Search results

    1. DoomCarrot

      Shop Module Difficulties

      I am encountering a similar problem. I built my station around a rod shop, and I have a shop module. Everything should work fine, but the shop module just won't pull from amy storages, no matter what I do. I can manually drag and drop into the shop, but that is extremely tedious. I even had...
    2. DoomCarrot

      How turret shield works?

      Hm, I feel like fighters are less useful than I imagined though, unless it is a carrier drone swarm.
    3. DoomCarrot

      anyone with a gtx 1080 play starmade?

      Lmao, Athlon x2, with GT 610, and 2 gb RAM. Runs consistently at about 60-80 fps. Drops to about 10-30 fps around planets or huge ships. No crashing problems. Proof you don't need a supercomputer to play starmade. :LOL:
    4. DoomCarrot

      How turret shield works?

      Wait, so weren't fighters' only purpose to take out unprotected turrets everyone said? But they are shielded? So fighters are completely pointless?
    5. DoomCarrot

      Beam Weapon Visuals - Travel time

      No, keep beams instantaneous. It is one of the things that makes them useful and more accurate than the otherwise superior in every way cannons.
    6. DoomCarrot

      How turret shield works?

      I could have sworn that everywhere I read said that turrets NEVER get the parent's shields, but from my experience, turrets behave like all other docked entities when it comes to shielding.
    7. DoomCarrot

      The Vaygr Empire [RECRUITMENT OPEN]

      Please don't invade FreaksRUs server, or we will be very very scared and angry
    8. DoomCarrot

      How to make other stations secure - Discussion Thread ***PLAYER SOLUTIONS ONLY!***

      As cool as all these suggestions are, most of them are two complex or too much work for the average player looking to build a second station. Of all the non homebase stations I've seen on servers, NONE have had anti-grieving minefields or anything of the sort. There really should be a more...
    9. DoomCarrot

      Best weapon type for mass destruction?

      In ONE shot? Missile, of course. But if you want a super mega nuke missile, note that you will only get one shot like every 30 seconds unless you have multiple missile tubes. And missiles are relatively easily shot down by a ship with well thought out point defense coverage. Personally, there...
    10. DoomCarrot

      Switch Cannon and Beam Effectiveness

      Beams are more effective against systems? If this is true, it probably shouldn't be switched. It could be argued that since bea,s are energy, they should do more damage to energy related things like systems (If you tazered a circuit board, it would probably break it because of circuit overload...
    11. DoomCarrot

      Syndicus Class Cruiser 2017-02-02

      The Syndicus Class is the first warship created by the Alisla Syndicate. In response to constant pirate and scavenger attacks, a ship was designed to protect the syndicate's best interest. The ship is about 7.5k mass. It boasts an incredible 3m shield capacity, reinforced by ion modules capable...
    12. DoomCarrot

      Sapper Class Scavanger 2017-02-02

      The Sapper Class, created by the Alisla Syndicate, is a small vessel for explorers. It is affordable, effective, sturdy, and fast. It is a great personal ship for one who just wants to fly into the unknown and experience things as they come. The Sapper Class is equipped with a triple beam...
    13. DoomCarrot

      GI Cargo Class E "Skyranger"

      Simple but functional. I think that some color detailing could go a long way aesthetically, even just some parts of grey hull. However, still a nice personal ship.
    14. DoomCarrot

      Hover Block

      Ah, I figured such a feature might already exist. Thank you, that will be very useful.
    15. DoomCarrot

      Hover Block

      Hey, so I may be missing something that already exists in the game, but I would like to make this suggestion: Problem: Planet atmospheres are extremely frustrating to navigate in because of the constant gravitational pull. Even the best pilots normally end up getting shot out of the atmosphere...
    16. DoomCarrot

      How did you guys learn to logic so well?

      Well, I already was fluent in javascript, c script, python, integrated circuit logic gates and computer science in general before I started playing starmade. So it came pretty natuarally... Unfortunately, I cannot say it would be practical to take a computer science course just to learn how to...
    17. DoomCarrot

      Almost finished with the ship I have been working on

      Almost finished with the ship I have been working on
    18. DoomCarrot

      Activate cloak cooldown when torpedos undock

      Lol, also warhead torpedoes don't declare war, so you will never even get caught. Yes, warheads are 95% broken right now. They do a good job at blowing stuff up though. :LOL:
    19. DoomCarrot

      Overheated ships - Turn to derelict if not rebooted

      Yes please. I never really understood why the overheating and self-destruct feature is even in the game honestly.... I think direlect ships would be better in every way.
    20. DoomCarrot

      Experience in combat and some possible solutions.

      I agree shields need to have a 5-10 second stall when they are hit, not just when they are depleted (as it is now). Right now, a couple fighters pose absolutely no threat to large ships, largely because of this issue: Small guns just simply can't overpower a high recharge rate. Also, space...