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    1. Matt_Bradock

      ZimmTech Pirate Fleet Contest - upload fix

      Forgot to edit version string, correcting now so the file updates
    2. Matt_Bradock

      Has single player been fixed yet?

      The crafting system has been completely revamped. Everything has a fixed recipe accessible in the basic, standard and advanced factories. Claim a system for your faction through a faction block placed on a planet or station, and you can mine crystal shards and ores, with a 12x bonus from...
    3. Matt_Bradock

      ZimmTech: Pirate Fleet Competition [Awards Announced]

      Alright, I updated the pack. Pillager was replaced by the Cutthroat heavy fighter, still a little bit over 10K blocks, couldn't help it without breaking the whole ship. It lost the plasma bomb launcher and got its missile launchers reworked into a much more streamlined version with 50% Beam...
    4. Matt_Bradock

      ZimmTech Pirate Fleet Contest - Adding and replacing

      1.Cutthroat Mk1 replacing the Pillager to better suit the contest criteria (although still slightly above mass) - Removed fast-firing missile launcher a.k.a plasma bomb launcher - Reworked lock-on missile launcher (lot smaller) - Added second anti-missile turret - Added storage rooms for...
    5. Matt_Bradock

      Dev Blog : September 9th 2015

      I absolutely love the dev blog, so keep it coming, Bench and schema ! Also, we came here for the details. Although I understand a lot less about actual algorhytms and code (only 2 semesters in software engineering) than most people posting here, I'm still intrigued, so don't hold back!
    6. Matt_Bradock

      A discussion on balance between alpha and DPS weapons

      Explosive on cannons and beams greatly decreases penetration by splitting the damage between the neighboring blocks - advanced armor absolutely nullifies explosive weapons, even if yout weaponsmenu tells you deal 2K HP damage (and you do that much to shields) with explosive, due to split splash...
    7. Matt_Bradock

      A discussion on balance between alpha and DPS weapons

      Hell you can overload PD even with just a few small turrets spamming 1 block missile-1 block cannon setups by the dozen. No need for sophisticated rapid pulsers.
    8. Matt_Bradock

      A discussion on balance between alpha and DPS weapons

      With these sector sizes, even hitting with hitscan weapons can prove to be really troublesome. Like, REALLY. Ever tried to even FIND a ship that's 5 kilometers from you? You don't see it, maybe a few pixels if it's a 10K+ mass frigate, and maybe even something vaguely resembling different than a...
    9. Matt_Bradock

      Read by Schine Mobile Shipyards (shipyards on ships)

      The main problem with that is, as you know, that it's human nature to exploit everything we invent in order to kill people. In sandbox games, it's still in effect. So, I'M pretty damn sure if it can be abused, it will be abused, despite the potential it has to help people as well. if you want...
    10. Matt_Bradock

      Read by Schine Mobile Shipyards (shipyards on ships)

      The only possible use I see for mobile shipyards is a carrier that could keep manufacturing and repairing its drones and fighters (much like a Homeworld carrier could). Otherwise, I'm very much against the idea of getting shipyards any mobility, and for that reason, even if this ever gets...
    11. Matt_Bradock

      Planned Various ai factions that actually do stuff

      if planet core mining was implemented we wouldn't need to scoop up entire planets for resources, but that's none of my business. Besides, modern man has been doing this whole "let's take what's theirs because we want it" thing for ages. More wars have been fought over resources than over any...
    12. Matt_Bradock

      Read by Council Unconstrained Steering

      I can't even find the words for how much this is needed. I still don't even know why didn't we have this from the very start instead of the current restricted control where I have to ruin both my mouse and my arm by the time I turn even a 20-something-thousand mass ship around.
    13. Matt_Bradock

      ZimmTech: Pirate Fleet Competition [Awards Announced]

      I'm up next! The following 4 ships cover a mass range of 180 to 1600. From smallest to largest: - Shrike starfighter (bottom left) Despite its 1005 blocks, this little fighter is not to be underestimated. Covered in advanced armor and equipped with a pretty strong shield (5096) for its...
    14. Matt_Bradock

      ZimmTech Pirate Fleet Contest 2015-09-18

      This is my entry fleet to the ZimmTech Pirate Fleet contest. The 4 ships included in this pack range from 180 to 1600 mass. The ships: 1. Shrike starfighter(bottom left) Weapons: - Beam/cannon/overdrive: 580 DPS (single output) - Missile/beam/explosive: 4x2100 damage, 17.5 second reload...
    15. Matt_Bradock

      Basic factory can use crystal and metal if no power is available

      This is not Minecraft where you can get away with having an empty inventory because you can fell a tree, split it into logs and saw them into planks by your bare hands. Unless you're this guy: You're never supposed to spawn without nothing in Starmade. The most "hardcore" situation I can...
    16. Matt_Bradock

      Starmade v0.19431 - No More Turret Lag, Jump Inhibitors & Admin Tools

      Well this won't help griefers much until they go out of their way to camp a site you might have a chance of appearing at, or scan your whole system trying to find your ship in it and even if they do find you, well, you can still have a ship that has a powerstable jammer and 100% overdrive to get...
    17. Matt_Bradock

      Basic factory can use crystal and metal if no power is available

      OK, so. - You spawn with a couple power reactor modules - You spawn with a handheld power supply beam - You spawn with 25K credits, right next to a shop. The only scenario I can EVER imagine you would need this feature in, is in the case you - play on a hardcore server that makes you lose your...
    18. Matt_Bradock

      Whats the deal with asteroids not respawning?

      When faction points were introduced, schema and Calbiri hinted that a possible use for them was to respawn asteroids in your claimed system. Currently, the FP system seems completely neglected - just as NPCs and other "minor" things like putting shield rechargers on the Isanth Zero or upgrading...
    19. Matt_Bradock

      Brainstorm This Crew: Stations, bonuses, specialties, experience & expense.

      Exactly. In every concept with crew experience so far, ship without crew < crewed ship, and ship with rookie crew < ship with experienced crew. And combat time really counts when getting those bonuses. My concept was about getting considerable utility and bonuses from (especially experienced)...
    20. Matt_Bradock

      Brainstorm This Crew: Stations, bonuses, specialties, experience & expense.

      I just don't want my chief gunner desert ship or mutiny in the middle of a large PvP fleet battle because I forgot to feed him.