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    1. Winterhome

      Disable Ion/overdrive effect for lock ons

      I already know what you're talking about, and that method is actually pretty common. Good luck with the lag when that thing gets shot off, though.
    2. Winterhome

      bring back the s(c)hine

      emissive textures are tied to normal/bumpmaps - enable bump/normalmaps and you should get them. If you don't, well... er... yeah.
    3. Winterhome

      Cargo Modules - "Invisible Blocks" - cause significant FPS loss

      I think cargo blocks should have at least some way of identifying their presence in build mode other than selecting the storage module, but they shouldn't render cargo blocks behind them. It should be more like thick glass or forcefields.
    4. Winterhome

      StarSide Blood and Steel: Season 2

      Check the Enjin site. If your application has been accepted, it'll say so there.
    5. Winterhome

      Cargo Modules - "Invisible Blocks" - cause significant FPS loss

      Because Cargo Modules are "invisible blocks" like Area Triggers, are visible in build mode, and are still being rendered when out of build mode and supposedly invisible, we're rendering every single poly of every single block that's facing the general direction of the camera. For large storage...
    6. Winterhome

      StarMade v0.19519 Cargo & more

      Not a concern in a universe where transporters and magical vacuum lasers that suck perfect cubes of metal into a tightly packed space not only exist, but are easy to use plug-n-play hardware.
    7. Winterhome

      Power changes are ridiculous and broken

      We start over on a monthly basis as servers die and enemies appear elsewhere. Having to put a few crates on our mining rigs doesn't really change anything about how we do it. If anything, it's easier than ever now that we can go out with a starter ship and make a station with our starting cash...
    8. Winterhome

      I know they increased the power cap, but did they just double the power regen as well?

      Everyone *was* talking about the 1st hotfix. The most recent fix is exactly what everyone wanted after considerable discussion.
    9. Winterhome

      A Discussion About Power & Cloaking.

      The current state of things with the "normal" regen and the increased softcap is exactly what it needs to be. Power reactors, in general, though, aren't exactly a "major" part of a ship - they take up far fewer blocks than any other block type, unless we're talking about huge ships with reactor...
    10. Winterhome

      A Discussion About Power & Cloaking.

      I'm all for overdrive weapons being worth using on small ships, but I'm completely against them being the *only* choice for *any* ship size.
    11. Winterhome

      I know they increased the power cap, but did they just double the power regen as well?

      Increasing the power cap is a question of scale. Doubling regen values was not. <_< By doubling the regen values, they made anything that was under the softcap inherently unbalanced, and greatly encouraged using docked power reactors in larger ships, because everything with docked reactors...
    12. Winterhome

      I know they increased the power cap, but did they just double the power regen as well?

      It totally destroyed any semblance of balance or shipmaking thought for ships under 150,000 blocks, and further encouraged the usage of docked reactors by widening the gap between docked reactors and brick reactors further. And just so you know, passive effects and thrust don't take up so much...
    13. Winterhome

      A Discussion About Power & Cloaking.

      Jesus christ, man, for the tenth time, it's NOT about the CLOAKING. It's that Cloaking is a valid metric for how ridiculously overpowered something is. If your ship can cloak, then you can safely put overdrive on every single weapon without running out of power - and in fact, to do so would be...
    14. Winterhome

      Power changes are ridiculous and broken

      The Shitty Values were the default values used in the 1mil power softcap. They basically meant that within a given number of blocks in a group, that group would reach the softcap. Thus, everything got doubled. At least, that's what I think happened.
    15. Winterhome

      Stun laser cannon

      EMP Effect, Stop Effect Get some cannons and blast in
    16. Winterhome

      The Thryn [recruiting]

      Accepted.
    17. Winterhome

      Power changes are ridiculous and broken

      The armor tank we're talking about uses very, very thick advanced armor <_<
    18. Winterhome

      Power changes are ridiculous and broken

      Let's have it come with the next bugfix/hotfix ;)
    19. Winterhome

      Remove the ugly colored orbs around planets.

      planet cores are dodecahedrons
    20. Winterhome

      Power changes are ridiculous and broken

      aye, you're right. Support fixing the config setting they forgot and we'll probably see it fixed soon enough, though.