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    1. Lone_Puppy

      StarMade v0.199.152 Optimizations, Memory optimizations, and fixes

      I think that's an exploit that was fixed. Today I noticed in single player mode, creative mode is not on by default any more.
    2. Lone_Puppy

      StarMade v0.199.152 Optimizations, Memory optimizations, and fixes

      I think you may have forgotten the "export as 3D model button"
    3. Lone_Puppy

      StarMade Ship Size Comparison Chart

      Awesome! :)
    4. Lone_Puppy

      StarMade v0.199.152 Optimizations, Memory optimizations, and fixes

      Sweet update! :-) Love the 3D export.
    5. Lone_Puppy

      Drone Wars Competition , Season 2

      Wow, a 5. Coolies! :-) Man I set my alarm but slept right through it. :-(
    6. Lone_Puppy

      Ship Size Comparison Chart

      Or the Tardis as one person pointed out it's the most important ship missing. Lol. By the way, the Defiant is in there. :-)
    7. Lone_Puppy

      Ship Size Comparison Chart

      I'm not sure if anybody else has seen this, but thought I'd post it for those of the community who like to build to scale or who just want to know. I often use it to check out the comparison to my other fav Sci-Fi ships. I only know the auther is DirkLoechel and they make regular updates. Size...
    8. Lone_Puppy

      Something that rhymes with "Harris Class Frigate"

      Agreed. Looks like 2 hinges per hatch for the dual door effect. Then all you need is to connect an entity to each row of hinges that are aligned to make it work. As Madman says, it would be 4 entities for the above pic example. I went to check out the comparison to my other fav Sci-Fi ships and...
    9. Lone_Puppy

      Something that rhymes with "Harris Class Frigate"

      One entity for a row of doors was what I was thinking, but I would need to see close up what needs to happen. I can see in this pic there is a visible hinge, but I'm guessing it may be too small for this to work with a hidden dock/rotator config. However, you could fake with a hidden single...
    10. Lone_Puppy

      Something that rhymes with "Harris Class Frigate"

      I think you could probably create some sort of illusion with the archer doors. Can you post a pic of the doors. I think I have an idea you could use to simplify things for yourself. A close up pic.
    11. Lone_Puppy

      Something that rhymes with "Harris Class Frigate"

      Oh oh... rebuild from scratch. ;) Logic doors are a pain. I wanted swing doors on my Carrier that ended up me having to live with visible hinges.
    12. Lone_Puppy

      Drone Wars Competition , Season 2

      I think that's 5:00am New Zealand time. That works for me. :-)
    13. Lone_Puppy

      Something that rhymes with "Harris Class Frigate"

      I remember a while ago Saber hinting in one of his videos of the AI rebuild. So, we might be seeing some nifty changes to the AI now the NPC fleets are chosen.
    14. Lone_Puppy

      Something that rhymes with "Harris Class Frigate"

      Lol, you're awesome Lord_Greyscale! Man, have you sent that to Schine? :) So, that's what's going on. Thanks for letting us know. I was wondering what the hell was going one when my cloaked ship was as you say "raped", when I should be nowhere to be seen. Damn, AI cheating b*stards! :eek: Rest...
    15. Lone_Puppy

      Something that rhymes with "Harris Class Frigate"

      I'm not using anything but lock-on missiles. I thought required facing in the general direction before anything can fire, including AI. Just something I've observed, so I could be wrong. My forward facing lock-on missile turret doesn't fire until it is pointing in the general direction. Where...
    16. Lone_Puppy

      Something that rhymes with "Harris Class Frigate"

      All they require is for you to target, which applies to the AI also. Something interesting I noticed though, is the AI targets faster with my multi-directional missiles than my forward facing missiles.
    17. Lone_Puppy

      Something that rhymes with "Harris Class Frigate"

      I tested one of my turrets with missile tubes firing in every direction except forward/reverse and they lock and fire no problem. Manual firing only requires a target lock from one array, but the AI does simultaneous launch with no issue.
    18. Lone_Puppy

      Something that rhymes with "Harris Class Frigate"

      I have a Heavy Fighter in development that has forward and downward missile tubes that fire together when the ship is AI controlled. I designed them to be fleet based to have the AI fire both sets. Works really well. The downward missiles launch together with the forward. I have another design...
    19. Lone_Puppy

      Something that rhymes with "Harris Class Frigate"

      Yes and no. I'm pretty sure there's an option to shoot what you're targeting.
    20. Lone_Puppy

      Something that rhymes with "Harris Class Frigate"

      Are you using red or orange? Red might work for the missile tubes. Either way, it creates a good contrast to let you know it's something boom boom lurks beneath.