to build a ridiculously large one for the calculator.
    5. DeepspaceMechanic

      Your coolest logic creation?

      My main logic achievement is a rudimentary, limited, but actually working "desktop" calculator (well, it's more than 100 m long). It can only perform addition with max 5-digit numbers, but it was still hard enough to design and then actually build (although it took 2 weeks in total, so it was an...
    6. DeepspaceMechanic

      Is this a bug or intended? Please let us make ASCI Art in Displays

      Even certain simple triangle arrows have disappeared (the ones you can use to clarify what in a display's vicinity does the text refers to). Display modules are cool, but IMO they kept getting worse and worse: first their original deep blue color was changed to a lighter blue that made them...
    7. DeepspaceMechanic

      CYBERSPACE SHIPYARDS

    8. DeepspaceMechanic

      CYBERSPACE SHIPYARDS

      Thanks for sharing it! - I'm happy to hear that something I made has inspired you, and I think what you built there is a very-very nice piece of decoration. It's a splendid example of large-scale detailing, and it really looks like functional machinery. I like both its design and the cleanness...
    9. DeepspaceMechanic

      Question: the ultimate fate of outdated blocks and blueprints?

      Thank you for your input, I appreciate it :) My personal concern regarding outdated blocks and blueprints that use such blocks is something very specific that I might have failed to make clear. It all revolves around the info/rumor that I heard from only one fellow player so far: that down the...
    10. DeepspaceMechanic

      Question: the ultimate fate of outdated blocks and blueprints?

      Ok, half-way resolved, I posted this simple suggestion/request and question on Kupu's thread: Kupu's thread Uhm, go spam it with likes if you care, to force it onto his mile-long to-do list ;D
    11. DeepspaceMechanic

      Kupu's thread

      Hey kupu - I'd like to make a simple suggestion, and I was also wondering if you could illuminate us about a problem I never saw being discussed. 1) Would it be possible to save the three decommissioned textures in the spoiler below by introducing three decorative blocks that have them on all...
    12. DeepspaceMechanic

      Question: the ultimate fate of outdated blocks and blueprints?

      Right, the Archive is a must-know for any devoted player. I have my own miniature archive of aged, but essential game versions. EVERYONE READING THIS: keep a backup of the last pre-0.200 release! It seems the Jump Drive and Jump Inhibitor modules are the only decommissioned system blocks that...
    13. DeepspaceMechanic

      Question: the ultimate fate of outdated blocks and blueprints?

      My main concern has little to do with systems, but I was recently informed by a fellow player that the current compatibility of blueprints that rely on legacy systems is only temporary, and we won't be able to spawn such blueprints down the road(?). The only thing I read about outdated block...
    14. DeepspaceMechanic

      LMAO-moment when Gmodism crashes the game with my poorly shielded mech (fixed it since)...

      LMAO-moment when Gmodism crashes the game with my poorly shielded mech (fixed it since): https://youtu.be/pYGKyAcytqA?t=9m1s
    15. DeepspaceMechanic

      KORTHEX - The Deepspace Mech - Fixed shield integrity and power imbalance

      Fixed the low shield recharger integrity, as well as the power imbalance when using the turret arm (in the "New systems" variant).
    16. DeepspaceMechanic

      CYBERSPACE SHIPYARDS

      Thanks for the feedback! - I hope this project will keep getting opinions/suggestions along the way. I can look at it in a way to see what you mean (it's as if it was carved out of coal), but for now my focus is mostly drawn to the sinister effect introduced by all that black. I intend to add...
    17. DeepspaceMechanic

      CYBERSPACE SHIPYARDS

      PROGRESS UPDATE POST #15 Like I said earlier this week, despite some hiatus, I will keep working on and showcasing the construction progress of my "Constantinus Mark II" titan ghost-ship, which will basically be a story-driven, interior exploration-oriented adventure map, with a ton of...
    18. DeepspaceMechanic

      2 simple questions about forum features

      I'm curious, are you familiar with Keptick's "Charon" titan project? I discovered the famous, ago-old, gigantic thread showcasing its endless construction progress only recently. It has a neat list in the first post with links to the major updates, all titled properly, so that those who are...
    19. DeepspaceMechanic

      2 simple questions about forum features

      Sachys - Thank you for the help! Those post permalinks will be useful to make a neat chronological list of the otherwise scattered progress-update posts of a particular project. Regarding the possibility to select several images to start uploading them at once, I vaguely recall, but might be...
    20. DeepspaceMechanic

      2 simple questions about forum features

      1) How can I link to specific posts? - If one wants to share (at places where one can't quote) let's say the 9th post of the 2nd page of a thread, how to avoid directing others to the top of page 2? 2) When uploading images to attach to posts in either threads or Community Content resource...