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    1. Trafalgar

      Does anyone else really want to do this in starmade?

      Do what? That page gives an error 500, and this: Ein interner Fehler ist aufgetreten! Bitte versuchen Sie es zu einem späteren Zeitpunkt.
    2. Trafalgar

      AI should only use Default blueprints

      Server owners can already control what ships the AI can use..
    3. Trafalgar

      Some figures for Missiles.

      Hmm, noted and corrected, and double checked the rest for anywhere else Google Docs might have switched the cell references to the wrong rows on me while I was making the spreadsheet. :S I think I\'ll keep the 11-size missiles that I\'ve set up, though, because of the increased speed over size...
    4. Trafalgar

      Upcoming Changes

      What makes you think they were confused, rather than just ignoring the date? I\'ve seen people necro four year old threads to add their two cents to a long-dead discussion.
    5. Trafalgar

      cannons should change next

      Armor is heavy, thick, and made to take a beating. Rather than divert impacts and damages, it takes them full on and clenches its teeth through.\" It really doesn\'t. Reactive armor was invented decades ago and if \"space missiles\" are any threat you can be sure it will still be in use...
    6. Trafalgar

      Blueprints spawn with damaged blocks if HP in blockconfig got modified

      Ah, but what if you WANT to make a save of a damaged ship for some reason! Say, a derelict base, or not-fully-functional ships for pirates... It would be better to recalculate HP on design upload and when the server loads blockconfig and sees that the HP for something has changed. That would...
    7. Trafalgar

      cannons should change next

      The thing is, right now, you could raise hardened hull to 99% armor and all it would do would be to turn AMCs into anti-shield-only guns. You\'d just use your AMCs to knock down someone\'s shields and then switch to missiles, because they\'re equal-opportunity annihilators. A barrage of a few...
    8. Trafalgar

      Length does not decrease when removing something from the back of the ship, same for width and the r

      Yes, it does, if the length is incorrectly shown, you will be unable to dock if it\'s outside the docking size limit. You can of course make it recalculate by slapping a block on the front of the ship in front of all the others and then deleting it, if you suspect this may have happened to one...
    9. Trafalgar

      cannons should change next

      I can\'t speak to what the folks who\'ve been here longer and designed the popular monstrous ships/turrets on the catalog do, but personally... I am not sure that this is really the best solution for AMCs... Right now I, and I assume anyone else who pays attention to what the game rules...
    10. Trafalgar

      Length does not decrease when removing something from the back of the ship, same for width and the r

      The bolded part is the conclusion. When adding something to the ship on its edges the length, width and height increase as they should, but when removing something from it I have been noticing since I started playing that it was sometimes screwing up. Today I figured out exactly what was...
    11. Trafalgar

      Ship Armor

      Hardened hull with 75% armor and 400 HP seems pretty good, but missiles still ignore armor completely, of course.
    12. Trafalgar

      Reworked shield equation so you can see how many blocks you need for x shield regen

      Did this in 5 seconds immediately after the change... assumed anyone who cared could do the same...
    13. Trafalgar

      Ubuntu 13.04 Sounds problems in starmade

      Wait, there\'s supposed to be sound? Other than the distortion that I hear through my music if I don\'t turn off starmade\'s sound? I assumed the sound wasn\'t done yet (and I\'m on Windows 8).
    14. Trafalgar

      This is how docking actually works in 0.09378

      First, ignore the green box, it isn't accurate. The docking module alone holds an 11x11x11 area centered on the ship's core, and the first enhancer boosts this to 15x15x15. All enhancers for the dock should be contiguous (touching another), having three lines running ftom the module will not...
    15. Trafalgar

      Official Graphics Texturing thread

      No anisotropic filtering?
    16. Trafalgar

      Blocks destroyed through shields

      So many duplicate threads. Does the search not work (I know it never finds anything when I search to see if a bug I\'m reporting has already been reported), or do people not know it exists because it doesn\'t show up in the subforums?
    17. Trafalgar

      Major problem that needs fixing asap.

      Yes, it got fixed in the latest update.
    18. Trafalgar

      Big Ships are Terrible now...

      What?? Do you know what you just said? \"I put 100+ hours into my own gigantic carrier, and now its worthless!\" Because fighters are useful now? What the heck do you think carriers are for? Carrying fruit baskets? Oy vey.
    19. Trafalgar

      Recent Shield Nerf

      If you have around 3 million shield capacity now, that means you\'ve got around 226,762 shield dispersers. If you\'re really concerned about fighters, put a whole bunch of missile launchers on your ship/station/whatever, and some powerful but fast-tracking turrets, and blast the frakkers out of...
    20. Trafalgar

      solution for corrupted blueprints that don't spawn

      Renaming the file doesn\'t remove the money cost, I\'ve renamed ones that weren\'t loading (due to having extra \".\"s in their names) without that happening or any of the other glitches (like missing items, etc - everything was there). It sounds like it didn\'t actually save the file properly...