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    1. Trafalgar

      How do I temporarly disable Mass/Thrust/Power/Shield etc calculations?

      Edit: I posted advice based on "something I read in another thread," but it was another thread started by the same OP, and he'd already seen and tried it, so I've removed it because it wouldn't have told him anything he hadn't already known.
    2. Trafalgar

      Goa'uld System Lords

      How many people play on that server? They don't appear to be on the server list.
    3. Trafalgar

      Ship Parts Vanishing

      This implies that (at least player-to-ship) collision detection is client-side and not checked server-side, which means someone with a client modded to skip such checks could phase through solid objects...
    4. Trafalgar

      How do I temporarly disable Mass/Thrust/Power/Shield etc calculations?

      Did you neglect to budget for punctuation this year?
    5. Trafalgar

      Scale Issues....

      I usually embed the core in the floor, and provided there's room above it (3x4x3 seems to work well), you spawn standing on top of it when you get out (if it's stopped anyways). For example, this is an 11x11x11 cubical fighter with a control room in the center (which is no longer effective...
    6. Trafalgar

      The bug report tool cannot connect

      When I run the bug report tool, or when starmade runs it (it seems to make no difference), it claims to zip the report, then claims to be sending it, and then says "ConnectExceptionConnection timed out: connect". The only difference between if I directly run the tool and if starmade runs it, is...
    7. Trafalgar

      Uplink Save Login checkbox does not work anymore

      In order to log in to anything, even sandbox, I have to log in through the uplink, every time, (or I get an error telling me to do so) despite the fact that each time this happens I check the Save Login checkbox to remember my login so I won't have to keep doing this every time (which used to...
    8. Trafalgar

      Possible changes to the Dis-integrater block.

      The only real use I found for them was directly planting them on shielded ships, and then detonating them by ramming a small fast ship into them to set them off. In this way they bypass the shields because they are part of the ship. Of course you can't do this with another faction's ships since...
    9. Trafalgar

      What do the shield numbers REALLY mean?

      If my understanding isn't out of date, while your shields are under fire your regen rate is cut to 25% of normal, so if you have a regen rate of 1000, it will drop to 250 while under fire. You can effectively take the DPS of any attacker and subtract 25% of your regen rate from it to determine...
    10. Trafalgar

      Physical representation of the new logic gates.

      In Dwarf Fortress, we invented our own logic gates. ;)
    11. Trafalgar

      What does everyone think?

      They still decloak you when you fire (and you can still recloak immediately).
    12. Trafalgar

      Physical representation of the new logic gates.

      I'm sorry, Dave, I'm afraid I can't do that.
    13. Trafalgar

      Docking needs a revamp.

      Regular ships can dock just fine with the core at any position vertically, without having an impact on dockability, as long as you aren't docking them in a turret dock. If docking modules were testing for possible collisions when docking, this kind of system might work. So far as I'm aware...
    14. Trafalgar

      What are the most efficient ways to setup your ship?

      And if you use multiple layers, if someone penetrated one layer, you could just turn a bit and they'd no longer be able to hit the inner layer from where they were. That would mean they'd have to core each shield layer in their way to reliably punch all the way through the shields. If you can...
    15. Trafalgar

      Physical representation of the new logic gates.

      It'll be interesting to see what we can do with that.
    16. Trafalgar

      What does everyone think?

      Last time I tested it (in one of the .9something versions), each missile hitting shields only did its damage value to the shields, making them comically underpowered compared to AMCs. The only cases in which they were useful were against unshielded targets, and against poorly shielded fighters...
    17. Trafalgar

      possibly the strangest glitch ever..........

      Is this the newest version or an older version of the game? There was a bug like this in one of the older versions, and the workaround was to log out and back in, IIRC.
    18. Trafalgar

      How should starmade generate thrust?

      Sure, if you can make the same cargo ship go faster, you can make a trade run faster, but you would have to ask yourself which is more efficient in terms of delivering cargo per unit time: Adding another FTL drive block, or adding another plexstorage? It would depend on how the FTL was...
    19. Trafalgar

      How should starmade generate thrust?

      I'm going to bet that it was a mistake with refactoring into similarly named functions and then calling the wrong one.
    20. Trafalgar

      Maybe Icosahedron's would make better planets?

      [citation needed]