IMO the main downside would be the percentage of the main ship you would need to devote to thrust in order to move around a significant coverage of docked armor.
This idea was excellent back when chain-docked entities did not count towards ship mass but I think it needs thrust-sharing across...
I think I have all the hard parts taken care of. This may have been better built in even symmetry mode though. Would need thrust sharing across entities to fly decently. Docked thrust sharing would also make building a FAST pack for it even more worth it.
She's a little slow eh?
Oh yeah, and...
I just got the shoulder transformation joints figured on my VF-1S Valkyrie WIP. Down to arms, legs, logic optimization and detail. Sadly useless unless thrust sharing across entities becomes a thing. Will up some pics after work.
I kind of hoped my logic swarmers would split up better. Seemed like a good idea at the time. Left wondering it my AMS would have bought me any time if I had remembered to declare war.
Well, I submitted a... 'thing,' it doesn't look that great but it's got nasty, big, pointy teeth! >:=
Also angry space-eyebrows and some pinchers or something...
If your small fighters are bigger then the default docking size of 7x7x7 couldn't you build and save the large carrier ship with /docking_validation false and the fighters docked to non-enhancered docks so that when the large ship spawns in they are un-docked automatically by now having...
You rang?
I have no predictions as to how exactly the rails will work but I'm sure I will find some inspiration once I get it all figured out. However they work they will be used for robots and transforming in some capacity.
That's what I did at first too. Lag can upset logic. You also need a way to prevent each beam from firing when the other is firing as well or the lags will mess with it sooner or later.
Community in general; 6/10 - I tend to frequent nicer communities but better then average internet.
Starmade Dock; 3/10 - still full of personal vendettas/ bickering and pointless opinions - case in point. Also suggestions is crap.
You have to use powersupply beams in the docked generators as the ship-mounted weapons cannot hit docked entities.
Due to the way logic works as far as I've heard powersupply/pulse is the way to go with two alternating beams of approx. 1350/1350 each depending on your specifics. Also have close...
Your station power would dump into the turret too fast and the missiles would launch with very little delay like you suspect. If you made each bank of the missile array require double the power per sec that the station and turret combined produce (and have not much over the required capacity)...
You already have an interactive 3D navigation map that allows you to plot a course and then displays it. What more do you need? warning lights coming up before you make any mistake? I prefer to have even these minute challenges with consequences in games over one-click easy-mode quick-time...
I am also getting a single delay block clock to work for keeping the PSBxDP beam active for the full 15 seconds. A one second clock will also work for me but a 1.5 second or greater do mot maintain constant beam on-time.
I would suggest if you haven't already; testing the module for possibly...
Yes, the reason is that we cannot reproduce your results using what we understand to be similar tests. Without understanding what we are doing differently to arrive at different conclusions we fail to achieve consensus. Similar to scientific theory, peer-proofing of something is expected to...
Mmm, well I didn't intend to sound rude or condescending I was more hoping you would double check due to the fact our numbers disagree despite our reactor and supply systems being apparently similar. I had just been though several hours of refitting and testing two days ago and given the way...
This site uses cookies to help personalise content, tailor your experience and to keep you logged in if you register.
By continuing to use this site, you are consenting to our use of cookies.