Search results

    1. M

      Slightly More Realism

      Yeah... I think I understand what you\'re seeing. You\'re complaining that the sun moves in a circle around the player, causing light to shine from a different angle, right? Okay, let me explain why this happens. Simulating the rotation of planets around a solar system seems pretty simple. And...
    2. M

      Compilation of Ideas (MrNo)

      Well, thanks for responding. I appreciate your feedback, and have a few responses: 1b. Movement: Turning: Yes, I like the idea thrusters which allow you to turn faster in one direction. This would make ship pilots think about what way they want to be most maneuverable in. 1e. Systems...
    3. M

      Inner wedge corners

      A good idea. Nice and simple, just a new model and coloring.
    4. M

      Furniture

      I like the idea. However, I would like to see game mechanics come before decoration.
    5. M

      Better Speed System

      Nearbeer: The problem is not air resistance/friction, it\'s just that larger ships are harder to accelerate, and therefore more thrusters would be required to get it up to any reasonable speed. Now, while it is true that nothing would cap their speed, we need to put a limit on it for gameplay...
    6. M

      Suggestions for future updates

      Optional Catalogue: As morrigi said, just make it a requirement that you have the materials to build the ship The faction home problem: I believe the general idea of the faction home option, right now, is that it gives you a place to fall back on. Since some people don\'t have the time to play...
    7. M

      Slightly More Realism

      I\'ll reply to this again, in case you don\'t see the previous one: What day-night cycle do you refer to? Can you give an example of it?
    8. M

      Slightly More Realism

      Not sure what gave you the idea that the universe is running on a day-night cycle... My best guess is that you\'re referring to the direction light comes from changing over time. This is caused by the sectors rotating, which is the game\'s way of simulating planetary rotation (a wonderful...
    9. M

      "Turret" View

      You can zoom out a fair distance behind your ship\'s core by pressing holding shift and scrolling the mouse wheel. That the view cannot be changed without turning the ship has, yes, been complained about before. There is currently no way to deal with this.
    10. M

      More Lighting

      This is probably a bug with the lighting attempting to apply to the sides of the block, leaving the center dark. Minecraft suffered from this for months.
    11. M

      Better Speed System

      I actually came up with almost the exact same idea. And on that thread, people actually objected to it with the reason \"But big ships will be too slow then\". Before that hits here: All of you are fools. Big ships should be slow. But anyway, yes, this is a great idea. DO IT. I have yet to see...
    12. M

      Anti - Grief Suggestions. Stop all Griefers! -Ideas also wanted!-

      Yeah, eventually we will reach the point where people will have elaborate setups to nearly automate production of things to sell. I predict that factions entirely focused on trading will become popular, and factions focused on defending trade factions may \"evolve to fill the niche\"
    13. M

      Anti - Grief Suggestions. Stop all Griefers! -Ideas also wanted!-

      Really, I see so many people complaining that their stuff got stolen when someone walked up to their ship and right clicked. It\'s come to the point where I have a large explanation of faction modules, factions, and freaking THRUSTERS ready to copy-paste into chat. People just don\'t look for...
    14. M

      Rounder planets (gravity problem fix?)

      Generally, the problem is that the thread is getting pushed out of the way by other people\'s ideas. This is currently being worked on, as can be seen with the Suggestions section rules at the top of this section\'s topics. Currently, I just update my main ideas thread every now and then, add a...
    15. M

      Regarding heat seeking missiles

      The missiles seek to the nearest heat source- this can be your turrets, another nearby ship, or even an asteroid (I think). They do not go for the one that you\'re pointing at/have selected with F. This can lead to them seeking towards a target, following it as best they can (pathing and...
    16. M

      Regarding heat seeking missiles

      That\'s true, I was forgetting that AMC\'s already have reasonably good block hit detection. I was thinking more in the way of lag. On a large ship, keeping track of another extra value, a timer, and a tick PER BLOCK could be fairly nasty. Thinking about this further: For the purposes of game...
    17. M

      Regarding heat seeking missiles

      Adamusa: Your orignal wording had confused me, and seemed to be implying that heet seeking missiles would simply ignore an inactive ship, even if it was the only target. I understand this now. I can\'t decide on whether or not heet seekers should be able to target allies (for the sake of...
    18. M

      Cloaking toggle!

      This could very well work. Another way to do this would be allowing interaction with the cloak block while in astronaut mode. Activates the cloak block, and all connected blocks. They would still drain energy as usual, and go offline when they run out. This would also allow for the cloaking of...
    19. M

      Regarding heat seeking missiles

      Minor problem with your thinking: So... You think the generators produce no heat? Computers produce no heat? A block which controls the entire ship produces no heat? As long as the ship has power, it produces heat. So it\'s not going to have \"no heat\". However, there is something to be said...
    20. M

      Elaborated ideas on how to improve the Stealth/Jammer/Radar system

      I mostly agree with this. A few tweaks I would suggest (personal oppinion): I feel the multiplication (.7) on jamming should be higher, somewhere around .9. With the .7, it would be a little too easy to jam radar. Cloak: Reduce cloak time per cloak block to 5 seconds, and increase block...