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    1. Lone_Puppy

      Stupid Sexy Star Trek...

      Nice work! :)
    2. Lone_Puppy

      Additional Logic Blocks - 10x tick delay and 100x tick delay

      I use flip-flops myself. They're good for programmable timers.
    3. Lone_Puppy

      Additional Logic Blocks - 10x tick delay and 100x tick delay

      Perhaps connect it to Display controls? It would use a pulse circuit, with the display module as the check or decision control. [tickcount=x] and have logic register true when reached maybe? That way you could have a pulse circuit perform .5 sec ticks or greater depending on how many delay...
    4. Lone_Puppy

      Factory Starting Power

      Yeah, on servers where you lose all your meta items on death the factory becomes useless. It could be sorted if you could craft power & thrusters as well as basic factories.
    5. Lone_Puppy

      A very cool reason to explore

      I like your thinking! You could build a custom server with much of this. I've seen it done before. Would be good fun. :)
    6. Lone_Puppy

      The One-Block Solution to NPC Pathing

      This reminds me of crowed controls in first person shooters.
    7. Lone_Puppy

      Solar Reaving

      Elite use to have a fuel scoop that allowed you to scoop the sun to refuel your hyperdrive. Perhaps if they engineer fuel into the game it could be a plasma based fuel that requires processing or refinement of some kind. And a fuel scoop or similar could be used to harvest plasma and any other...
    8. Lone_Puppy

      Alter "miner" function

      This is coming. Well apart from the near sector mining. Hopefully in the next update.
    9. Lone_Puppy

      Give us Our Daily Bread... er Blocks

      You can request help from admins. I've found there are really helpful admins out there that can spawn basic materials for you, but a simple starter ship with mining capability would suffice. You could jet to the nearest shop to sell off parts you don't need to make some quick cash. Or just get...
    10. Lone_Puppy

      Jungle Planets

      I'm guessing water..... ;)
    11. Lone_Puppy

      Light Flicker On Damage

      If that were the case, then why have logic controlled flashing lights to begin with. Which would moot your previous statement. It's up to the dev's to decide whether it's a go/no go. It's only a suggestion, not a blight. If you have nothing positive to add, add nothing at all.
    12. Lone_Puppy

      Light Flicker On Damage

      Correct! The idea is for damaged lights, not destroyed lights. Achriel has the idea.
    13. Lone_Puppy

      Light Flicker On Damage

      Sure you are right, but then what happens when the logic is destroyed?
    14. Lone_Puppy

      Light Flicker On Damage

      Can we please have the lights flicker and turn off based on the percentage of damage on the light? This post inspired me to think of this. Brightness in Lighting It would make battles look way cooler with damaged ships/stations/entities with flickering or dead lighting.
    15. Lone_Puppy

      Brightness in Lighting

      Oh, new logic. Controlling lighting would be cool. Especially if we can make it flicker. Or if the engine can make it flicker with damage. :)
    16. Lone_Puppy

      Why the display ui needs a clickable altcode table and colorpicker.

      No worries. It sure is something that we would make good use of and a big time saver.
    17. Lone_Puppy

      Why the display ui needs a clickable altcode table and colorpicker.

      Recently I mentioned somewhere updating the editor for the Display module so we can click on a button toolbar to get what we want. :)
    18. Lone_Puppy

      Tracker cannon

      Like Batman. ;)
    19. Lone_Puppy

      Ship arena

      Perhaps they could integrate a battle mode challenge into shipyards?
    20. Lone_Puppy

      Inherit docked power

      Ah! Yeah, you're right if they have only a soft cap. It would be interesting if you could exploit thrust that way, but with mass taking a direct opposing effect you would have to build ridiculously huge docked engines. Oh and servers usually have a speed limit.