I love the idea of planets. After all, what is space without planets.
With FoW we now have, the notion of exploration is increased and this should include planets. However, currently, planets are just big old lag balls, too small and ultimately too uninteresting.
It would be nice to have more...
Yes, it all worked as expected apart from a missing pick up rail that I must have deleted in error in symmetry mode perhaps. Once fixed it was fine.
The bug report is in the station rails post which I spotted as soon as I posted this! Read through that and tried to clear cache. Helped to make...
I've been lucky so far and have never really had any problems with rails, both the physical ones and the virtual pick up rails until now.
I'm building a large ship with docking points for eight mining drones. The first seven worked fine and I was just docking the last drone and it just sits at...
I'm getting the same results. Flagship needs to be in same sector as the drones to mine so the stationary platform idea won't work unless you remove this from the fleet before you set them to mine and reassign it before returning them to base. However, I am unsure if the drones will "remember"...
I've sent a fleet to an adjacent sector where I can physically see asteroids and left them to it but I too am unsure that unloaded mining is a thing? I have got an asteroid field marked in my nav and this is about 10 sectors away so is unlikely to be loaded unless the server is busy. I will have...
I have been bleating on lately in the forums as to how I don't seem to have the issues with fleet mining as some people and feel sometimes as if I am some kind of unofficial ambassador of the "art".
Imagine then my frustration when I build a brand new mining fleet and go to test it out...
Just for those who may be interested, here are my work in progress mining "sticks" and a modified Isanth VI carrier. The jump home and the results of the short trip.
This would be nice with maybe some kind of AI scanner computer that reports what asteroids are there. Being able to mine multiple asteroids at the same time would be nice too AND to be able to somehow prioritise which asteroids to seek out.
You can only select in blocks of 3 I think. Also, you cannot use the replace tool on light cubes (at least) as I just discovered. I wanted to change an orange light to a green but it simply deleted it.
That is true in the case of larger drones but I find with smaller ones with a 3x3 array fair better. So lots of small drones or fewer larger ones. Whatever you can get away with.
In fact, smaller drones and a heavy carrier make retrieval a lot less problematic. In fact, I am now skinning my...
With the new logic changable displays I was thinking that a similar mechanic could be applied to lights.
Imagine if you will a system of green lights in your station. Attached to an enemy detection system, the logic could trigger these lights to change to red. Not two lights next to each other...
Yes, fleet mining for me. I have used two setups recently. A simple, cheap as chips, fleet of miners such as my cheap as chips ASI Micro Ship Pack (see community content) with the shuttle as the flagship or the more complicated but equally cheap Hyena Class Scavenger (again, see community...
Don't you just love lag spikes! I had another issue with ships ending up where they shouldn't the other night.
Flying towards a derelict delta I think, you know the one that looks like a space ship. As I approached everything froze. Two seconds later I am inside the station between floors!
I...
I'm sure this has been suggested before but if it hasn't this is what I am suggesting.
Instead of a simple text input, maybe a dropdown with maybe up to 5 slots for different names.
It would benefit those who perhaps share an installation with a friend or relative and or those who have...
There are some fantastic ideas here that need to be addressed.
I would imagine that, as has been mentioned above, that the trading system will have an update in the near future, especially as addition trade related features have been added in recent updates. Imagine a first person shooter that...
Here are a couple of micro sized ships that could reside in your "pocket" as a fully filled blueprint in case of emergency!
The ASI Micro Shuttle is a tiny ship that uses lighter motherboard rather than regular grey hull. Despite the compact size, it does include a Radar Jammer and a Storage...
The Blowfly Class Micro Scavenger has been developed from the popular and versitile Hyena Class Day One Scavenger.
While it could still be considered a Day One ship and could certainly fit this role superbly, it should perhaps be more suitable as a Day Two support ship. It has a damage pulse...
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