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    1. Matt_Bradock

      Brainstorm This Missile ammo brainstorming

      IRL machine guns on planes are already situational only. Most of the time, missiles are used first and cannons only get utilised in close-range maneuvering air combat, when a missile lock is hard to get and/or the target is so close you'd risk getting caught in the shrapnel cloud the missile...
    2. Matt_Bradock

      Brainstorm This Missile ammo brainstorming

      Weapon system slaves would effect them the same way they do right now. Cannon slave would count as an advanced fast reloading mechanism since it doesn't need the time to connect and arm the guidance system - but it doesn't charge the warhead and propulsion capacitor too long either, resulting...
    3. Matt_Bradock

      Brainstorm This Missile ammo brainstorming

      Missiles are, in most space games, considered a strong but costly weapon, and they are usually not costly by power consumption, but by being an exhaustible resource, just like grenades in FPS games. Sure they hit hard, and can sometimes destroy their target in a single hit, but in games like...
    4. Matt_Bradock

      Vanguard-class Destroyer (formerly known as Warpath-class) - Straight to Mk3 - power management

      Changelog: - Changed punch-through effect to Explosive on main autocannon (better resource efficiency: punch-through requires the valuable rammet and sertise you need for shield capacitators too) - Changed cannon to beam on stopper array (to beam/cannon/stop from cannon/cannon/stop) - Main...
    5. Matt_Bradock

      Archer-class missile frigate - Alternative weapon setup, more point defense

      - Changed cannon/cannon/stop to beam/cannon/stop - Changed cannon/cannon/punch to cannon/cannon/explosive - Added 2 rear point defense turrets to better protect against missiles coming from the back of the ship.
    6. Matt_Bradock

      Bug Community content that has been updated still offers first uploaded file

      DukeofRealms I cannot edit the string on a resource update, only by editing the main content. Edit: nevermind, I'm an idiot.
    7. Matt_Bradock

      Bug Community content that has been updated still offers first uploaded file

      The version string can only be edited if I edit the main content page and it has been changed with every update so far, yet the download is still at the original file - for a while it has been the updated, until I received a message from a downloader that it reverted to the old one.
    8. Matt_Bradock

      Bug Community content that has been updated still offers first uploaded file

      I have encountered this bug on my most popular uploaded content, the Archer-class missile frigate. Despite having posted more than 7 updates since its first release, at some point the site reverted the uploaded file to the original release, and offers only that old file for download, despite my...
    9. Matt_Bradock

      What's with the insane lag during autosaves?

      Isn't the main thing with SSDs that they can be read lightning-fast but writing data onto them is actually slower than a conventional SATA2 hard drive? That'd mean it would not help a bit to save onto an SSD.
    10. Matt_Bradock

      What's with the insane lag during autosaves?

      As a legacy player who started the game when the basic Isanth-VI was considered a threat, I can only agree with AndyP that sector sizes and average ship size (not to mention station size!) have only increased with time. Add the new planets to that, the rails with new collision detection, the...
    11. Matt_Bradock

      The Khanid Domain

      Just some friendly advice: Peasant mght not be the best idea to name the recruit rank. No one likes to be called one.
    12. Matt_Bradock

      Archer-class missile frigate - BP fix: external download

      Since CC blueprint uploads are broken, I'm posting the Dropbox link to the .sment
    13. Matt_Bradock

      Archer-class missile frigate - Blueprint fix

      Blueprint reverted to pre-rail version, re-uploading
    14. Matt_Bradock

      Bradock's Brigade shipyards

      Because red is overrated? (and light blue and purple have a higher color temperature suggesting a higher energy output?)
    15. Matt_Bradock

      Vanguard-class Destroyer (formerly known as Warpath-class) Mk1

      WEAPON UPGRADE REFIT The Vanguard-class destroyer was designed to be the workhorse of any fleet. Jack of all trades, but master of none, the Vanguard can provide assistance in many roles but excels at none, focusing on versatility rather than sheer combat efficiency. Being the middle ground...
    16. Matt_Bradock

      Bradock's Brigade shipyards

      Unfortunately, no. You can't interact with storages on different entities. Here's the newest addition to my fleet, the Warpath Light Assault Destroyer: For detailed info, check out the link below: http://starmadedock.net/content/warpath-missile-destroyer.3088/
    17. Matt_Bradock

      Archer-class missile frigate - Mk14 - missile and HP update

      -Reworked missiles and power storage to accomodate changes. Switched Ion to Explosive on second missile battery. - Switched interior to basic hull to reduce mass. - Added some more thrust - Fine tuned main jump drive to compensate the increased mass from advanced armor. - Installed all 6 point...
    18. Matt_Bradock

      StarMade v0.19318 New Explosions, Tools, and Bug Fixes

      Yea, missiles were reworked because now part of their damage bleeds away to space since it's equally divided in the blast radius instead of only being applied to the blocks hit, so a missile won't be able to deal its full damage unless you ram it down a small thermal exhaust port ;)
    19. Matt_Bradock

      Bradock's Brigade shipyards

      Engine pods? If you find any actual use for them, fine. As of now, docked entities cannot move the host entity, so neither thrusters nor a push effect would work with those.
    20. Matt_Bradock

      StarMade v0.19318 New Explosions, Tools, and Bug Fixes

      Hopefully, soon. Beams are screwed - and I already had to redo all missiles due to new damage and power consumption calculation.