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    1. Lone_Puppy

      StarMade v0.199.214 Auxiliary Power, Better Graphics, Better Textures, and Bugfixes

      I think Criss pretty much had the answer in his explanation for me. And that was to separate the undocked entity from the main entity outside the main entity, so there are no collisions. The undocked entity can then float/fly/spin off into space to die a quiet lonely, but honorable death. This...
    2. Lone_Puppy

      StarMade v0.199.214 Auxiliary Power, Better Graphics, Better Textures, and Bugfixes

      It sounds plausible. Perhaps the Schine guys could elaborate, but I believe this makes sense. This would include activity not only from the collision algorithm checking collisions, but the beam also and any weapons impact. Altogether a soup of processing chaos that could be dealt with easily by...
    3. Lone_Puppy

      StarMade v0.199.214 Auxiliary Power, Better Graphics, Better Textures, and Bugfixes

      Wow, that is a lot of processing. Criss did mention this earlier, but if it's like you say I can understand the amount of clock cycles that would be lost running through every block. I can now see why they opted for the chunk increase. It's almost worth doing what somebody mentioned about...
    4. Lone_Puppy

      StarMade v0.199.214 Auxiliary Power, Better Graphics, Better Textures, and Bugfixes

      Awesome! Thanks keptick. So, would you suggest the collision mechanic is the root cause or could it be deeper than that? Maybe a combination of the collision and processing of multiple entities or just the collisions?
    5. Lone_Puppy

      Jump Drive Ideas

      Slave Effect Computers Looking at this idea Jump Drive Overcharge, it inspired me to think "how cool would it be to patch in another computer to the jump drive to create some crazy effect the same way we slave weapons with each other and also effect computers. Slave effect computers to the Jump...
    6. Lone_Puppy

      StarMade v0.199.214 Auxiliary Power, Better Graphics, Better Textures, and Bugfixes

      To find a solution to a problem, you must first ask questions. Then, using what information you have gathered you can make a suggestion or provide an opinion. Naturally the suggestion and opinion can be only as good as the information provided. I have seen very few suggestions and many...
    7. Lone_Puppy

      StarMade v0.199.214 Auxiliary Power, Better Graphics, Better Textures, and Bugfixes

      And where was I exaggerating exactly?
    8. Lone_Puppy

      StarMade v0.199.214 Auxiliary Power, Better Graphics, Better Textures, and Bugfixes

      When you order someone to do something, is not an opinion.
    9. Lone_Puppy

      StarMade v0.199.214 Auxiliary Power, Better Graphics, Better Textures, and Bugfixes

      Nobody wants lag no matter what the cause. And voiding the causes is a great way to avoid the lag.
    10. Lone_Puppy

      StarMade v0.199.214 Auxiliary Power, Better Graphics, Better Textures, and Bugfixes

      I absolutely love the rail system! Primarily for the mechanical properties. I'm not wanting it to go away, merely pointing out that if it wasn't there, would the problem be? So am I not allowed an opinion in your universe? Ah, that would be the collisions between the two entities causing the...
    11. Lone_Puppy

      StarMade v0.199.214 Auxiliary Power, Better Graphics, Better Textures, and Bugfixes

      And how do you get to be able to undock? Please explain how the undocking causes the problem. From what I can see, it's the docking/rail system that is at the root of everything lag related here. If you didn't have the ability to dock anything, would you have the issues people refer to?
    12. Lone_Puppy

      StarMade v0.199.214 Auxiliary Power, Better Graphics, Better Textures, and Bugfixes

      From what I've read above, the overall problem is with the docking and not the reactors. Perhaps if more time and energy was put into solving the docking issue, this whole argument around docked reactors versus auxiliary power would be mute and they would actually be a great compliment to each...
    13. Lone_Puppy

      Planned Sector Boundary Spawn Protection

      I would like this also! I also want the ability to see the coordinates inside a sector the same way we can see sector coords inside systems.
    14. Lone_Puppy

      Jump Drive Overcharge

      You can build really fast charging drives with loads of jump modules and power, but the sun always wins I find, because the modules implode preventing you from charging at all. I know, because I accidently jumped right into a sun with my lovely harvester only to watch it rapidly get eaten and I...
    15. Lone_Puppy

      Producing ship "components" in factories (anti-modular idea)

      Templates are handy for pasting into your structures. I use them a lot. You can copy anything to template, and if you have enough RAM and processor you can copy/paste large structures. I to like the idea of modular building and hoped the rail system would provide this. Sadly it has introduced...
    16. Lone_Puppy

      StarMade v0.199.214 Auxiliary Power, Better Graphics, Better Textures, and Bugfixes

      Hmm. Additional entity checks issue is not likely to go away with the introduction of this docked reactor replacement. There are far more turrets, rail doors, mechanical moving parts for deployment of fighters, drones and fancy tucked away turrets would logically cause a greater concern than a...
    17. Lone_Puppy

      StarMade v0.199.214 Auxiliary Power, Better Graphics, Better Textures, and Bugfixes

      I'm curious, what was the root cause of the lag with regards to docked reactors? Was it the docked entity, ultimately the docking mechanic? Was it to do with increased entity count? Was it collisions? Was it all of the above? Is there anything else?
    18. Lone_Puppy

      Read by Council Pirates Don't Fire On Escape Pods

      I use to capture escape pods in Elite and sell them as slaves at the next station. Was quite profitable. ;)
    19. Lone_Puppy

      Read by Council Pirates Don't Fire On Escape Pods

      Ooh, organ hunters would be an interesting twist to the game. :)