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    1. Kyoretsu

      I BUILT MY SHIP BACKWARDS, WHAT DO?

      Isn't there a way to use the shipyard to reposition the core?
    2. Kyoretsu

      Reduceing the size of turrets with weapon emitter blocks

      Gene Roddenberry was still producing Star Trek when TNG came out, all the way up to it's last season. His vision for the weapons in his universe is clear. Turrets are a thing of the past. J.J. Abrams wanted to "reimagine" Roddenberry's work. Making it "look good" is irrelevant. He foresaw a time...
    3. Kyoretsu

      Reduceing the size of turrets with weapon emitter blocks

      LOLOLOL, using JJ Abrams as the justification for your disagreement upon the rest of the entirety of the Star Trek universe is laughable.
    4. Kyoretsu

      A Practical Question

      It's less about finding a place to put them and more about having them at all. For the sake of realism.
    5. Kyoretsu

      A Practical Question

      So, I'm building a Star Wars replica ship. Strictly for RP purposes. Lots of rooms that don't actually serve a function but were in the schematics, that sort of thing. So it takes about 10 minutes to walk from one end to the other along the X-axis. Now, in Star Wars, there were no teleporters...
    6. Kyoretsu

      Starmade Q&A: Stuff confirmed so far

      Cross Entity rail movement is literally the one thing I care about.
    7. Kyoretsu

      Missile Failure.

      As I understand it, the faction system is how you get the auto targeting missiles to ignore friendly targets.
    8. Kyoretsu

      Turbines in a Voxel World

      They're a pain in the butt, but I still think they're cool.
    9. Kyoretsu

      Game says backup is created after deletion

      Where do I find this backup of a deleted ship from my catalog? I clicked the wrong ship and it would be helpful if I knew how to retrieve it from where ever this back up is that is supposedly created when you delete a ship from a catalog.
    10. Kyoretsu

      Need some advice

      If I have him on the Y-Axis entity, will he at least look at enemies? Because if I can simply activate all of my turrets fire capability, then essentially I can have the best of both worlds. Turrets firing at enemies, turrets that have action, and AI to target for me.
    11. Kyoretsu

      Need some advice

      Just woke up. I was waiting a while but sleep overtook me, lol. I put the Bobby AI turret in the Y-Axis and renamed the Inner Ship Remote in hopes that instead of using block data ID to fire, it was using a name recognition algorithm, and in doing that would function as intended. The reason I...
    12. Kyoretsu

      Need some advice

      Done
    13. Kyoretsu

      Need some advice

      Sure, give me one sec to export it. How do I attach it through this forum?
    14. Kyoretsu

      Need some advice

      I have two turret docks for X and Y axis mobility. On the Y axis entity, I have the rails which the actual guns are mounted on. No power is being drawn from the station.
    15. Kyoretsu

      Need some advice

      I have my RP quad-laser turret working as intended except that the capacitors aren't drawing any power from the test station I have it on. Suggestions?
    16. Kyoretsu

      Can't Find Vid of Area Logic

      I've been trying to figure out how to use area logic, but I can't seem to get it to work. Could someone give me a brief rundown?
    17. Kyoretsu

      Bug Docking Issue

      Thank you, gentlemen.
    18. Kyoretsu

      Bug Docking Issue

      Since the last couple of updates, when I dock a ship, that ship teleports a sector away from the primary ship, and then becomes a non entity in the sector it is teleported to. I have to fly back to the main ship to get into the entity but it is invisible. Anyone else have this issue?
    19. Kyoretsu

      Been gone a long time. Coming back though. And I aim to misbehave.

      Been gone a long time. Coming back though. And I aim to misbehave.