Search results

    1. Crashmaster

      Question about logic triggering weapons computers

      Basically you get high e/sec efficiency out of the 6k reactors but suffer from the additional mass of the 3k power supply beam blocks, logic and power tanks. Therefore around 45-60% efficiency (depending on reactor design/ number of power tanks used) compared to 1 mil e/sec out of 6k reactors...
    2. Crashmaster

      What's most important to you when designing a ship?

      I like to pick projects that strike me as technologically innovative (exploity) and push the boundaries of Starmade engineering in their execution and then try to build something out of it. FIAR POWAH was the goal of the 16 million dps Wrecktangle_2 - though it was a bit laggy when firing. The...
    3. Crashmaster

      Stationary Turrets(Autocannons) possible?

      My old stuff still works. I had found that only top and side-mounted fixed-turrets would fire in the correct direction when using cannons regardless of weapons computer orientation. Side-mounted when pilot-fired would shoot wrong but controlled by the AI it shoots forwards. Missiles seemed to...
    4. Crashmaster

      What do you think about the new shield system?

      IMO the ever-increasing variety of block types that would be considered mandatory for a normal ship as we are used to them has been pushing fighters more towards extreme specialization. This over-specialization in my opinion will lead to the extinction of small fighters due to; the infrequency...
    5. Crashmaster

      New shield values?

      Mine at 5.8mil is now 306mil, mass 67864, ship is almost entirely shields. Also 12.2mil shield ships is to 550.5mil.
    6. Crashmaster

      Galactic Combat League (GCL) Proposal

      You certainly have been away for a while. Would your league require on-site time-limited building of the 9x9x9 combat ships before each fight? (I did not like that part - very slow with building and I tend to lean towards overly-complex builds) There was also the Titan Sphere since then which...
    7. Crashmaster

      To Turret, or not to Turret.

      You're crazy in the coconut!
    8. Crashmaster

      Chain Docking?

      Working fine for me with a medium-sized ship carrying several huge ships on it. Exit and restart the game perhaps? You could try setting docking area validation to off in the server config file so you can dock it anyways and then see the bounding boxes. Confirm your ship's dimensions in build...
    9. Crashmaster

      Dwarven Engineering Shipyards; transforming ships and war bricks

      MNMXR195; The Brick; First-off it is totally vanilla and all docks are fully enhancer-ed. Piloted by only one person just fine. Designed to push pure combat ship design and engineering to a new tier it is powerfully armed, well-shielded and has above-average turning speed for its mass/size...
    10. Crashmaster

      Turrets

      Selected target turrets seem to not fire on asteroids, planets or ships belonging to you (or maybe its your faction) in my experience.
    11. Crashmaster

      Foolproof anti-theft ship security systems.

      You would have to prevent any intruder from having access to any of your turret or docked ships as well though since they could enter any one and swap to the ship's core.
    12. Crashmaster

      SD-BB Missile Pods Fail to Lock Target

      You don't have a center reticle circle on you video when in a ship. It's the aiming point for lock-on. It might be off screen perhaps. I would suggest trying several different resolution settings to see if any are different.
    13. Crashmaster

      Cockpit bug 0.1421

      Version 0.1421 Vanilla install single player If you switch to a cockpit that is not pointing forwards you loose control of the cursor. Returning to the core will not return cursor control you have to enter and exit build mode to regain cursor control. If you switch to a cockpit that points up...
    14. Crashmaster

      What are the most efficient ways to setup your ship?

      Yes, it would automatically detach. Unless you have built redundant sets of docking enhancer groups for each important docking module that are spread out to opposite corners of the ship. True that shielding is not shared but the exterior shielded entities near-totally cover the interior ones...
    15. Crashmaster

      What are the most efficient ways to setup your ship?

      I've been making ships like this enough to consider it my build style. Turning speed is important to me. Minimize length and width for the best turning speeds but maximize both within the dimension ranges corresponding to whichever turning and pitching speeds you choose, height is irrelevant...
    16. Crashmaster

      Dwarven Engineering Shipyards; transforming ships and war bricks

      GNMA-Y0002V Gadelaza; transfoming mobile armor; I think my favorite thing from 00. Made the best-looking use of the GN drive, tau or otherwise in my opinion and, "designed to be a one man army, possessing enough firepower to match an entire fleet on its own," adds a lot of appeal to anything. A...
    17. Crashmaster

      GNMA-Y0002V Gadelaza; transforming mobile armor WIP

      Update; Added the sub-arms after re-arranging some things and got the GN Fang hangers to fit how I want. Gonna work on the GN Fang drones and some sort of GN Blaster representation next. Getting there.
    18. Crashmaster

      GNMA-Y0002V Gadelaza; transforming mobile armor WIP

      Thanks, I was trying to make something pretty unique. Agreed, I don\'t have any other projects planned though, there\'s still a lot to do on this one which I\'m working up the motivation to tackle.
    19. Crashmaster

      GNMA-Y0002V Gadelaza; transforming mobile armor WIP

      I think my favorite thing from 00. Made the best-looking use of the GN drive, tau or otherwise in my opinion and, "designed to be a one man army, possessing enough firepower to match an entire fleet on its own," adds a lot of appeal to anything. A LOT of time spent into the...
    20. Crashmaster

      Ship movement/ship design and how the movement of large ships has effectively ruined Starmade

      It would be interesting if suns had a gravitational effect such that piloting large ships close to their sector would have an undesirable but manageable effect. Smaller ships could transit closer with less effect giving a very small advantage.