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    1. DeepspaceMechanic

      Help: systems in big AI drones?

      WAIT A SECOND! Given that this ship is supposed to protect a station, couldn't I have certain forces exerted upon the enemy by chambers built within the station itself instead of the drones? Like the recon chambers recommended above? If the influence of the station's devices un-jam, un-cloak...
    2. DeepspaceMechanic

      Help: systems in big AI drones?

      That truly sound very fun and useful! - Will definitely try it with this latest ship of mine as soon as time permits. I actually did try a more quick-and-dirty version of this testing procedure before, on a single occasion, and that was the time when my wish to create a swarm of drones has...
    3. DeepspaceMechanic

      CYBERSPACE SHIPYARDS

      PROGRESS UPDATE POST #25 Just a tiny update this time... It now has a pair of buggy arms! :^D I'll probably name this the "Purple Wasp Drone". It's almost finished, I'll upload it in the following days. Stay tuned for THE HIVE (the plans of which are described at the end of the previous page).
    4. DeepspaceMechanic

      Help: systems in big AI drones?

      Interesting... I appreciate you sharing this info, and I would have a few additional questions about armor, but I guess gathering further wisdom about combat ship engineering could wait for a while for me. Since I guess AI ships will try to point their nose on the opponent just like players do...
    5. DeepspaceMechanic

      Help: systems in big AI drones?

      Dr. Whammy - Thank you for the nicely styled set of tips, much appreciated! I originally wanted to name the station of this alien faction as "The Hive", but I'll try to come up with a name for their race, and name the station "The [insert species name] Hive". I recall beam weapons having a...
    6. DeepspaceMechanic

      CYBERSPACE SHIPYARDS

      Hey, thanks Gmodism, it's nice to see someone finding something appealing about that station after a relatively long time since any progress or updates were made on it. I myself was fairly pleased with those machines, equipment and buildings on the industrial yard. I might make some of those...
    7. DeepspaceMechanic

      Help: systems in big AI drones?

      Hi all! I built a wicked insectile alien ship shell and I was hoping you guys could give me some advise about how to system a ship with the role I want to give it. I intend to use it as an AI-driven drone in a station defense fleet. The plan is to have a huge purple alien station with 5 or 10...
    8. DeepspaceMechanic

      CYBERSPACE SHIPYARDS

      PROGRESS UPDATE POST #24 Testing directly uploading GIFs to SMD (instead of Imgur). Uploading seems to work, but the game seems to have broken the file when I tried to start the spinning of the wings. Does the GIF freeze for you guys too? EDIT: I reloaded the page and now it doesn't freeze...
    9. DeepspaceMechanic

      Shipyard beauty!

      Here's the first serious shipyard/refueling station I built. More pictures at the download page if anyone's interested: https://starmadedock.net/content/petroflux-h56-refueling-repair.6934/ (I intend to update it with the new systems sometime in the following months.) BTW, I like your's too...
    10. DeepspaceMechanic

      WHAT A VIEW! - Majestic skyscapes, stellar anomalies & creepiness

      This is very interesting and odd, because StarMade planets don't orbit around their host star, nor do they seem to rotate around their axes when viewed from afar. Might it be that once a player enters a "sphere of influence" at a certain distance from the planet's surface, then both the player...
    11. DeepspaceMechanic

      "Logic loop protection: Signal stopped from traveling to another entity!"

      Yes, I found a file by file-contents-searching for the "Logic loop protection" line. It's an XML file, titled "defaultPack", which you can find in the "StarMade/data/language" folder. (In the same folder you will find translation folders, each containing a translated copy of the aforementioned...
    12. DeepspaceMechanic

      CYBERSPACE SHIPYARDS

      PROGRESS UPDATE POST #23 After finishing the thing in the previous post, I had no idea what to build. Then I had a spark of inspiration: AN ALIEN STATION! - I personally didn't see that done in StarMade before. But then I asked myself, what would make an alien station fun besides looking...
    13. DeepspaceMechanic

      Beta systems reward redundancy

      Without any testing or caring too much about systems, it occurred to me as well that while the old effect systems used to provide bonuses in percentages (and only lost from this number when they lost modules), the new chambers might just stop producing any effect at all when they're damaged...
    14. DeepspaceMechanic

      Robo's Stuff 'n' Things

      There's an option to add/replace content icons later on if you wish. I put a screenshot in the spoiler below with the exact button that enables you to do that.
    15. DeepspaceMechanic

      "Logic loop protection: Signal stopped from traveling to another entity!"

      Ok, reported, as you can read in the thread I linked above. Let's hope the devs pick it up soon, because we can't really start/continue logic-heavy projects when it's as if a flip of a coin would determine whether stuff work or not.
    16. DeepspaceMechanic

      Had Logic some recent changes in it's behavior?

      Oh right, I forgot that you wrote a while ago that you intend to make a report if there isn't one. Let's hope the devs pick it up soon, because we can't really start/continue logic-heavy projects when it's as if a flip of a coin would determine whether stuff work or not.
    17. DeepspaceMechanic

      "Logic loop protection: Signal stopped from traveling to another entity!"

      Yes, this is an annoying new issue in the game. The problem was already brought up and discussed in this thread: https://starmadedock.net/threads/had-logic-some-recent-changes-in-its-behavior.30697/ It'd be nice if the specifics mentioned in that thread would reach a dev team member, or if...
    18. DeepspaceMechanic

      Rotating without adding ship cores

      If your docked thing with thrusters is a simple engine pod, you won't need to have a reactor in it, because that reactor would be forced into an inactive state, and the engine pod will instead use power from the structure it's docked on... at least when you throttle them up (same as if those...
    19. DeepspaceMechanic

      Rotating without adding ship cores

      The main systems don't work when an entity is docked. Reactors, chambers and shields on a ship (or any kind of ship-core-based entity) are disabled when you dock that ship to another structure. And thrusters can't be turned on/off. Other stuff like rail mass enhancers or WEAPONS do indeed work...
    20. DeepspaceMechanic

      List of outdated blocks to remove when modernizing blueprints

      UPDATE: Edited the original post to include the Drain/Supply system blocks, which were removed in the first proper release of the Weapons 3.0 update, as well as some legacy system blocks deprecated prior to the Power 2.1 update.