Search results

    1. M

      Gravity, cameras, lights, docking, module suggestions for improvement.

      Gravity: This would be nice. I\'m not sure if you reffered to me, but I had previously brought up the suggestion of gravity blocks affecting an area, regardless of a player interacting with it, and I still believe it to be a good plan. \"Cameras\": I believe you\'re reffering to \"SD...
    2. M

      Nebulas

      If you could shield a station indefintely against a damaging nebula... Hehehe, COME AND GET ME. This sounds extremely cool, and I may have to add it to a list of general additions to the universe that I\'d like to see. A free radar block for the hell of it, why not? Reduced visibility might be...
    3. M

      Hyperspacing

      This has come up numerous times before, I suggest that you look through some other forum topics about this, and see some of the problems brought up with them there. Generally, the problem with this is: It\'s too easy. \"Oh, I want to go to that sector, so I\'m going to hyperspace there\"...
    4. M

      Plex storage and its importance in the economy.

      It seems like a limit to number of blocks/items you can hold at once, not a limit to inventory slots, would be more sensible in some cases. Personally, the only time I use plex storage is when messing around with crafting, and all of the byproduct/materials in that.
    5. M

      Better Launcher

      It\'s nice of you to do this for people, thanks for helping the community.
    6. M

      More Diversity Among... Well... Everthing.

      1. Agreed, or a system of slowing larger ships. I\'ve had an idea on this which generally seems to work: Thrusters grant max speed, ship mass counters this to some extent, result is a percent which is then applied to server max speed (predefined), and gives the total max speed of that ship...
    7. M

      Protecting Blueprints, and alliance docking.

      This is incredibly easy to counter. Just join a faction, and put a faction module on your ship. No one outside of the faction can use the ship, meaning they can\'t blueprint it. Alliances being able to dock with each other would be interesting, perhaps allow a UI for docking modules, and an...
    8. M

      Putting Star Made on next gen concolls

      What makes you think porting a game which troubles my computer (a reasonable PC, 8gb ram, hybrid hard drive etc), not the best computer, far from the worst, to a Console would make it run better? I mean really... Just stop getting consoles. Instead, next time you\'re considering changing...
    9. M

      Compilation of Ideas (MrNo)

      Perhaps not the ability to hit shields... More interesting would be if they just had to hit an unshielded block that wasn\'t hull (so, every weapon on the ship). Then it would give the ability to cause harm to enemy systems (by draining them), even if you don\'t have the power to bring them down...
    10. M

      Compilation of Ideas (MrNo)

      That could work... It would be interesting to see implemented, however it would discourage making cool, large, ships with realistic interiors (why make a realistic ship that has an annoying oxygen system, when you can make a much simpler one that\'s totally filled with weapons systems). I\'m...
    11. M

      Compilation of Ideas (MrNo)

      DimCreeper: Yeah, I tend to think about lag troubles with this kind of game, as my computer can run it for about an hour before overheating. I\'m in the process of reading your posts, don\'t expect a good response any time soon. And don\'t worry, I constantly take my ideas and put them on other...
    12. M

      Cube Shaped Planets

      \"you\'d simply dig a hole and let the ship fall into space\" Okay guys, we\'re leaving the planet. Prepare for dropoff! *Falls through Planet, Laughs like a child*
    13. M

      BOBBY AI Commander, Smarter AI

      This, or some other method of mass-controlling AI. Also, hopefully, making it so that the AI doesn\'t need to be babysat... But yeah, mass controlling of AI would be awesome.
    14. M

      Discussion: perks for smaller ships

      BeefBacon: Minor correction, max ship speed by default is 50. Many servers will raise it to something higher. But anyways, yes. Most capital ships move too fast. I\'ve developed ways of changing max speed to prevent this, but I\'m too lazy to find them and copy-paste them here. It\'s on an...
    15. M

      Sell and buy tabs / sell all

      If you go into your inventory while near a shop, and click-hold on an item, a box will appear to the left to let you sell the stack. And the sell-quanitity button isn\'t all that hard to use.
    16. M

      Sell and buy tabs / sell all

      Firstly, this is the wrong place for this. Try asking on the support chat or forums next time you need help. That said, you should also try to check the wiki first. There\'s a page there on Admin Commands.
    17. M

      HyperDrive?

      I should note, on a suggestion thread of my own, I set up an idea as to how this could work. I will paste a summary of it here now: Allows creation of Warp Beacon blocks. When placed, grant \"warp capacity\" to a specific region (perhaps a docking unit) Teleports to another warp beacon...
    18. M

      Limit for buildmode

      So... The abuse from this is assuming that someone is stupid enough to stand still, wait for 2 minutes for you to scout their ship, then continue standing still while you turned to face them, and opened fire. It\'s not like it\'s a quick thing, getting to their ship, you only move at ~3 in...
    19. M

      HyperDrive?

      Has anyone really considered the possibility that space is MEANT to be hard to travel through? I admit that it\'s a bit overly annoying and slow right now, but we seriously don\'t need to be going all that much faster than the current speed... Let alone twice the current speed. I agree with...
    20. M

      Salvage beams (or any laser really) Can penetrate Shields. BS in my oppinion!

      I agree with Jake. Actually, if they made it so that the overload time was based on the size of the ship (fighters should blow up in seconds, death stars in 10 minutes, at leasts. You SHOULD have to take down the ships core before you can salvage a ship. If you didn\'t, it would just be kind of...