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    1. Lone_Puppy

      Logic transmission of light colors to light blocks

      I can see this could make giant colour screens possible.
    2. Lone_Puppy

      Blueprint Remove Option

      Hi @Schine, Can we please get Remove & Remove All buttons for the blueprints? I've occasionally had an instance where I would like to use resources in a blueprint I'm filling and wish I could remove the resource I need. Or sometimes, I have added resources mistakenly or just don't want to fill...
    3. Lone_Puppy

      AI Module and Faction Module needed for AI and faction on spawn

      Yeah, I find this annoying for cargo pods and other modules.
    4. Lone_Puppy

      What do we want? FILLED BLUEPRINTS! When do we want them? QUICKER!

      I use the cargo method, by placing the blueprint in there. It would be nice to not have to juggle things around.
    5. Lone_Puppy

      Kupu's thread

      Very awesome! :)
    6. Lone_Puppy

      StarMade v0.199.234 - More Logic, New Effects, and Radial Menu

      Sweet! Loving these updates. Nice work! :)
    7. Lone_Puppy

      Muzzle Block (bigger beam/blade/logic output)

      I like this. I often wish the thruster plume was treated the same way. To make that work, you would need some kind of logic built into the way the game handles the orientation and connectivity of the block itself, so it knows to change the shape of the aperture. Unless you use some other kind...
    8. Lone_Puppy

      Forge Welding

      I would still like this available in shipyards. I think this would certainly be valuable in PVP. Oooh... I like that idea! :)
    9. Lone_Puppy

      Integrate Docked Entity Advanced Build Option

      I was reading through this idea... Forge Welding ...and thought, what if we had this as an advanced build option. It would allow for quicker build times Add an option into advanced build mode to "Integrate" existing docked entities, by toggling on an advanced build option to allow you to click...
    10. Lone_Puppy

      Forge Welding

      I like this idea. How about the Schine guys build an option into advanced build mode to "Fuse" existing docked entities, by toggling on an advanced build option to allow you to click on a docker to signal the game to fuse from that point. Which would theoretically integrate/fuse the docked...
    11. Lone_Puppy

      Something that rhymes with "Harris Class Frigate"

      Hey Guys, I was hunting for SkylordLuke's infinity and came across a wealth of ships the community has built. If you would like to check them out, here's a few links to them. I'm keen to see how they look along side this Paris Class build by Anubis. Oh yeah, I see others have built Paris Class...
    12. Lone_Puppy

      'Replace' meta-item tool

      Yeah, this is in advanced build mode options down the bottom.
    13. Lone_Puppy

      Read by Council Nav Menu Option: Group by Sector

      I was thinking that to. I often want to know what's where inside the sector and this is the simplest way to go. This came up in another thread somewhere.
    14. Lone_Puppy

      Binding Hotkeys

      I wish we could key bind or at least hotbar items in the structure list. Hate having to manually reset or toggle AI on/off for turrets. So time consuming. Would be better to attach to a Ship Remote and then I could use in hotbar.
    15. Lone_Puppy

      Planned Directional Push computer.

      Like an accelerate/decelerate style function? When I first started playing with push I actually thought the stop computer would do that. Of course it doesn't, but it was something I wished that existed at the time to.
    16. Lone_Puppy

      Planned Directional Push computer.

      Many people have wanted this for a while now. Logically, you wouldn't need a pull computer if you have a directional push computer.
    17. Lone_Puppy

      Recyling Blocks

      Sounds a lot like the Micro Assember. It converts scrap into metal mesh and crystal composit. Perhaps add the recycling feature where it scraps the block and then continues converting like normal. Personally, I would like a machine to break down the blocks into their constituents to be used...
    18. Lone_Puppy

      Kupu's thread

      Hey Kupu, when you refer to multiple textures over the same mesh, are you referring to a single block with a kind of texture pack that can be mapped over the same mesh in the block or multiple blocks with the same mesh and individual textures from the existing texture pack? I would welcome such...
    19. Lone_Puppy

      Task specific radar masks.

      When I started reading your suggestion it occurred to me that it would be nice to have the ability to save multiple scanning profiles. Perhaps have 3 built in profiles as you described (Combat, Mining & Exploration) preconfigured that you can modify if you wish. Added, the ability to build more...
    20. Lone_Puppy

      More versatile shipyard construction

      I had a feeling there was a good reason for it and suspected chunk loading lag issues. This makes a lot of sense.