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    1. h0yer

      Different coloured Crystals? Pointless!

      Chystals don\'t glow by themselves :D Gotta charge \'em first. With em-radiation. But this is a game and not a simulator for quantum-mechanics and christallurgy, so glowing ice as well as everything else is valid, lol. + to multiciolor chrystals
    2. h0yer

      Different coloured Crystals? Pointless!

      Crystals are not always chrystaline H2O and people like diversity in coloring their ships. And even christalline water, no matter which phase, ice IV or ice VII can be doped with other atoms to color them. And the universe is dirty, you\'ll sparsely find any pure frozen water. Chrystals are...
    3. h0yer

      Add light controls to structure menu + keybinds

      It's more or less the same suggestion like my keybinds for plexdoors thread. Make plexlights form groups to adjacent plexlights, like plexdoor-mechanics. Then define ~3 groups of lights, that you can preselect in the structure menu and keybind them. Voila, switchable external position lights...
    4. h0yer

      Keybinds for plexdoor-groups

      Since people do more of plexdoors than simply doors, but rather landing gears, blast shields, ballistic deflection shields and what ever can be extended/retracted and stays stationary after, wouldn't it be good to have let's say 1 or even 3 keybinds for three different "doors" on your ship...
    5. h0yer

      More bugfixes (0.107)

      May we all some day see your anti-bug-button? You\'re awesome :)
    6. h0yer

      Penta block issue

      http://star-made.org/content/there-still-one-hull-block-missing This is more or less intended. If you place the penta corner in a certain way, it will become a inverted sloped corner. Try repositioning yourself up/down, left/right, fore/aft and report the outcome :)
    7. h0yer

      can we link servers?

      My 2 cents: A placeable server-transfer-block, that can be configured by admins, were just the IP-adress of the target server is entered. When activating the block (docking beam?), a window appears, asking you if you want to transfer to the next \"supercluster\" (actually log out from the...
    8. h0yer

      Turrets working except on pirate stations

      Your turrets will target other turrets only in dev-version 0.1x and upwards, if I got it correctly from the last few changelogs.
    9. h0yer

      Better ship destruction

      Sorry for the late response. I tried the break-off setting... Very interesting, but yes, extremely resource demanding, since broken-off parts become their own entities. It got even funnier, I combined a zero \'space friction value\', collision damage and dynamic asteroid physics. Those parts...
    10. h0yer

      There is still one hull block missing

      Yay, how EXACTLY does it work, do I have to aligng myself along z+axis or the penta block or to the block it will be placed against. Confusion...
    11. h0yer

      Advanced build mode bug

      I had this bug after installing the 0.1 over the last stable 0.09x with combination of custom block skins and custom UI skin (Kupu realistic hires). Basically a 0.1, build over files and mods of the last 0.09x without resetting anything. Rotating the blocks with \"Ctrl-.\" worked as intended...
    12. h0yer

      Cockpits for Weapon PCs

      Yay, was looking for a post like this. +1 My \"reduced\" variant of this idea: Cockpit connected to ship core: Ship-Cockpit, only accessible from the core (R/L arrow keys) Cockpit connected to Weapons-Computer: Weapons viewport, only accessible when directly entering the computer (standard...
    13. h0yer

      Better ship destruction

      Great, I like the idea of a big mothership, taking a heavy beating, missiles and torpedoes impacting and big chunks of hull and corridor segments just shattered apart and floating away into the darkness of space, while players still running through the blown off corridors, hasting for the escape...
    14. h0yer

      Bug with Pre-Build 0.1, Fabricator

      Encountered similar ingame-behaviour on the 0.1 server http://star-made.org/content/faction-protected-blocks-deletable-bugfeature
    15. h0yer

      Faction protected blocks deletable (bug/feature)

      Yesterday, I was on the 0.1 testing server and found, that you can right-click delete blocks (plex doors in this case) of different factions' ships. It seemed this depends on the distance, since I was very close, nearly touching the block. If Too far (about 1 block), the build-denied messages...