True, true, true, false, false. That`s why we enhance our abilities with technology.
4> We have cloaking devices, but just for one single point of view per side.
We can even easily enhance this by converting light to radio-waves and these back to light at the other side of an object, or using...
The real problem with logic is, that the player is too big,
I can imagine a RAM-module (v2) which uses just 3 blocks per bit and 20% additional for addressing.
But even with this you need 8x8y8z meters for 16 Byte.
1> Which is way bigger than a password-protected air-lock.
2> Now imagine all...
Perhaps you could use decentralized networking of (EDIT: I meant calculations from) clients :)
Or implement it in a way which makes stream-prozessing over multiple threads possible.
The greatest source of lag in this algorithm _may_ be the random memory access.
> If you can enforce all data...
I agree, we need to have separated
logins
secondary nicknames which can be shared over multiple logins
each login is linked to an Account, which provides a listing of logins that the person uses.
Accounts should be able to get merged and merged accounts should be able to get split again if it...
Not with that much detail with block-hp...
If you only fly around in your super-titan, you encounter only smaller things and the game loses some part of it's epic awesomeness.
Limits to the size of moving objects may be the key to archive the awesomeness of your environment.
A 16x16x16 cube of...
I think 40'000 years in future (or the time StarMade actually is played) there will be a lot of Remains from ancient Galactic Wars.
(assuming that from how often we put weapons into ships)
These Remains could be more dense than natural nebulae and actually have a reason to interfere with your...
Depends on player base and server stability. I'd like that.
Do you know Star-Conflict's maps? - huge asteroids (2-3km) and bases (plates, spires, ...) 10km across which can be invulnerable bunkers for sniper fights or just obstacles to recover from damage behind before re-engaging the...
At least 3 per position.
If 2 have different opinion, a 3rd must decide
Better 4-5 for the case somebody has an online-break.
Each utter deny should require at least 2 voices.
And 2 more for each disagreeing voice.
For new suggestions : please answer to 2..4 others in queue. (2..4 depends on...
I like different fuel sources.
One may last longer, another gives more power in an instant.
Basically different grades between a capacitor, battery and a (universe-(mass/gravity-source)-changes=>energy)-transformator thingy
which refreshes your supply at a very low rate to not get stuck...
Inertia Dampeners!!!
Inside your cargo storage : Cargo Compressors
For your whole ship : Warp Drive
I still prefer my idea of Cargo-Boxes (with core in the middle on top face), because then you can move Cargo without accessing the interface.
(previous page)
Or just make flash-light a :
Constantly firing gun
which activates something like the shield effect
with a texture which highlights the underlying blocks (ignore shadows %)
and mixes with the normal light-emission in that very same screen area.
Bigger is stronger for:
Fights
Mining
Moving stuff around
Bigger allows more detail, but takes more time to build.
That's Star-Made!
_____
Sadly this does not work with custom ships.
But for servers with rules for ship classes it might be something to think about.
Then we just need a way...
Texture:
100% size *4 byte/pixel; Normal colors
Damage-Cracks:
100% size *1 byte/pixel; 4 bit at which damage% this pixel is used in an overlay; 4 bit for the color (from index).
1 more channel for opacity?
Damage-Index:
16 colors per Block; Smooth transitions either by color-index or...
I like the blocks in your last two images.
Especially logic (now we just need 8-bit logic as you have 8 connections between blocks =D)
With the gears - it looks awesome, but it is not very distinguishable in large stacks containing the block with the yellow gear (like you already use in...
I think illegal trade goods could really add to the combat-situation variations.
Wanna fight a police patrol right after you exit a small NPC jump gate?
Owning Gates = Setting the rules what's illegal or not, because you know where to send patrols to.
Whatever we choose, I think damage values should NOT consume 1/3 of bits.
Nobody ever spends that close attention to the damage details and despite that the game is not just about fighting with TINY guns but also creativity and community.
If the game would allow 7 different block-IDs in 2x2x2m...
Daisy?
Reminds me too much about some movie character (Disney)...
There should better be an option to rename characters too - or some names to chose from when recruiting NPCs.
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