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    1. Winterhome

      TMS-LF-01-Mosquito 1.0

      A light interceptor-fighter craft, at just barely under 300 mass units. It comes armed with a standard laser emitter and a dual missile launcher. It also mounts a Radar Jammer, a Jumpdrive Inhibitor, and a small Jumpdrive. The craft comes with two standard Thryn point defense guns. The...
    2. Winterhome

      The Thryn [recruiting]

      Presenting: Thrynnish Shipyards, little ships edition. Top left: TMS-LCV-02-Baumann Top right: TMS-HF-01-Crow Bottom: TMS--LCV-Steiner-01-Steiner
    3. Winterhome

      Introduction thread!

      Welcome :D
    4. Winterhome

      Thrust update is coming!+My observations [Dev Build 0.19525]

      That might have to do with the problem of your ship being 30-40% thruster modules and 1mil mass.
    5. Winterhome

      The Odium Pact

      Art, that was a combined force of ex-Calderon players not directly linked to Odium. Some were members of what's now AA and Vaygr, but it wasn't in their name. :P
    6. Winterhome

      StarSide Blood and Steel: Season 2

      To an extent. Any other "fast" ship would have been crippled by the EMP weapons with only a few shots hitting, though. Your docked hull prevented your ship from being affected severely enough that it'd have slowed you down :P
    7. Winterhome

      StarSide Blood and Steel: Season 2

      50% EMP on the docked hull means you're taking 25k energy damage per bullet at the absolute maximum, assuming the hull is pulling charge from the main ship. Against a single output machinegun, you're looking at 250k e/s drain at most. That's a pretty enormous reduction from the 2mil e/s EMP that...
    8. Winterhome

      StarSide Blood and Steel: Season 2

      His weapons were AI controlled, primarily. 80k DPS punch machinegun turret mounted in center of ship, and a pair of docked AI missile launchers. I can't remember what other stuff he had, but the AI controlled stuff was what was killing everyone. The swarm missiles were extremely weak point...
    9. Winterhome

      StarSide Blood and Steel: Season 2

      Speed and docked hull. The docked hull prevented Stop Effects and EMP from slowing him down.
    10. Winterhome

      Implemented Force field blocks

      holy thread necro - on something that was already added
    11. Winterhome

      StarSide Blood and Steel: Season 2

      Aye. We came prepared for every kind of enemy except that one. We'll be adjusting our tactics for next time. Learned a lot about shipmaking this time around :D
    12. Winterhome

      Read by Council Rail movement speed buff - faster than walking, please

      No point to having monorails, access carts, elevators, etc. when you can literally walk faster than anything on rails (that isn't docking another rail to the rail, and having the cart on the second rail). Let's fix that, aye? I'd hate for transporters to be the only viable form of transportation.
    13. Winterhome

      StarSide Blood and Steel: Season 2

      Aye. It was really good fighting you, hope to see you next time.
    14. Winterhome

      StarSide Blood and Steel: Season 2

      The final round was probably the shiniest match I've ever seen. Rainbow lasers and colorful missiles everywhere. It was beautiful.
    15. Winterhome

      The Thryn [recruiting]

      Aye, that I should have :P Might still do that. Regardless, the Hydrangea as I kitted it out was pretty terrifying... erm... three months ago?
    16. Winterhome

      The EE2 Project

      Pretty sure there are financial and config issues.
    17. Winterhome

      The Thryn [recruiting]

      Sorry :'D
    18. Winterhome

      The Thryn [recruiting]

      He was my seeing eye dog. :p Figured I could do some damage if he told me when your shields went down. Edit: Damage pic on my end.
    19. Winterhome

      The Thryn [recruiting]

      I lost a duel against Comr4de. I was flying a Hydrangea, and he was flying the ZF Benjamin Garrison. Tried to get screenshots, but they all came out like this because schema cannot into netcode.