Search results

    1. B

      Power Computer?

      I agree maybe have a way to place a new computer and have it transfer everything from the old one
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      Beliskner V1.0

      This is my Beliskner from Stargate. Stats: Mass: 46107.8 (Blocks: 461078) Length: 279m, Height: 95m, Width : 183m Power 100000000.0 (3384350.0 e/sec) Thrust 71347.7 Turning Speed: X-Axis 1.1, Y-Axis: 1.2, Z-Axis 1.1 Shields: 2281979.0 (43364 s/sec); Blocks: 150437; Recovery: 4.0 Primary AMC...
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      Power Computer?

      Ok so my Idea is to have a power computer block. Its job is to take the out put of a selected group of power blocks and direct the energy somewhere. You link power block configurations to the computer just like you would AMC's to a weapons computer. Weapons computers/missile computers (Thrust...
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      <foul language I was told to remove> DRAG AND DROP TOOLS

      I think they have implemented sliders in the pre build
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      AMC output block bug?

      i know that if you put one AMC block further ahead of the others then that one will be the default. I suspect that when loading the ship the game doesn\'t check to see if there is already a default block set as output.Im sure this will be fixed im just glad im not the only one
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      Mouse un-wanted behavoir

      Sometimes after playing for a random amount of time the mouse no longer acts as expected. When in advanced build mode the cursor disapears, the yellow box still moves, but the cursor is gone. After the mouse disapears, if a GUI is opened (ie the inventory or even the quit menu) the mouse is...
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      Flood fill and delete?

      Not really what i meant but I guess it\'ll have to do. If anything it would be nice to be able to extend the axies past 10.
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      Flood fill and delete?

      This feature may or may not already be in the game but if it is I can't seem to find it. If it isn't I think a flood fill and flood delete would be usefull. Flood delete would delete every block of the same type that is connected by a face. eg "X"XOX the X in quotes is the targeted block so...
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      advanced trading and technological advancment system.

      I actually think you\'re on to something. If not to add levels to the blocks maybe add requirements to buy certain tiers of blocks. I think it would be cool to gradually become \"more advanced\" as you play.
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      An Idea for Turning Speed

      All that is needed is a \"Turning boost block\". I don\'t think we need to go crazy with the physics here.
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      An Idea for Turning Speed

      I do agree that thrust should play a better part in turning. Right now I feel that large ships turn slower than they should. The current system is on the right track as a large ship should turn slower than a small ship. If not atleast add directional thrusters to add in turning or something. The...
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      advanced space travel

      Instead of having complicated systems has anyone ever thought of using the closest thing we currently have to a hyperdrive? The \"change_sector\" command. Implementation the user enters a destination sector, the game calculates the distance from the current sector to the destination (in a...
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      AMC output block bug?

      I just checked there is no break. Like I said, If i manually de-select and re-select by pressing \'r\' twice it all works as expected, The wepons menu shows that there are no \"stray\" amcs. It\'s just once I restart the game its gets funny. I\'ll try de-selecting them from the wepons computer...
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      AMC output block bug?

      I'm having an issue with the output block on an AMC. I can go fly out and set the output of a cannon and it'll work like it's supposed to untill I quit the game and log back in. The output block still says [Current] but when i fire it, it fires from a random block. To fix it I need to around to...
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      New shield regen system

      That is correct I should have chosen my words more carefully. I just think that the regeneration rate while under fire should depend on how much damage you are taking. I think shield regeneration should be scaled and determined by the damage taking place. Why should my shields be restricted down...
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      New shield regen system

      I've read some topics on how some people think that the shield system needs some attention. I believe I have a good idea to improve the existing shield mechanics. First I think it's rather annoying to build huge ships and all it takes to bring down my shields is to have a little fighter sit in...