NOTE: prepare for text wall... and please give feedback! I want to hear what you have to say and welcome input. But I ask that you leave silly comments to yourself such as "this is gay" "you an idiot" "your wrong and dumb" etc etc.
Hello all!
I wanted to start a little discussion here as I...
I concur with all you have said. My ship is 350m long and has a mass of over 100k. but that\'s totally irrelevant if I dont define what it DOES. Does it transport? Does it shoot giant missiles? Does it tank for other small ships within the fleet? I know what it looks like but without a clear...
Perhaps not bonuses but I feel as though a faction territory should have SOME type of home-field advantage toward other faction ships entering the area. As well as some way to determine if the foreign entity should be shot at or allowed entry. Perhaps with some type of warning system in game...
OWell yeah i wasnt attenpting to imply that the core CANT be killed. Just to develop some system which makes it so that systematically dismantling a ship is even more promoted and possibly more benneficial than it is atm. Which is why i think this is such a good idea. At least in theory it would...
I wa. Just curious to see if you had planned on expanding on the idea and using a simliar concept for other entities. But yeah thats another topic for another day
I would also add to this some static bonuses to your factions assests whilst in their territory. Like upgraded hull/shileds/weapons dmg. This would make your territory more defensible. Then with that a way of contesting a rival factions territory without directly declaring war. Perhaps if you...
Perhaps also while the core is overheating IF its owner leaves tje core and IF the attacker can get to it in time... the attacker can \"claim\" the ship somehow? So rather than destroy it outright they could take the ship and fix it up and use it?
I see. I do have a question however, how would you propose to incorporate your idea into base destruction? Should it remain as is? In other words once the.last block is gone the base goes? Or should there be some system which uses this idea for bases?
I get that but id like to say that in a realistic scenario... say a tank or a ship or a plane even gets hit in the \"core\" or the closest thing which imo would be the engine the crew or pilot or whatever still has a small escape window. A battleship hit by a torpedo still takes some time to...
I mean yeah you COULD fly away in your little core but after a missle that size blows up every single other block on the ship? Whats the point? With this system it would allow you effevtively retreat in order to preserve what little is left of your ship. Although yeah it would take away fron the...
Agreed! Thats always been my biggest disappointment wuth the current game. Is that for the most part smaller craft arent useful enough. There is no strategic thinking involved. Its EVERYONE HIT THE CORE. Id love to see taking out a ships systems becoming a valid tactic in fleet actions.
I like these ideas. Especially the faction economy bits. What would be cool is if say a factions shop generated the income for the faction. This would put emphasis on \"trading\" peacefully with other factions and give the shop block a little more purpose.
I suggested this in my thread as well...
Hmmm well that makes some sense to me. So i could build my ship leaving the core wherever and then the game will replicate it without a core and then i can place the core?
What would be cool is if the tracker missles could be set to target specific components ie weapons computer etc. And if the heat seeker actually sought after heat? Like from engine exhaust? Or possibly power cores/regen blocks. This would make fighter/bomber craft much better and far more potent...
Well i agree with what you say about the core overheating not being the \"end-all\". Although im not sure how to changd it considering atm the core is essentially the ship itself.
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