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    1. Bladeriker

      Universe Patch Brainstorming: Incentives Against Turtling?

      Here is an argument for removing home base immunity. Completely do away with Home Base Immunity, not a toggle, not an option that is set in the config, remove it completely. Once removed it will force the server community to deal with those factions or players who are causing issues for other...
    2. Bladeriker

      WIP (REF Ikazuchi) Cruiser/Carrier

      So in addition I added in the power chambers. As this is modeled after a Shadow (SDF) Carrier, It has perma-stealth and anti missile lock on. Also a jump Chamber, A def chamber, a Mobility chamber (Turning) I still have 5% power use I can assign as needed.
    3. Bladeriker

      Universe Patch Brainstorming: Incentives Against Turtling?

      So this thread is a how to balance mechanics around PvP. That is all nice and good, but for a universe update I was thinking about NPC factions, new and better planets, reasons to explore and trade, not about HB immunity or how to not be camped, that seems a moot point to those players that...
    4. Bladeriker

      WIP (REF Ikazuchi) Cruiser/Carrier

      Finally the Weapon release got here. With that said I started adding the Turrets and the Main Cannon. First set of Turrets only 10 more for full complement of Anti-Cap-Ship Turrets. Entry impact Damage from only one barrel during testing at one of my target dummies (IE, I loaded a wrong...
    5. Bladeriker

      Other things I have noticed since Power 2.0

      I mean it is a work in progress after all, and so there are going to be many things that even the testers did not see. Just having fun with what we got at the moment. On a high note I need to start posting to my WoP page for the ship I was working on before the power update,
    6. Bladeriker

      You Have Failed Us

      Well RedAlert_007, that is your opinion, and you are entitled to it. Your prospective regarding Power 2.0 is clearly from a PvP-Meta, which at best only represents 33% of the total player base of SM. From a ship designer prospective (PvE/RP), Power 2.0 allows for new and interesting designs of...
    7. Bladeriker

      You Have Failed Us

      It seems this argument boils down to; What the PvP-Meta wanted to see happen, and what the average player wanted to see. As it stands now 100% of all past ships have to undergo complete overhauls of everything. With the upcoming weapons changes, even those refits are on hold. So what happens...
    8. Bladeriker

      Other things I have noticed since Power 2.0

      I was retrofitting one of my corvettes, and I was able to get the reactor I wanted into it with 100% Stabilization. I then noticed that my old shield setup and thruster setup were draining tons of energy. So I altered those systems to accommodate the new reactor, then I could move shoot and not...
    9. Bladeriker

      My Thoughts on the New SM

      Don't get me wrong, I am not saying I am upset for having to adjust to the changes. Overall I like them, and feel they add a new dimension to SM. With the latest update we have even more freedom to move and build as needed. Now I am waiting for the weapons update, so for now I am adjusting my...
    10. Bladeriker

      My Thoughts on the New SM

      I have been waiting for this update for some time to begin work on one of my current projects. For the most part I have found it to my liking. There are some things I have had to get use to, Chambers, Stabilizers are the big things. I found the new Shield set up interesting, it is different but...
    11. Bladeriker

      Devblog 11th July 2017 - End Goal Document Part 1

      No plan survives contact with the enemy, on in this case the forums. If they had said nothing. People would complain. They said something, and people did complain. What we as the players have been shown, is only the tiniest tip of the iceberg of what the developers are doing. They have a...
    12. Bladeriker

      WIP (REF Ikazuchi) Cruiser/Carrier

      It has been a while, but I have finished the internal decks (11 total) from Stem to Stern. Currently working on the Reactor Room/Section, but kind of waiting on the new reactors to be released. I also added a Fighter maintenance bay between the left and right forward hangers, and half on...
    13. Bladeriker

      Damage Pulse, the forgotten weapon

      There is one use for it that I have found. That is internal ship defense. using it in hallways on area triggers, or on logic activation and no more ship boarding parties. Other than that, it is almost never used, as there are better combinations that do much more for less.
    14. Bladeriker

      What hull to use for capitalships?

      Some other things you should consider is, how is this ship being used? Is it for Single player?, PvP?, RP?, Replica?. Do you plan on fighting Pirates? or players. If Pirates, are you allowing them to use your Blueprints? What is the role of the ship? is it an armor tank? or a shield tank...
    15. Bladeriker

      Crew as a way to limit turret/drone spam, encourage warfare, and induce maintenance costs

      Fun idea, but it does not remove drone warfare at all, if the consensus is to allow one NPC to "Control" several turrets, then it stands by logic that the same NPC could control a flight of drones. Thus not every ship would need a physical pilot in it, just someone (NPC) controlling it near...
    16. Bladeriker

      WIP (REF Ikazuchi) Cruiser/Carrier

      Added both the hanger doors, and for and aft air locks. The hanger doors split the hanger and swing open, much like every pic/video I have seen of their depiction. Doors closed, and the airlocks can be seen midway up the ship both for and aft, and on both sides. Bays 1, 3, 5, are...
    17. Bladeriker

      WIP (REF Ikazuchi) Cruiser/Carrier

      Added some more Hull detail, as well as the extra bay. Still needs more hull detail, though I have added forward and aft airlock locations, as well as markers for where the main turrets are going to be.
    18. Bladeriker

      WIP (REF Ikazuchi) Cruiser/Carrier

      Working on some hull detail, internal decks, elevators, docking, and hanger doors. all while leaving room for systems, the new rector setup, and other things. Already added some planetary launch thursters to the bottom hull. Will be adding the Turret housings soon. I was going through some...
    19. Bladeriker

      Systems 2.0

      Given the current nature of Power systems in SM, with lines going every where and having to min/max dimensions up to soft cap, I see this purposed change as a breath of fresh air. It will require many builders to complete gut and refit many of their classic and note worthy ships, but this can be...
    20. Bladeriker

      WIP (REF Ikazuchi) Cruiser/Carrier

      Finally got the File uploaded; REF Izarchi (Shell)