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    1. Bladeriker

      REF Izarchi (Shell) 2017-05-20

      This is a shell for the Izarchi Class Battle Fortress Carrier. The color scheme is from "Robotech The Shadow Chronicles". I will be adding more detail on the next versions of this shell, as I am waiting on the new systems patch to fill out the insides. Dimensions, L: 682m W:209m H: 133m
    2. Bladeriker

      WIP (REF Ikazuchi) Cruiser/Carrier

      Yes, the hangers are the large sections on each side, there is also a planetary landing hanger bay, which is the middle section on the bottom, but the doors on that will open in a different way, and I have not cut them out. For the hangers I was thinking split, or opens to the top, that will...
    3. Bladeriker

      WIP (REF Ikazuchi) Cruiser/Carrier

      The Finished Shell, without detail, as I will add that to my finished product later. I did smooth the edges though. I was not sure what I wanted to do with the hanger doors as yet, so I left them off. Also I am having issue with the Exporter and Win zip for uploading, this bugs me...
    4. Bladeriker

      WIP (REF Ikazuchi) Cruiser/Carrier

      I'll post the finished Shell later tonight, as well as the File for it. Given the size, and the coming changes to some systems, I felt it better to just post a shell, I still need to add the 14 main turrets zones, though I have already added the main cannon slot. I have also not added any of...
    5. Bladeriker

      WIP (REF Ikazuchi) Cruiser/Carrier

      Got most of the outer hull finished in the shadow Fortress variant. Still need to smooth the hull, and change the thrusters, as well as finish the outer Hangers.
    6. Bladeriker

      Weapon Computers crossing enties (Turrets)

      Greetings Fellow Captains, I would like to see Weapons computers, both mains and secondary's be able to link to each other across entities. This would allow for only one level of separation so that only computers in the turret barrel could be attached to computers in the turret chassis, but...
    7. Bladeriker

      WIP (REF Ikazuchi) Cruiser/Carrier

      Here is the wire Frame as it stands, I have not finished the thrusters, or the thruster fairings. Also I have not finished the outer hull, which I plan to have in two different colors. Blue with White for one, and Black with Red for the other.
    8. Bladeriker

      WIP (REF Ikazuchi) Cruiser/Carrier

      I decided to try out making a replica Ship from one of my childhood favorite space anime's, in this case Robotech. The Ikazuchi is a 700m long battleship/carrier, it can be seen in Robotech the Shadow Chronicles in it's shadow form, I'll need to upload some photos shortly, as I have only...
    9. Bladeriker

      How to Promote Healthy PvP?

      PvP can be fun. When two or more individuals go and test out their creations in a slug fest to see who will come out on top can be both very entertaining and fun. However, getting to a place on a server where one can do that is not always fun and depending on the server population and behavior...
    10. Bladeriker

      How to Promote Healthy PvP?

      I liked this one, but there needs to a consideration made for Single player, where the AI and presumably newer AI will be both neutral and hostile toward the player, depending on settings. I do like the concept of influence from a starting sector though, where the home sector is protected...
    11. Bladeriker

      Why exactly is power broken?

      While I know that they are going to vet this new power idea, which I think could be interesting. I fall into the category of: Power lines are okay but hinder interesting ship development. What I mean is thus, the current way of ship build requires power to be spread out all over the ship...
    12. Bladeriker

      S.C.R.A.M. Shipworks and Armory

      Hmm. Look likes I'll have to go back and see what is up with this. Might be a new year bug issues thing. I will see. Also am currently working on a Med Corvette, Need to finish the details on the Gunship. Okay, so the Imgur pics are fine. the Facebook Picks are not. Will need to fix this...
    13. Bladeriker

      Remove Weapon Firing Arcs

      From what I see there is a presumption that (Cannons) are ballistic and not energy based and is partly behind the logic that they need to have their firing arcs removed. Where as I have looked at cannons as more of a Plasma/energy weapon, and thus a vectoring nozzle/energy director makes sense...
    14. Bladeriker

      An apology to Schema

      one of the things that turned me on to SM was that when I had an issue or a game breaking glitch, the admins seemed to bend over backwards to help me solve it. Good customer service goes a long way.
    15. Bladeriker

      Missing Turrets

      good to know, at least it is being addressed. I tried searching it, but did not get any helpful hits. Also thanks for the feedback :)
    16. Bladeriker

      Missing Turrets

      I started a new World so that I could enjoy all that is SM with the new A.I. factions. Took a Planet, built a Shipyard, loaded a few ships for a fleet and set off to cleanse my sector of pirates. I find a Pirate station, and tell my fleet to move from my planet/shipyard to attack said station...
    17. Bladeriker

      S.C.R.A.M. "Manticore" (Missile Frigate) MK1A - Manticore Mk1B

      Increased the Primary Damage Missiles to 500K each, fixed some issued with gravity,.
    18. Bladeriker

      Working on Hull Detail

      S.C.R.A.M. "Manticore" (Missile Frigate) MK1A So took me a bit after finishing up class and Graduation, but I finished up the first version of the Missile Frigate.
    19. Bladeriker

      S.C.R.A.M. Shipworks and Armory

      Just added the New Missile Frigate.
    20. Bladeriker

      S.C.R.A.M. "Manticore" (Missile Frigate) MK1A 2016-12-23

      The SCRAM Missile Frigate "Manticore" Class The Manticore class frigate was designed to place reliable fire on target while maintaining maximum distance from its target. Primarily used to take out space stations, planetary defense, or as needed soften up larger capital ships from range...