Yeah, barrel length should affect range and damage falloff would probably be a good idea.
@ Yotarian, it would be an interesting thing to have. Perhaps there could be different types of generators specialized for full-ship protection or focused area shielding? Here are some hypothetical pros...
I think it would be best if you had to have the blocks necessary for the ship\'s construction in your inventory. The necessary materials would be listed in the catalog entry.
If you attempt to build the ship without the necessary materials, a warning will pop up with a \"Proceed? Y/N\" option...
Yeah, plexlifters for ships would be great. I have a ship I\'m building with a ~100 mass frame and it still has two decks in which a plexlifter would be useful.
It would certainly be useful, but the game should calculate the effectiveness of the thruster based on distance from the ship\'s center, not from the core. Ideally it\'d be the center of mass, but seeing as this is an alpha simple is better.
There\'s an easy way to balance the catalog that I\'ve talked about in other posts. Anyway, all you\'d need to do would be to require that all of the blocks necessary for building the ship be in your inventory and using those parts to build the ship instead of credits. Suddenly building even a...
Is grammar dead in this world? It\'s a good suggestion, but really. If you don\'t present it in an easily legible format, people aren\'t going to take it seriously.
Then you\'d just run into a different spatial scaling problem. Going 50km/s past a 100m long ship is still gonna look like going past that 100m ship at 50km/h. It really isn\'t that simple.
Solution for duplicating, BSG spamming, etc.
Make it so you need to have the necessary materials to build the ship in your inventory. Both problems solved, game becomes more challenging, everyone goes home happy.
Okay, so shields could recharge more slowly. And what do you mean, smaller ships must not stand a chance against capital ships? Historically, battleships have been crippled and destroyed by smaller ships or aircraft working in concert. Just because you put a lot of effort into making a big ship...
Okay, so you have your glorious 100 ton spaceship bristling with weapons and armor. The thing is, you have just two choices of armor - meter-thick tissue paper or meter-thick cardboard. Both have considerable mass and provide relatively minimal protection. While they look shiny and are available...
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