Search results

    1. Dogdard

      Binvox/SMedit ships/building/things

      @Angelusnex yes it is in fact hollowed out. Its still needs to be cleaned up a bit. But if wanted i can easily upload a hull-only. @trollerbobman most of them will at some point be converted into ships. Although id gladly upload the hull-only versions if anybody wants a particular one. Im...
    2. Dogdard

      Binvox/SMedit ships/building/things

      No I used binvox and SMedit to upload 3d models into the game. They are great tools and I recommend everyone learns to use them! But if I HAD built them from the ground I would be a god of building lol.
    3. Dogdard

      Docking still too small?

      I encountered this problem today while trying to dock my ship. The box is WAY larger than the ship but it still said it's too small?? Am I doing something wrong? Or do the old bugs still persist somehow?? I "parked" the ship in place to get the screen. It is NOT docked
    4. Dogdard

      Binvox/SMedit ships/building/things

      Hello, I just recently learned how to use SMedit to import binvox files. Thanks to Tomino for the video tutorials!! Just thought I'd post some of my binvox "builds" (I say builds because they are all empty shells and unpainted so theres much more to be done) 1 thing I've learned is that this...
    5. Dogdard

      Sagittarius A 1 Industries

      Might I also suggest that... you can alternatively place multiple cockpits in a row as well to give some security against someone shooting out the one in front. although missiles would still break most of them but it works pretty well against AMC fire.
    6. Dogdard

      Ships function vs form

      Yes yes but my OP was trying to make that case that BOTH are possible @z1967 and @kaelum for getting my point. @incap it could be considered lazy.... BUT consider this... that typically those that focus on efficiency over looks have figured out the absolute best way to make the most out of a...
    7. Dogdard

      weapon changes

      @artillamech I agree with the multiple cannons idea as a solution. As stated above. 1; A rapid fire low damge machine gun type weapon which scales its RoF. 2; a seperate high dmg low reload weapon similar to a cannon. which scales its damage
    8. Dogdard

      Overhaul of Ship-Core

      I\'ve been a little lost trying to keep up understanding exactly what you and the op are getting to.. So as it stands (let me break it to my level) a ships core \"overheats\" however this does not immediately kill the pilot. Instead they are left with the option to flee or fight. The longer...
    9. Dogdard

      Faction funds, clearance, block fixes, and more

      Thanks for the positivity. I also think Schema needs to at least look at the idea anyway.. I think its actually pretty good.
    10. Dogdard

      Faction funds, clearance, block fixes, and more

      Can I upload a blueprint?
    11. Dogdard

      Buffing power tanks, and limited gens

      I feel that nerfing the regen more would cripple most capital ships. As it stands mine has 4.6 mil e/sec. And I STILL cant fire and move indefinitely. So to compensate I have an utterly MASSIVE power tank. With it I can even radar jam for some time. But i feel that any further \"nerfs\" to power...
    12. Dogdard

      Overhaul of Ship-Core

      As it stands, the ship retains in effect ALL of its capacity to fight for at most 50-100 seconds. How about if say once the shutdown sequence is initiated all of the ships systems become say half as powerful? As in, weapons do half damage thrusters provide half thrust etc etc. (the number can be...
    13. Dogdard

      Faction funds, clearance, block fixes, and more

      I still would like to have a non-militaristic incentive for having close borders.. Perhaps.. some type of module or mechanic that can be placed within the neighboring area that would allow the two factions to trade? I suggested this idea in my thread twice...
    14. Dogdard

      Ships function vs form

      Agreed. I do want to say that in case it was unclear that I was not attempting to imply that a \"battle box\" is a bad thing. I think its totally ok. Its the same with MC if you want to live in a dirt house and just collect billions of resources.. fine... if you want to build a 1/1 scale of the...
    15. Dogdard

      Ships function vs form

      I have seen a few borg cube replicas and I think some of them are actually quite cool. Who says a cube cant be interesting? But imagine if the mechanics dictated that the amc length made it more powerful or width or some incomprehensible sleuth of factors came in to play? As Nootau pointed out...
    16. Dogdard

      Ships function vs form

      Many of my ships end up being very basic as well. As I too am terrible with ship design. But I don\'t think those that A) don\'t care how their ship looks or B) don\'t have the design know-how should be \"punished\" by nerfing the game to where someones perfect exact replica of the HMS whatever...
    17. Dogdard

      Faction funds, clearance, block fixes, and more

      I like the idea of rarer resource as a general improvemnt of the game. But why would I expend the credits/resources/time to establish a base in a mineral rich sector when I can mine it and be gone in 5-10 minutes? If maybe asteroids respawned? OR if salvaging was changed to where you actually...
    18. Dogdard

      Faction funds, clearance, block fixes, and more

      Well yeah I was thinking of that exact scenario as far as... Well what happens now? would there be some reason to do it? Or not to? I mean there should be some intent if you were to set up a base in a sector adjacent to another faction\'s.. What incentives? What deterrents? Should there be any?
    19. Dogdard

      Faction funds, clearance, block fixes, and more

      Or perhaps if the first time a foreign ship enters the sector they will not be able to detect your ships on radar until they actually see it? This could be a useful home-field type advantage and would discourage single titan USS PlanetKiller-esque ships from barging in your front door as they...
    20. Dogdard

      Ships function vs form

      So say we all! lol a little BSG reference. But yes this is essentially what I\'m saying. The problem everyone has is \"but in the tv show/movie the such and such ship was able to obliterate entire planets with 1 shot!\" Well yes IN THE MOVIE or IN THE TV SHOW where said ship has CONTEXT within...