Search results

    1. P

      FPS Around Base station issues

      Thanks Lancake.
    2. P

      I could use some turret help...

      I think its a bug mate, like I say it may have been fixed in the dev version.
    3. P

      I could use some turret help...

      The Bobbie AI needs to be placed on the barrel section. I'm having this problem as well. I'm playing in the release version are you? My Turrets set to Fire at selected target they won´t fire or move. If you are using the release version then maybe this has been fixed in the dev version, I don´t...
    4. P

      FPS Around Base station issues

      Hi OldSkull, I checked my base and ship. I cant see anything that is being restricted along a rail. The ping sometimes is fine other times is terrible. This is just me trying to log in. Think I will wait for the next patch, It must be the turrets in my ship as they are broadside mounted and i...
    5. P

      FPS Around Base station issues

      Hi Guys, I'm using java64, I have 16 gig of ram and a Sapphire AMD 4gig graphics card. We have been finding huge ping spikes up to the thousands on the server which i'm not sure if is my use of rails systems on my base and turrets / ships as this never happened before. If the server spawns in...
    6. P

      Release Ver:

      Hi CyberTao, Im not making a point just to make a point. I have made complex rail systems which constantly fail in the dev build which I have reported to making very simple ones with no logic in the release which still fail. There is no constancy from one login to the next. They fail or...
    7. P

      Release Ver:

      I have been testing both the release and dev versions. Release issue, I have found is the a core will travel around a rail loop just fine. Add a turret (mass taken into account) and the core will bounce back and forward along the rail, so being stuck. Being selfish, but turrets don't work in...
    8. P

      Before making a suggestion...

      To the OP, I read your post earlier and thought "troll". The comments following yours are worded in an understanding, almost reaching out to you kinda of way. Anyway my 2 cents I look forward to watching your masters guide to Starmade, so that newbie errors can be avoided.
    9. P

      Turrets

      Bobby AI on every part? I thought it was only the barrel, my turrets have been working with one?
    10. P

      Too many entities?

      The other issue I have found is that my "turret" hatches are meant to lower into the hull and move aside so allowing the turrets to rise up through the hole, but more often than not the hatches get stuck halfway through the move for no reason. They did work before so something has changed. The...
    11. P

      Too many entities?

      (Dev Build) I have atm around 25 turrets that move out of the ship on rails. When in SP I spawn a target ship my FPS plummets from around 70fps to 3fps and I end up being unable to move around and so either despawn the ship or if it gets destroyed to be able to do anything. Once this has been...
    12. P

      Planned Respawn on ship

      Then the player returns to his/her default non ship spawn, I.e planet or station or if your really unlucky and had forgot to set it, the newbie spawn.
    13. P

      Planned Respawn on ship

      Great news if they are thinking along these lines, although I think even the smallest ship that can house the "block" should be allowed.
    14. P

      (SP) Spawn Ship turrets fly off ship moves away

      Great thanks Belhalhar I will try that.
    15. P

      Planned Respawn on ship

      I used to play SoH and in that game you could have a captains bunk and set that as a spawn point. A problem I see at the moment and I'm sure most players have experienced it at some point is leaving a ship say in a shuttle landing on a planet and dying. Respawn hundreds of km away back at your...
    16. P

      (SP) Spawn Ship turrets fly off ship moves away

      Hi Guys, Another weekend and something to report. Messing around in single player and spawned in my current ship project. As it appeared some of the turrets flew off and the whole ship moved backwards at speed but did slow down. (Also maybe need to report this, when all the turrets fire my...
    17. P

      Long Rails run, docker block wont travel vertically

      Update, AtraUnam has the same issue. Bug report submitted. #2061
    18. P

      Long Rails run, docker block wont travel vertically

      Hi AtraUnam, Here is an example which has the same problem. Seems to work for me with only small rails... Thanks, Pho
    19. P

      Long Rails run, docker block wont travel vertically

      Hi All, I have found an issue, im quite sure its not me "famous words". I have built a rail system in my ship which is roughly 60 rails high, 20 across and using the goal post method 20 down. The docker block travels along it but when it meets the vertical rail block run it stops. I built a...
    20. P

      How do turrets work?

      ( LATEST DEV BUILD QUESTION) Hi guys, I have encountered a problem.... One that logic hasn't solved. I have a turret that is stored in the hull, it raises up through a retangluar hole and here is the problem. After the AI engages a target I need it to return the its original position so that...