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    1. M

      Warp Drive

      I added thoughts on this subject to another thread, I\'ll summarize them back here: Warp Block: The more you have next to each other, the more \"warp capacity\" you have Warp capacity works as such: The number of blocks on a ship, and the distance travel, determine the required capacity...
    2. M

      Space Ship recall device

      This would be extremely nice. Personally, I would like to see this as a larger part of AI control: in addition to this, the ability to target an enemy for turrets (allowing anyone in a faction to choose a target, instead of using the current AI setting \"Selected\", which only works for some...
    3. M

      Irritating gravity-changing and not being to find friends.

      I agree on the point that players should be able to roll in space of their own accord, and not be immedietely oriented to the nearest gravity (or, in the middle of space, some direction which applies to all players). On finding friends: When you say that using the sector numbers didn\'t work...
    4. M

      Shields Not effective + fps situation

      I\'ve encountered the shield problem too (that moment when you realize half your ship is gone, and you\'re not sure why). A fix, for me at least, was to remove and replace every shield generator on board. I believe this removes the ship\'s entire shield capacity, and then refills it again...
    5. M

      Lock turret rotation to one local axis option. (instant cool turrets)

      I\'m not quite seeing the point of this... why not just use the current method of turrets? Their turn speed isn\'t that slow, and they\'re reasonably accurate, as well as having a larger area they can actually hit... Perhaps I\'m not understanding what you\'re suggesting. To me, it sounds like...
    6. M

      Nerf Pirates

      I\'ve found the best way to fight pirates is, of all things, missiles. The lock on ones, to be exact. 2 sets of 8, pour the percentage from speed into damage, and their shield doesn\'t matter anymore. This is what I do to kill pirates from the beginning, though I still try to avoid them. A...
    7. M

      Landing Gear/ Repulser Fields.

      Honestly, I see no use for it. Unless they add collision damage, and landing gear negates some of it, I will never have a reason to not just get near a planet, level out, and tap E rapidly so that it slows my decent (just to prevent myself from bouncing too much). That also assumes I\'ll ever...
    8. M

      Compilation of Ideas (MrNo)

      But, you see, the air collection wouldn\'t have to be just one faction... if their prices went too high, it would become cheaper to just collect it yourself. Personally, I think a basic economy can be set up by giving shops a formula: The more of something they have, the cheaper it is. Make it...
    9. M

      Compilation of Ideas (MrNo)

      1. I appologize, after writing this response, I discovered that cockpits may not actually change the direction you face (I still haven\'t tested it, but I have read things which suggest this) 2. That sounds mostly good. I have nothing else to add to it at the moment On the gravity field...
    10. M

      Warp Drive

      This idea has been thrown around a bit: Instantaneous travel between sectors, in some form or another. I think this could be feasible. It would be interesting to see some sort of \"warp beacon\", a block which could be stacked with itself to be more effective. Immediate thoughts of how this...
    11. M

      New Tools

      This currently exists in some form, but I would like to see improvement to it. If you hold CTRL, you can set planes of symmetry. That, unfortunately, is as far as build-mode goes.
    12. M

      Salvage auto turrets and repair turrets

      If we could expand this to allowing the replacement of missing blocks, from an imported blueprint, this would work even better. Firstly, it would require some kind of automation (mentioned in the first post), the ability to move blocks from plex-storage to machines, tools, etc. on request. How...
    13. M

      Auto Rotation block.

      A good idea, to begin with. I think, for it to work well, we first need to get rid of the requirement that all structures be based on a single 3D grid, as well as the requirement that all players be oriented to the same position, at all times.
    14. M

      Compilation of Ideas (MrNo)

      To your first part: The page I was using at crashed at some point, and an unknown amount of progress was lost. The section of max speed was originally supposed to say something along the lines of \"All numbers are placeholders to make calculations easier, and give a general idea. They are not...
    15. M

      The Advanced Combat Proposal - TID

      Gattling Guns: In section 4 you list them as having reduced damage, energy costs AND firerate, though in section 7 you talk about them as having a faster firerate. I assume that your wrote \"reduced\" instead of \"increased\" in section 4 by mistake. This whole page looks incredible. It looks...
    16. M

      Landing Gear/ Repulser Fields.

      The lasers on that ship... My head... Well, it\'s a nice looking ship! As for landing gear: The current docking system needs to be modified, though I need to think about how. With enough docking enhancers, you should be able to fit that ship in a hanger that size, though I never really ues...
    17. M

      Compilation of Ideas (MrNo)

      The current beta model wouldn\'t really support that pricing system. If you were going to use values like that, I would flip them; start with 5/10/15 and go up from there (seems to be the current plan, and it worked pretty well for Minecraft). Mostly, I would do this because the serious lag...
    18. M

      Compilation of Ideas (MrNo)

      Update: Added Summaries of longer sections. If you can't spare the time to read the whole thing, try reading a section that sounds interesting. Most of these ideas are designed to benefit large scale faction combat, and encourage an organized play style with others, as well as encouraging the...
    19. M

      Advanced Game Mechanics v0005 -Mercur1c

      You have some very cool ideas in here. I especially like the radar/comm. section. I would suggest a single alteration for the radar: If a target is within allied radar, they show up on player rader (makes sense... if you saw an enemy on radar, wouldn\'t you send their position to allies? It...
    20. M

      hyperdrive [Closed]

      It would be interesting if hyperdrives required some sort of beacon that can be put down (allowing for the \"you have to get somewhere before you can jump to it\"). Of course, for balance, there would also need to be some cost every time you used the hyperdrive, energy wouldn\'t really be enough...