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    1. Crashmaster

      Docked entities not damaged by missiles 0.135

      Vanilla install, single player. d1000 missles (only type tested) seem to detonate at the surface of docked entities they strike but apply no damage to any blocks of the docked entity (normal or chain-docked). Missile splash damage sphere applies full damage to the blocks of the main ship...
    2. Crashmaster

      new ship designed for PvP

      Cube ships are not the most efficient due to how turning speed is calculated. Everyone just assumes this it seems without any actual testing.
    3. Crashmaster

      Cubemaster Blockyards and Mech Research

      Light Heavy Fighter; AMC Gremlin A space-superiority fighter this beast sports a staggered pair of 400 damage AMC\'s centerally mounted (mouth), twin 24x250 damage stacked-ring guns (eyes) and two 183k DPS short-range (416m) wide-beams. Turning speeds x 5.0 y 1.5 z 2.3, total mass...
    4. Crashmaster

      Cubemaster Blockyards and Mech Research

      AMC Capital ship; Wrecktangle The core ship is small but well-armed; 36 7x7x7block AMCs routed to a central 3x3 ring, 7 quad-7x7x7block missile launchers also routed to the central firing point, 10 million power, 4 million regen and 2 million shields. It\'s shape gives it turning...
    5. Crashmaster

      Power challenge

      My submissions: A bent \'s\' with as many power blocks as it takes to get to 1 million power keeping as close to equal section length as practical. A cube corner extended with as many power blocks as it takes to get to 1 million power keeping as close to equal section lenght as practical. A...
    6. Crashmaster

      Bobby ai adjacency rules

      No. Entering a ship disables that ship\'s AI. The way you can sort of do this is to make the AI\'s weapon a fixed docked element. You can even build the main ship around it if you leave a port for it to fire from.
    7. Crashmaster

      X-Wing

      IMO necroposting should be discouraged in a game in development with -usually- frequent updates as it can dredge back up outdated information that is currently missleading. Possibly some leeway for stuff like this if the necro poster admits knowing that they are necroposting when they post...
    8. Crashmaster

      Game-breaking ships

      I made this ship to experiment with maximizing DPS while maintaining above-average maneuverability for it\'s weight class; The main ship is small but well-armed; 36 7x7x7block AMCs routed to a central 3x3 ring, 7 quad-7x7x7block missile launchers also routed to the central firing...
    9. Crashmaster

      Big Ships are Terrible now...

      In this thread; - I design for looks, why is my ship inefficient? - My ship design taken from another game with different physics rules does not work well in this game. It\'s like people are complaining that a soccer ball is too hard to pitch in a baseball game. I do feel bad for people...
    10. Crashmaster

      Plex lifters on planets

      plex lifters over 30-40 or so blocks go too fast to work. Even 30 is a bit much at times. I split an approx 120 block space elevator into sections of 30 with a green light dividing the sections. When you see the green light coming get ready and R a new elevator panel as the lower one pauses at...
    11. Crashmaster

      Turning speeds

      Using what I learned from making many of those smaller ships that no-one makes my semi-capital design of approx 225k mass has 1.2 1.0 1.2 turing speeds still (and DPS in the millions). She ain\'t pretty but I was designing for turning speeds. I agree that directional thrusters would be the way...
    12. Crashmaster

      Mechs. Do you even build?

      Here\'s the mech\'s I\'ve made so far; I did the weapons as turrets. Rifle, shield, dis-integrator swords. Next was bigger, high-power, high-thrust; bigger rifle, bigger armed AI rocket shield, dis-integrator axe is bigger, more rockets, semi-mega particle cannon in the torso and can carry...
    13. Crashmaster

      Cubemaster Blockyards and Mech Research

      Stealthed Infiltration Mechanized Infantry; Padfoot This mech is as dirty as it is ugly. Capable of sustained dual AMC rifle fire under cloak and radar jam it can still use it\'s ~2:1 ratio thrusters at an over 99% duty cycle. It\'s combat advantages make up for it\'s weak shielding...
    14. Crashmaster

      [Weapon Idea] : Plasma Beam

      beam length and on-time would be a good trade-off for a powerfull beam. I think beam damage might be possible to be fixed value. A cutting beam that penetrates and damages blocks for it\'s entire length while it is engaged (once through shields?) Long range beams are power-intensive to...
    15. Crashmaster

      turrets broken 0.0947

      I can no longer pitch or pan turrets mounted to turret docking units while in the turret's core since the update. No info vs. mobs yet.
    16. Crashmaster

      Misslies won't shoot forwards - bug pinpointed

      If you have a turret that has a block that is in front of your core in it\'s line of sight dumb-fired missile will not shoot straight ahead. Bore a one-block hole through the turret that the ship\'s core can \'see\' straight ahead through and the dumb-fired missles will fire straight ahead...
    17. Crashmaster

      Misslies won't shoot forwards - bug pinpointed

      On both of my mech-shaped ships I can't get the missiles to work right. SD-BB and d1000, when dumb-fired, they shoot diagonally sideways across the core location and out into space (locked-on SD-BB work ok). I've read some inconclusive threads, tried replacing all the weapon blocks and rotating...
    18. Crashmaster

      New AI target and engage range is making small mass ships nearly unusable.

      It would seem logical that radar detection range should vary with object size (edit stuff; radar range would be independent of emitter mass... should of made a new post stuff; I do like the idea of variable radar range now though. A scanner enhancer block with cubic power load increase when...
    19. Crashmaster

      Cubemaster Blockyards and Mech Research

      Stealth jumper; Grasshopper download; http://star-made.org/node/14201 A small perma cloak/jam jumper for covert transport. Quick and agile, has a faction module, 5X5 to fit in small docks with the core on the bottom like our other small craft so it can dock to turret docking units as well...
    20. Crashmaster

      Cubemaster Blockyards and Mech Research

      Stealth fighter/ insertion craft; Zone Runner (improved) download; http://star-made.org/node/14200 This hull-less fighter is basically just a naked reactor to power constant cloak and radar jamming at full thrust wrapped around a capable AMC. It has a gravity unit for rapid cockpit...