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    1. haserd2

      Read by Schine Wheel Block

      I think he meant spinning wheel like objects in a voxel based game. Not that it couldn't be done its more or less that it wouldn't fit in this type of game.
    2. haserd2

      Read by Schine Wheel Block

      Hovering lamborghini can be powered any way it wants to :3
    3. haserd2

      Read by Schine Wheel Block

      Ah good point, guess hover blocks would be the way to go then.
    4. haserd2

      Faction skins for Crew members

      So a simple sugestion here for player crew. what I would like to propose is a way to give ai crew members skins just as you would give your own player a skin. This could probally be done in a similar fasion to how ship blueprints are uploaded onto a server/sp world. I feel that this would...
    5. haserd2

      Read by Schine Wheel Block

      What about kind of like a tank tread, the block dosent have to spin but it must be attached to the ground in some way for the craft to move.
    6. haserd2

      Read by Schine Wheel Block

      Yea wheel was the only word I could come up with, probably not the best terminology that I could have used for a cube based game :3
    7. haserd2

      Cargo

      Actually I do understand the problem. And I doubt that it is that hard to get enough resources for cargo spaces when they only cost 2 alloyed metal mesh and 2 crystal composite to make per block, essentially the same as making two grey hull blocks. Again I point out here that whether you are on...
    8. haserd2

      Read by Schine Wheel Block

      All I want to suggest is a block similar to a thruster which allows for an object to move around on station's and planetary environments with ease. This way we can get some ground based vehicles in such as rovers, or tanks which could really flesh out some planet bases and stations alike. The...
    9. haserd2

      Cargo

      Be creative then with how you place them, hide them in floors of ships covered with slabs, or just expand your station out more to hold extra storage.
    10. haserd2

      Helghast Overloard Dropship - Fixed landing gear

      Noticed that the landing system was too low for the dropship to dock properly. it has been fixed now
    11. haserd2

      Helghast Overloard Dropship 2015-12-09

      Second ship in the helghast fleet line. This time I give you a recreation of the Overlord Drop ship from killzone 2 and 3. The Overlord Drop ship was used to transport a squad of helghast infantry to their destinations. I have tried my best to recreate the ship as best I could to the original...
    12. haserd2

      Helghast Strike Fighter 2015-11-28

      This is a first for me, with the new slabs update out i could not resist making the first of many more to come Helghast based ships. This is a highly detailed replica of the Helghast strike fighter from the end of killzone 3. The ship was made from what little we see of it during cutscenes, and...
    13. haserd2

      Swarm Missiles Target Enemy Ships

      Your right in saying "one on one pvp", which is why I was suggesting the change to give it a proper, but not overpowered use in fleet combat as well.
    14. haserd2

      Swarm Missiles Target Enemy Ships

      Building twice as big would require more resources, requiring a larger effort to get the missiles to make the weapon more powerful, and also a larger ship if necessary. And a shorter range would, as I said before, stop these from being long range "IWIN" guns.
    15. haserd2

      Swarm Missiles Target Enemy Ships

      Would it? I still see uses for lock on missiles, long range sniper ships for example, so maybe nerfing swarm missile range as well so you cant snipe at huge ranges with them.
    16. haserd2

      Swarm Missiles Target Enemy Ships

      Lessening damage would work completly, then they wouldn't be op.
    17. haserd2

      Swarm Missiles Target Enemy Ships

      id like to point out I have essentially said that, I would love to see a change to swarm missiles to where they will not target friendly faction ships/stations (including alliance members), I should have said this implies all friendly targets.
    18. haserd2

      Swarm Missiles Target Enemy Ships

      people could easily counter them with AMS systems as well, which is why missiles are not an auto end game weapon
    19. haserd2

      Swarm Missiles Target Enemy Ships

      I love swarm missiles, honestly I love them so much that they are on almost every pvp ship that I create. However in the case of using them in fleets they are a rather annoying pest that go after not only enemy ships, but friendly faction members as well, rendering them useless in fleet...
    20. haserd2

      Scavenger Shuttle 2015-11-10

      Just another ship design I had poking around in my head for the last few hours. The ship is essentialy just a transport shuttle for moving on and off worlds. I can also see this maybe being some sort of escape pod on a future capital ship of mine.