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    1. h0yer

      More bugfixes (0.109)

      Hmm, defective renderingn, not possible to open plexdoors, cannot drop new cores, even after resetting the universe. Spawned a ship, quit, restarted, turrets gone.
    2. h0yer

      The Hyperion Corporation Bounty Board (RECRUITING VAULT HUNTERS)

      The sad thing is I can even hear Jack\'s voice including his special \"subtone\" when reading -.- JK nice work :)
    3. h0yer

      Pingperfect.com StarMade Server Hosting

      ...,including the dev builds and prebuilds alleluyah :D
    4. h0yer

      More ship Functionality?

      3, agree too :) 1+2 Very interesting, so you want deeper ship subsystem management, micromanagement in short terms. Actually same feelings like gaseous-weather-anomaly-guy above. But I\'d say that\'s something for the latest state of game developement, i like it. (Dunno, dev decide^^)...
    5. h0yer

      An Idea for Turning Speed

      Yea 500m/s Add planetary, solar and galactic vectors then we are at ~550km/s (?) :D +1 for turnrate buff block that debuffs linear acceleration Moar details: The argument, that you need reaction weels the size of a battleship is _invalid_. We currently don\'t have fluids which turn without...
    6. h0yer

      Pingperfect.com StarMade Server Hosting

      Which versions do you support?
    7. h0yer

      Remote Control for Ships & Turrets

      You are right platinum, this topic is old. But you can only arrow-key-jump from turret to turret/docked whatever, if you are already sitting in either the mother\'s core or in one of the docked whatevers/turrets. Feature adds diversity to possibilities in layouting weapon batteries (batteries...
    8. h0yer

      An Idea for Turning Speed

      Radioactive carbon based sour fruit entity is absolutely correct^^
    9. h0yer

      Copy and Paste feature

      Also 100 exactly same rooms are just boring ;) Why should anyone want to do that ö.Ö Aye, Indeed
    10. h0yer

      An Idea for Turning Speed

      Thx, I do what I can^^ If I got it correct: (details gallore) you want to implement maneuvering thrusters, that have to be placed like on current real spacevehicles at the \"corners\" of your vessel or in detail, evenly distributed around its barycenter (center of mass), in arrays, facing each...
    11. h0yer

      Copy and Paste feature

      Mixed feelings about that. Someone mentioned something about 3-minute-titans. No good. Ultimatively big ships should really consume time to construct and we already have mirroring axis and SMEdit. I\'d rather support a cut and move funktion, that lets you define an area with the present xyz...
    12. h0yer

      Remote Control for Ships & Turrets

      My addition: What about making remote control blocks for turrets, that: Are actually SD-Cockpits, linked to a turret docking unit and switch view to the turret-mounted SD-cockpit (if present), when entering the remote-control-SD-cockpit-block. Leaving this remote-controler then should...
    13. h0yer

      An Idea for Turning Speed

      Low mass ships need less kN/m² per maneuvering thruster, because, well, they don\'t have to accelerate that much mass. So you could make a 1000m ship turn quite fast, if ad-equate thrusters are mounted. That would be thrusters as big as the main engines. So called \"reaction wheels\" are...
    14. h0yer

      Lights. Lights. Pink lights, rimless lights.. so on and so forth

      +1 RGB system for lights in structure menu (combined with hot-keying of light-groups (they behave like plexdoors (adjacent block activation + autogrouping))) AND (omg) an additional small drop down menu for preselected strobe frequencies (0=constant) or a slider AND an additional drop down menu...
    15. h0yer

      Combined mechanics idea for max speed, asteroids, collision damage and ship spinning

      (( Maybe it could decrease your max speed and drain power (just like shields recharging), so it would be a second shield type (vs slow things) )). Yea, I like that one :) I like it, but stations are currently resistent to the sun, so they are very good defensively there...deals only 666...
    16. h0yer

      Unclutter the inventory <-- everything that fits into this thread!

      So we would just need UI additions to the construction mode. Shape selection (like the current orientation selector?) and color selection, same way. And a ressource consumption display. So inventory needs just 2 material blocks (L1 for normal L2 for hardened?) And a bunch of color blocks, the...
    17. h0yer

      Different coloured Crystals? Pointless!

      Regarding rimless lights: +1 Either additional blocks or some sort of auto tiling/rim generation when (not) adjacent to other, (same?) colored blocks. Big, glowing surfaces, mmhh :) Regarding more different light/crystal colors: +1 Either different blocks, or very complicated and...
    18. h0yer

      Suggestions from the Calbiri chat

      Had a similar suggestion about light control and I think it was even mentioned by someone other during the livestream I\'ll just insert them both here\' so they won\'t be forgotten ;) http://star-made.org/content/add-light-controls-structure-menu-keybinds (updated)...
    19. h0yer

      Add light controls to structure menu + keybinds

      Well I thought more about just giving the plexlights the same mechanics, that plexdoors have. Auto-grouping, and the group showing up in the structure menu + keybind-idea. Turn off one block manually, all adjacent blocks go off (group) The group could be opened in the structure menu and you...
    20. h0yer

      Combined mechanics idea for max speed, asteroids, collision damage and ship spinning

      Might be complicated, but I'l try to explain it somehow: A ship without thrusters that was rammed, spins like crazy, i like that and I think even thrusterized ships should start spinning, when rammed. If you, for example hit a alrge asteroid (with a mass greater than yours?), you start...