Search results

    1. Dogdard

      Ships function vs form

      NOTE: prepare for text wall... and please give feedback! I want to hear what you have to say and welcome input. But I ask that you leave silly comments to yourself such as "this is gay" "you an idiot" "your wrong and dumb" etc etc. Hello all! I wanted to start a little discussion here as I...
    2. Dogdard

      A Different Approach to Ship Classifications

      I concur with all you have said. My ship is 350m long and has a mass of over 100k. but that\'s totally irrelevant if I dont define what it DOES. Does it transport? Does it shoot giant missiles? Does it tank for other small ships within the fleet? I know what it looks like but without a clear...
    3. Dogdard

      Faction funds, clearance, block fixes, and more

      I still think it would be cool to have some way to \"contest\" a specific sector or territory without declaring open war...
    4. Dogdard

      Faction funds, clearance, block fixes, and more

      Perhaps not bonuses but I feel as though a faction territory should have SOME type of home-field advantage toward other faction ships entering the area. As well as some way to determine if the foreign entity should be shot at or allowed entry. Perhaps with some type of warning system in game...
    5. Dogdard

      Overhaul of Ship-Core

      Well i figured it was related to the topic but yeah it should get its own post. And by somehow? Honestly im not sure. I was brainstorming a bit there.
    6. Dogdard

      Overhaul of Ship-Core

      OWell yeah i wasnt attenpting to imply that the core CANT be killed. Just to develop some system which makes it so that systematically dismantling a ship is even more promoted and possibly more benneficial than it is atm. Which is why i think this is such a good idea. At least in theory it would...
    7. Dogdard

      Overhaul of Ship-Core

      I wa. Just curious to see if you had planned on expanding on the idea and using a simliar concept for other entities. But yeah thats another topic for another day
    8. Dogdard

      Faction funds, clearance, block fixes, and more

      I would also add to this some static bonuses to your factions assests whilst in their territory. Like upgraded hull/shileds/weapons dmg. This would make your territory more defensible. Then with that a way of contesting a rival factions territory without directly declaring war. Perhaps if you...
    9. Dogdard

      Overhaul of Ship-Core

      Perhaps also while the core is overheating IF its owner leaves tje core and IF the attacker can get to it in time... the attacker can \"claim\" the ship somehow? So rather than destroy it outright they could take the ship and fix it up and use it?
    10. Dogdard

      Overhaul of Ship-Core

      I see. I do have a question however, how would you propose to incorporate your idea into base destruction? Should it remain as is? In other words once the.last block is gone the base goes? Or should there be some system which uses this idea for bases?
    11. Dogdard

      Overhaul of Ship-Core

      Agreed there needs to be a sense of consequences. But as i said if all thats left of your ship is the core? Is that not substantial?
    12. Dogdard

      Overhaul of Ship-Core

      I get that but id like to say that in a realistic scenario... say a tank or a ship or a plane even gets hit in the \"core\" or the closest thing which imo would be the engine the crew or pilot or whatever still has a small escape window. A battleship hit by a torpedo still takes some time to...
    13. Dogdard

      Overhaul of Ship-Core

      I mean yeah you COULD fly away in your little core but after a missle that size blows up every single other block on the ship? Whats the point? With this system it would allow you effevtively retreat in order to preserve what little is left of your ship. Although yeah it would take away fron the...
    14. Dogdard

      Overhaul of Ship-Core

      Agreed! Thats always been my biggest disappointment wuth the current game. Is that for the most part smaller craft arent useful enough. There is no strategic thinking involved. Its EVERYONE HIT THE CORE. Id love to see taking out a ships systems becoming a valid tactic in fleet actions.
    15. Dogdard

      Faction funds, clearance, block fixes, and more

      Oh and thanks for the feedback on my new game mode idea btw. Im trying to keep it bumped up lol i really want schema to see it and get people\'s attn.
    16. Dogdard

      Faction funds, clearance, block fixes, and more

      I like these ideas. Especially the faction economy bits. What would be cool is if say a factions shop generated the income for the faction. This would put emphasis on \"trading\" peacefully with other factions and give the shop block a little more purpose. I suggested this in my thread as well...
    17. Dogdard

      New Game Mode

      Hmmm well that makes some sense to me. So i could build my ship leaving the core wherever and then the game will replicate it without a core and then i can place the core?
    18. Dogdard

      Overhaul of Ship-Core

      What would be cool is if the tracker missles could be set to target specific components ie weapons computer etc. And if the heat seeker actually sought after heat? Like from engine exhaust? Or possibly power cores/regen blocks. This would make fighter/bomber craft much better and far more potent...
    19. Dogdard

      New Game Mode

      Anybody else have any input?
    20. Dogdard

      Overhaul of Ship-Core

      Well i agree with what you say about the core overheating not being the \"end-all\". Although im not sure how to changd it considering atm the core is essentially the ship itself.