dndseque?
We hold server events when possible.
Currently a lot of work is required to build the events normally it takes me a few days when not at work ( mon to sat ) to build assets, cities on planets etc and save the sector to be imported on the day.
Then comes the need to get the players...
I reported this as a possible bug (T833) and have been advised that it isn't a bug, but perhaps is something for the council to look over.
DESCRIPTION
On a station in build mode activating turrets will activate all station turrets and all turrets on docked ships.
In a docked ship in activating...
That's quite rude if you don't have time to read it then don't comment.
It just makes you look arrogant.
His points are valid and helpful. I have heard the same things said by our players past and present.
The points raised are needed soon if players are to be retained if that is a...
Yeah, this is a big problem, it has been talked about to death now.
But yeah a fix would allow the PvP side of things to improve and factions to recruit.
(Praying for a fix every time someone asks to join my faction, " Sorry the way the system works at the moment I cant recruit because its open...
The following I would hope would not be hard to amend but they need changing asap.
1)
Hitting "Backspace" by mistake in build and dropping full stacks.
This is really annoying because most times you don't even realise that you have done it and a lot of work is lost.
I myself have done this at...
It's hard to come up with a suggestion for bases, stations while they are so woefully weak compared to ships.
Currently you would be hard pressed to make a turret or turrets on a station capable of seriously hurting a large ship let alone killing it.
I still think that all those players...
We had on our server a PvP event of ground combat on a ship.
Called "The Stricken Ork Rok"
Nobody noticed any lag at all it was quite smooth to be honest.
Excuse the sound effects they were added for effect.
Or you could always leave a player/faction with the means to return to the fight after a few days? Unless the objective is the total destruction of your enemy?
Anyway we are polar opposites on this suggestion.
You make my point. Why would anyone risk being sent back to the Starmade stone age ??
Most people don't like inflicting pain on themselves.
I see your suggestion as something you and maybe other players in the same mind set would like but most players would go ok I have nothing left after four...
I don't think that's the solution although it's good to come up with ideas to stimulate the PvP and player interaction.
I say this because we are back at the same problem unless you want to risk everything which most players won't what is there to gain apart from fighting for fightings sake as...
Hi RabidBat,
As far as I know faction points at the moment only do the following:
1) More members means more points.
2) More active members means more points.
3) Claiming extra systems above your first system costs points.
4) Claiming too many systems will cause you to lose points.
5) Dying...
Agreed, players don't need more ways and things to build right now they need reasons to build and interact with each other.
Of which there are none after a month or two of playing.
Only so much server admins can do to break the boredom / build burn out that sets in.
Only the very dedicated...
All credit for this goes to "Bustercrabb".
To help locate the shipyard anchor.
Link logic blocks from each opposite corner and where the two tube lines cross is the anchor.
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