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      Suggested noncolidable invisible equivalents for rest of rail blocks

      I would love to see equivalents of rail ratators, turret axis and even ship docker itselft. They would behave the same way pickup rails do, visible in build mode, but invisible un uncolidable during flight mode or astronaut movement. This feature would be appreciated by builders, especially...
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      Boxen 2016-07-18

      Firts gun does pew pew and second does bang bang. Modify, share, proclaim that you have built it, do whatever with it.
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      Kupu's thread

      I love colorful games, they look so childish happy. The variety of colors is crucial. Look at minecraft for example. No realistic resoursce pack can beat the default pixel one and in the end, who cares if those textures are real? Another example are those new teal and pink hulls. Teal-pink ship...
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      Recognized by Council Minor inventory tweaks

      I am suggesting these tiny changes not because they are despertly needed, but rather because they get anoying after a while of building. 1) Reseting the scroll bar when you start typing to search something in the creative or in the regular inventory. You may say, it olny takes 1-3 seconds...
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      Read by Council Hotkeys for "remove looking at" and "replace looking at"

      Since we now have the cool feature that we can select what we are looking at i recomnd adding 2 hotkeys for "removing looking at" and "replacing looking at with selected block" It would significantly decrease building time.
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      Recognized Search bar for templates and uploading to catalog.

      Sure, but search bar is more important so i will add "in the future". Mostly because i dont know how templates are written and if it would be hard to rewrite them.
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      Recognized Search bar for templates and uploading to catalog.

      No description needed because its obvious. Possibly sorting into folders / categories in the future.
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      There are more useful things than "eyecandys" in games

      I know i could search for it in notepad but its so unpractical and as you said it takes really long time to do and nobody has the will to do it every single time when something "interresting" happens on the server.
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      There are more useful things than "eyecandys" in games

      Since Starmade is heavily focused on multiplayer experience, people need more stable servers rather than more things to lag them or crash them. Rails, weapons, slabs they are cool, they create the content for players to explore. But how they can enjoy them if they have no reliable server to...
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      Weapons/systems streamline

      In simplicity is beauty. Your suggestion isn´t bad, but it is more complex than the current system and you achieve almost the same result. However I do like your ideas on how to make bobby smarter. Some of them are really good and could change the game a lot, but I have no clue if all of them...
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      Shield efficiency as an optional config value

      I meant it to be optional and default should stay as it is.
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      Shield efficiency as an optional config value

      I suggest adding a shield efficiency value in config. It would define how much damage is absorbed by shield and how much will pass through. Value should be between 0.01 and 1 (1% and 100%) So 0.95 would mean that 95% of the damage is done to shield and 5% will be done to blocks. Some hardcode...
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      Increased DPS for harder to aim/use weapons

      Starmade is at the moment really unbalanced game. For example: resources, some crafting recipes, selfbuff ... I mean support tools and also weapons. As good as some thing looks on peaper they are absolutely unusable in game itself. (EMP, movement effects, repair beams, warheads, shotguns or...
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      Shipyards Factory Integration

      Shipyards are supposed to save time. At the current state they are.. Well... I have got a shipyard who has more !?
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      Suggestion New weapon type: Railguns

      If you want railgun then use cannon + beam or pulse combination. But this is quite ineffective combination because you can barely use its range advantage. alterintel has right if you want to use ranged weapons you have to be able to zoom in. Or have magnifying glass by your hand when you want...
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      Hit Rate and Effective DPS vs. Power Efficiency

      Small ships will be weak until starmade change to skill based game rather than bigger box based game. We can balanc weapons how we want, but until the core machanics of fighting change, any weapon balanc changes are useles.
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      Read by Council turning system: Moment of inertia V.2

      Development of this game should be more focused on things like this, relatively small but game changing improvements. IMHO these reworks are waaaaay easier to implement than some pathfindings for new mobs and are at least 2x more useful. Since nobody bothers what lives on planets, because...
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      Ignore this post, already in the devbuild

      Can I delete this post then? How can I do it? I will change it at least.
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      Rails: Fantastic! What's missing? SOUNDS!

      They already have lot of sounds in the game, but they are not just implemented yet. I think, they will implement them later on, when they are done with major features. So don´t worry sounds will come, I am sure.
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      Ignore this post, already in the devbuild

      I told you its already in the devbuild. Now you have lost 3 seconds of your life.