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    1. P

      A Nameless Guide for Ship Classifications..

      More options is better than less. I prefer to be able to choose or make my own. In any case the lack of a Calbiri class is a benefit of this class system rather than a detriment.
    2. P

      Individual Sector Backups

      If there was some way to back up our work and then have it be restored on per sector basis it would be very useful to undo any griefing attempts.
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      Official Texture thread

      http://puu.sh/2M9GU - Default station pic 1 http://puu.sh/2M9Hk - Default station pic 2 http://puu.sh/2M9HW Default station pic 3 http://puu.sh/2M9It - Default station pic 4 I like how the default stations look now, but i think lighting will need a buff with this pack. http://puu.sh/2M9IT -...
    4. P

      Tools for making pixel shapes.

      For those who want them, i am starting this thread with the intention of collecting a list of tools for use to build the structures in game. http://oranj.io/blog/VoxelSphereGenerator - Voxel Sphere Generator. Makes various 3D shapes for building with voxels and lays them out layer by layer...
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      Docking areas on stations register as blocked

      I later put on some hull blocks to try and expand the area of the station that was being loaded in, under Calbiri\'s advisement, but they did not solve the problem and the docking areas remained blocked with no explanation.
    6. P

      Docking areas on stations register as blocked

      I was building onto a station last night, and i noticed that the docking areas on one side registered as blocked even though they weren't. I do not know what causes it to be blocked, there isn't anything in the docking zone and the station is exactly symmetrical.
    7. P

      Fast Travel - 2 Systems Combined

      DS9 on the whole. All the others are equal to me, but i love them all.
    8. P

      Fast Travel - 2 Systems Combined

      My opinion on the hyper realm idea is a flat no. For FTL i support the ideas which propose a \'gate\' system, or a ship mounted module/array of modules with appropriate cool downs, rare fuel consumption, and power needs. For ship FTL modules i prefer travel time over instant \'jump modules\'...
    9. P

      Mercantile Features

      In any case, all future features which can have a price to use should be allowed to be charged for. To name a few, station-based FTL travel devices for passing ships, safe storage, docking, and,of course, player owned shop which sell goods.
    10. P

      Mercantile Features

      i was thinking it would just undock them, since i myself don\'t prefer to put people in debt unless they want me to.
    11. P

      Changeable Shield Load & Regeneration

      being able to adjust the attributes on a shield would be most useful, i agree.
    12. P

      Ship repair

      If you find the thread for my replacer module idea, schema said he is going to implement a repair mechanic for docks on stations.
    13. P

      Mercantile Features

      There should be a way to preview the cost and possibly even a confirmation dialogue for exorbitant expenditures.
    14. P

      Faster Building and Destorying

      Do you people know about the ctrl button in build mode?
    15. P

      music and sound effects configuration

      I would also like this so that my cockpit will output the Mos Eisley cantina theme instead of that noise.
    16. P

      Mercantile Features

      I would like you to put into the game the ability to charge for services on board a station. For instance, a docking fee, it could be a flat fee, or a fee for an amount of time. I could charge 100 credits to dock, or 100 credits to dock for an hour. This could extend to other features, even...
    17. P

      Comets & new ore for the comets.

      This is an interestimng idea, but what little i know of the game\'s engine suggests to me that have a moving entity that is persistent between sectors, moves on it\'s own, and is active regardless of whether a player is near it sounds a bit difficult. Other than that i would love to see more...