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    1. Lone_Puppy

      Read by Council SHOP_RAILS_ON_NORMAL = true

      I'm more interested in parking than fleeing. Which is where a lot of people would use this. Personally, for exploring I build small, cheap, light, quick craft that can out run most things when I'm in a bind. So I don't need to run to a shop. And if it gets blown up, oh well I just build another...
    2. Lone_Puppy

      Read by Council SHOP_RAILS_ON_NORMAL = true

      I like that! How about the Trading Guild supporting the enemies of their enemy. If you're a friend/ally, you get assistance with allowed docking, if you not you get no docking but cannons appear to ward off any enemy. It's actually going to go away, so it's probably not worth spending time...
    3. Lone_Puppy

      Bug Fleet Mining not working with Large Harvester

      Well, I tried changing the centre of mass so it was right on the core and it did make the ship fly and position itself better, but once in position it began twitching. I suspect it's the targeting that's causing that. :( Well, Using SkaireKrough's storage/logic method I'm going to try...
    4. Lone_Puppy

      Read by Council SHOP_RAILS_ON_NORMAL = true

      Is this to avoid a battle or in the heat of battle. If it's to avoid a battle then I don't see the issue. Again, it's common sense. If it's in the heat of battle, good luck with that maneuver. Especially if you're flying a heavy ship. If you're close to the shop, then it could be possible to...
    5. Lone_Puppy

      Read by Council SHOP_RAILS_ON_NORMAL = true

      Are you sure? Perhaps I am wrong. I often get warning messages when I dock something with a lot of mass. When I come back to these entities at a later date or sometimes during the same session online or standalone, I find them detached. Most of the time it's when I have multiple entities docked...
    6. Lone_Puppy

      Read by Council SHOP_RAILS_ON_NORMAL = true

      I often explore if I'm bored with building or harvesting. Being a father of a now 4 year old and having regular household stuff to do, I don't get a lot of time to explore and then try to find somewhere to park my ship safely to go do other stuff around the house. So, having docking on the...
    7. Lone_Puppy

      Bug Fleet Mining not working with Large Harvester

      I might try rebuilding my Monsters with the core closer to the centre of mass and see if that makes a difference. RE: using storage block to trigger logic driven harvesting is genius! Nice one! :-)
    8. Lone_Puppy

      Read by Council SHOP_RAILS_ON_NORMAL = true

      Hi, I was thinking, wouldn't it make sense to make these both true by default so explorers can dock their ships somewhere safe. SHOP_RAILS_ON_ADV = true //Advanced shops will have 4 rails dockers that can be used like a neutral homebase (anything docked is safe) SHOP_RAILS_ON_NORMAL = false...
    9. Lone_Puppy

      Bug Fleet Mining not working with Large Harvester

      I wondered about this myself. My smaller ships only have 6 separate beams and they work sweet. It does indeed! I only use one salvager computer on these ships and have more than enough cargo space connected. Enough to eat 1-2 planets.
    10. Lone_Puppy

      Bug Fleet Mining not working with Large Harvester

      Anybody had issues with large harvesters in a fleet? I have a planet eater harvester for stripping the surface of a planet and wondered how it would go as a harvester on a fleet. Was the only one, as I was curious to see how quickly it would eat up an asteroid cluster. I created a simple ship...
    11. Lone_Puppy

      Recognized by Council Schine/Council-run Server

      Nope. Nope. The base was invulnerable before this, and I had not made any changes to faction control. I also checked whether I had lost my system due to faction point loss and nope. I have loads of faction points. I guess it will remain a mystery.
    12. Lone_Puppy

      Recognized by Council Schine/Council-run Server

      I'm not sure if this is what happened to me yesterday, but pirates were able to completely obliterate my home base, which is a planet on a PVP server I have enjoyed playing on until now. I was busy clearing a plate for construction and noticed I was being attacked, but ignored it thinking my...
    13. Lone_Puppy

      Kupu's thread

      I was thinking this same thing when Kupu mentioned decals. Something else I would like is orientation to match any side our blocks have, including wedge, corner, hepta and tetra. This would save loads on time and block variations required to build the desired words. Plus, with the size...
    14. Lone_Puppy

      I like your ship classifications that you posted in...

      I like your ship classifications that you posted in https://starmadedock.net/threads/classing-ships-for-fleets.23706/page-2#post-276710. For a while, I've been wondering how to classify my own ships and this is a great list and explanation you have put together. I'm sure other players would find...
    15. Lone_Puppy

      Kupu's thread

      Sweet! :-)
    16. Lone_Puppy

      Kupu's thread

      I would love to see the existing computer decorations animated like the one with the graphs. This would bring to life static looking computer stations and anywhere else these blocks are place.
    17. Lone_Puppy

      Kupu's thread

      Makes the surface of a structure incorporating the back of hepta look messy though.
    18. Lone_Puppy

      Kupu's thread

      Here's a hepta. On two of the back sides
    19. Lone_Puppy

      Kupu's thread

      I don't know if this is seen by others, but I have a few textures that seem diagonally twisted. I've tried fresh installs and still see it. Usually evident with a diagonal line across one side of the block.
    20. Lone_Puppy

      Planned Fleet Control with Command Line

      Oh yeah! So many other instances where this would be useful. Patrol Routes Plotting courses to far away places to avoid crashing into suns, entering pirate station sectors, etc Taxi services :-) Trading Routes Cargo Routes