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    1. Lone_Puppy

      StarMade Hotfix v0.199.172 - Ship Core Destruction & Server Fixes

      A server admin from another server told me it's always been there, but wasn't working until now. This admin also had some kind of platform of their own that disappeared. It's not noticeable while you're session is life. It's gone when you logon again. I experimented by building a simple single...
    2. Lone_Puppy

      StarMade v0.199.214 Auxiliary Power, Better Graphics, Better Textures, and Bugfixes

      Yeah, I guess I wasn't too clear with the lock mechanic. How I was invisioning it, was to have a locking mechanism that prevents it undocking even if the docker is destroyed. Naturally, this is not a logical behaviour, but it would prevent the enitity collisions. My preferred method would be to...
    3. Lone_Puppy

      Planned Sector Boundary Spawn Protection

      Perhaps the game itself could just check the blueprint dimensions and insures that if the object is overlapping a sector border, to then automatically realign the edge of the spawned structure say 50-100 metres back from the border. Naturally this would not stop the player building out across...
    4. Lone_Puppy

      StarMade v0.199.214 Auxiliary Power, Better Graphics, Better Textures, and Bugfixes

      Perhaps a docking mechanic that allows you to secure or lock the dock, effectively making the docked entity a part of the primary entity whether the dock is destroyed or not. Or perhaps a cascade effect where, if the dock goes so does the docked entity. This could be related to the energy...
    5. Lone_Puppy

      Linking cargo to transporters

      A balance mechanism could be to have the number of transport pads change the speed of transport, the same way factory enhancers speed up factories.
    6. Lone_Puppy

      Scanner changes/additions

      Oh yes, onboard logging within the ship would be awesome! I wonder if it would be worth expanding on the whole logbook side of things, but have different logbooks for different functions?
    7. Lone_Puppy

      Read by Council Starship level-up system?

      We need a ship diagnostic mechanic for retaining and repairing to work efficiently. This would allow you to ID all the damaged components, where they are and repair them effectively. Otherwise, it's simply to deconstruct and rebuild, whether in a shipyard or by blueprint.
    8. Lone_Puppy

      Jump Drive Ideas

      Perhaps a switch in server config for these things. That way for learner or beginner servers it could be available, but series PVP battle servers it could be turned off.
    9. Lone_Puppy

      Q&S: Long time supporter first time poster

      Great questions! I curious about answers to your planet, moon and asteroid belt questions to.
    10. Lone_Puppy

      StarMade v0.199.214 Auxiliary Power, Better Graphics, Better Textures, and Bugfixes

      Nice slice of cheese you got there. :)
    11. Lone_Puppy

      Jump Drive Ideas

      lol, that would be a risky venture! :) Perhaps Punch-Through could be some kind of wildcard chaos drive, that does all you mentioned. Where you are jumped to a random location in any direction either at the standard jump distance or some random distance lesser or greater than standard. I like...
    12. Lone_Puppy

      StarMade v0.199.214 Auxiliary Power, Better Graphics, Better Textures, and Bugfixes

      Hey Zackey_TNT, perhaps you guys could work with Lancake to work out something to make the game play interesting for you guys. I can see the potential for smoke and mirror tactics with whatever algorithm they intend to create for the unloaded combat. This would reach across ships big/small...
    13. Lone_Puppy

      Jump Drive Ideas

      I like these a lot! :) Pull effect could be usefull for putting you in reverse if you are pursued to your destination. Kind of like the Vipers do when tailed by Cylons in Battlestar Galactica. Piercing effect could drop the jump a sector short as a safety, leaving you with a small residual...
    14. Lone_Puppy

      StarMade v0.199.214 Auxiliary Power, Better Graphics, Better Textures, and Bugfixes

      Ah that's the nugget I've been looking for. It's related to unloaded combat! This now makes a whole lot of sense to me and I agree.
    15. Lone_Puppy

      StarMade v0.199.214 Auxiliary Power, Better Graphics, Better Textures, and Bugfixes

      Wow, there is so much passion in this area. I can understand losing a ton of work with the docked reactor builds would frustrate those builders. I'm kinda torn between the two. I like the whole component side of using docked anything. However, I do like the simplicity of the new AUX. I...
    16. Lone_Puppy

      Read by Council Pirates Don't Fire On Escape Pods

      OMG, computer games can create a bad influence on your mind. I'm actually laughing at the misfortune of an innocent escape pod occupant. Oh wait, they were just shooting at me, so that justifies me selling them as slaves. ;) Sure I shot first, but that's just semantics.
    17. Lone_Puppy

      StarMade v0.199.214 Auxiliary Power, Better Graphics, Better Textures, and Bugfixes

      Oh, I like that you Madman! Sneaky! :)
    18. Lone_Puppy

      StarMade v0.199.214 Auxiliary Power, Better Graphics, Better Textures, and Bugfixes

      lol I agree with you that human ingenuity will find a way! :) As with docked reactors, it was an ingenious idea. Sadly, one that came with a heavy cost it seems. I'm sure I'm not the only one to think of how easily weaponising the new auxiliary power is. ;)
    19. Lone_Puppy

      StarMade v0.199.214 Auxiliary Power, Better Graphics, Better Textures, and Bugfixes

      This is true! But if it's inside their ship and the rest of the undocked entity ghosts and the warheads don't, boom! Hello belly ache. :)
    20. Lone_Puppy

      StarMade v0.199.214 Auxiliary Power, Better Graphics, Better Textures, and Bugfixes

      I think for such exploits you could make it so warheads do not ghost.