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    1. NeonSturm

      Current Weapon Balance: Shields vs Hull

      This really asks for a more complex system if we wanna keep 3 byte per block and satisfy everybody at once. Basic Cost : 2x Weight : 1x HP : 3x Armor : 2x Good to boost overall HP (HP system) Advanced Cost : 4x Weight : 3x HP : 3x Armor : 4x Good to reduce impact damage (low overall hp drain)...
    2. NeonSturm

      Current Weapon Balance: Shields vs Hull

      Armor and threshold both are stored just once per block type, not per block. For a threshold we also need either extreme diminishing returns on weapons (after the default threshold) or a damage quants then the threshold applies for the damage quant before it's multiplied by weapon ticks and...
    3. NeonSturm

      Replace surface shields with bubble shields.

      I think the increased mass is nerf enough if it shelters turrets. You just have to enable punch-through for projectile-shield interaction to require them in a sane thickness. The cube-stuff is a downside though... Maybe strength should be dependent on the mass ratio of shield/ship a bit too...
    4. NeonSturm

      Kupu's thread

      Perhaps we could get blocks which let the player move faster while on top of them. Escalators - vertical and diagonal... Or computer wedges
    5. NeonSturm

      A look at shield strength and weapons.

      Nothing bad about snipers, but shield+ion should be stronger if you build a dedicated tank. > Peoples going for pure-mega-sniper should require 50s (at least) to regain that power. > Firing own guns should also temporarily decrease the jump charge maximum - the bigger the gun and smaller the...
    6. NeonSturm

      Replace surface shields with bubble shields.

      Imagine (easiest solution with issue): rx = ratio : x distance to box center / (1/2 width) ry = ratio : y distance to box center / (1/2 height) rz = ratio : z distance to box center / (1/2 length) Highest ratio and positive or negative define which side is hit. Issue: A ship purposely built...
    7. NeonSturm

      Current Weapon Balance: Shields vs Hull

      Imagine Weapon->ArmorType : (damageQuant - blockArmor) * blockDamage = receivedDamage Imagine L->M : (30% - 25%) * 5 = 5% => 5% of 5 -- per 2 blocks 8 times a second => 1 dps Imagine M->M : (65% - 25%) * 20 = 30% of 10 -- per 1 block each 1 seconds => 3.3 dps Imagine H->M: (100% - 25%) * 80 =...
    8. NeonSturm

      A look at shield strength and weapons.

      Imagine you as a soldier encounter a tank. You have tank-breaking ammo which fires fluid, hot copper and burn the drivers, but with a limited range of 1km (0.67 miles AFAIR). You also have a missile which is more expensive and valuable but hits exactly the spot you target even beyond 3km (2...
    9. NeonSturm

      Kupu's thread

      Actually this is not that bad. Lasers may hit weak parts of hulls. Bullets may hit from an angle > Thus both may look very similar and "scratched" Even for missiles it may look authentic because they may throw metal pieces behind and around the impact point. > It just has to look more...
    10. NeonSturm

      Replace surface shields with bubble shields.

      StarGate once transported a bomb onto a wraith mother-ship too. But then the wraith adapted very quickly. I guess because it would have been boring else. You got me wrong. Missiles passing through shields very slowly would only be a problem if you have not enough point defense which can shoot...
    11. NeonSturm

      Current Weapon Balance: Shields vs Hull

      This. Fighters are meant to exploit weak spots in the hull setup and should not win single-handily vs a ship which even has bigger turrets. Because NOW they can neither do that much damage vs (2+)x bigger targets. 2x scale = 8x volume = 4.5 idle regeneration per 8x shield ~ 1 weapon (dunno if...
    12. NeonSturm

      Longer building blocks

      MineCraft does not even use corners (at least not for default game terrain). It just looks ugly because it is 1/2 or 1/4 the player's height. But we have twice as high blocks. Do you care about your mouse's curves not being curves but atomic-scale stairs? > No, because you don't need that much...
    13. NeonSturm

      Replace surface shields with bubble shields.

      That's why there is a shield TYPE 2, called HP-System :P No, that is not the ideal solution in SM. Look at the other parts of my post Glutton
    14. NeonSturm

      Current Weapon Balance: Shields vs Hull

      I like it. It wouldn't be shield #2 It would rather be shield TYPE 2 - just NOT regenerating It would also give armor blocks an actual value in other parts of the ship, giving civilian and RP ships at least some defensive strength in a platoon (for transport or mining together with guards) if...
    15. NeonSturm

      Station Blocks For a Real Sense of Scale

      I see ONE issue with big blocks is the quality relative to the player as-well. You can build 20m ships and 2000m ships, but you can not add twice the detail right now. I see ANOTHER issue by having a decent detailed ship not fitting into a crater which spans over a whole planet-plate. But using...
    16. NeonSturm

      Bounty on pirate ships

      I'd like every block that is killed in fights to re-appear in scavenger ships which turn to pirates. > > > Space population < < < The more you fight pirates, the bigger your faction grows, the less other factions gain. The more factions fight each other, the more pirates are there to earn...
    17. NeonSturm

      Customizing NPC (and player) looks - mix'n'match skins

      Why did not more peoples post on this? Modular Skins would be very nice. Change an NPC's rank, change the clothes... but the head should stay once they were born ;) ... Except they visit the doctor for silicon implants ^^
    18. NeonSturm

      Longer building blocks

      If it can be done, it should be done, even if it is just for prettier ramps in hangars. Though other things are more important.
    19. NeonSturm

      Replace surface shields with bubble shields.

      If you quote StarTrek ... According to StarGate some shields can be bypassed by slow objects (The personal shield of some Goa'Uld could be penetrated by arrows and a dagger, but not by assault riffles) or by hyperspace jumps (once a modified Gua'Uld fighter used a Naquadria reactor to jump...
    20. NeonSturm

      Lower Resolution Texture Packs

      I agree with I guess the game could be optimized a bit more by having 1 texture (or color) per chunk or 1/8 chunk for chunks that are not fully loaded. That would save a lot of GPU memory (damage level + textures = >2/3) AND chunks wouldn't appear out of nowhere that often.