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    1. splatthecat

      Docked Entities Transported About 2.5km Away

      I cannot thank you enough for helping me solve this problem. On closer examination I had indeed built the entire station on the border between two sectors! The station was within about 8-10 blocks of being exactly split in half! In fact, my shipyard computer was in a different sector to my...
    2. splatthecat

      Docked Entities Transported About 2.5km Away

      Mmm! I'm a bit worried now you have said that. The other day I was working at one end of the station when I was suddenly disconnected from my personal cargo. It would seem that you have hit the nail on the head. I will have to check properly later but I may have to move the station!
    3. splatthecat

      Docked Entities Transported About 2.5km Away

      I haven't seen it in the bug tracker but it depends how it is listed. It did happen to me at one of my previous stations. I ended up having to delete the entire station before it would release! I wouldn't have minded too much but I had just been "shopping" and the cargo hold was full of goodies...
    4. splatthecat

      Docked Entities Transported About 2.5km Away

      This is now becoming a major headache! I dock my ship. Exit the core. I can now pass through the ship like I am in build mode though I am actually in astronaut mode. I am now 2.5km or there abouts away from where I docked to. Spawn in a ship core, fly "home" delete the dock I am "docked" to...
    5. splatthecat

      Cloaker & Jammer Not Deactivating on Exit

      This is still happening to me so I will be reporting this as a bug.
    6. splatthecat

      Read by Council Shipyard Automation

      Yes, this has been suggested before but it is worth pushing these ideas as it gives the developers a gauge as to how much players want them to be added. Shipyards being able to communicate with a set of factories and say "make me 502 grey standard armour" and the factory bursts into life. I...
    7. splatthecat

      Cloaker & Jammer Not Deactivating on Exit

      I have no idea where this problem has come from as I haven't noticed it before. OK. Scout ship with cloaker and radar jammer active...ao far so good. There have been times in the past that I have wished that these things stayed on when you exit the core but live with the fact they don't. I have...
    8. splatthecat

      Any new info about Magnetic Rail System?

      Pickup points, pickup rails and shootout rails are currently the only way to do this. I too use these to great effect. I make a drone in my small shipyard. I undock it from the shipyard and it automatically docks to the rails that run through my station. The mining drones then wait to be loaded...
    9. splatthecat

      Recognized fleet station dock call command

      With a Base Defence task that is automatically assigned on launch.
    10. splatthecat

      Shipyard Load Design Stuck at About 75%

      Seems like an old bug that has yet to be fixed. At least I'm not the only one. I think the reason why the first time it happened was because I had a visitor at my station and despite me logging off, he was still in my sector so it remained loaded. Will just have to remember to load designs from...
    11. splatthecat

      Shipyard Load Design Stuck at About 75%

      I cannot say that this is an out and out bug and I am not certain of the exact circumstances but it has happened a few times now on the multiplayer server I play on. I think it is when a design is loaded from the designs slots rather than from within the shipyard commands (ie. Right click on a...
    12. splatthecat

      Any good fleet tutorials?

      You should be fine with that size and you normally get a message to say the ship is too heavy.
    13. splatthecat

      Any good fleet tutorials?

      If you put the launch sequence on a timer, you should be able to get the drone beyond the pickup point before it resets to the docking position. On my carrier the drones launch sideways. The rail basic is normally set to 90 degrees to the pickup rail. I have 8 pickup rail blocks leading up to...
    14. splatthecat

      Can the bug where ai can lock on to radar jammed entities please be fixed?

      I would hope that line of sight and visual distance would come into effect, otherwise a radar jammer simply becomes a cheaper alternative to a cloaking device. 11km does seem a little far to be able to visually spot a ship though unless it is some multimillion block monstrosity. Usually...
    15. splatthecat

      Any good fleet tutorials?

      It does work on the rail basic too. I have my public USDs set up with an undock button (c-button v-rail) and this will undock ships attached. Depending upon the orientation of your drone rack you could try changing the direction of the rail the drone is attached to to help move the drone out...
    16. splatthecat

      Recognized by Council Quick Coordinates

      I'd like to be able to enter coordinates manually too. Sometimes I use the galaxy map to find points of interest and then write them down. It would be so useful to have an ingame method of saving a series of waypoints. As the fleets are updated it would be useful to have a series of "safe"...
    17. splatthecat

      Recognized by Council Quick Coordinates

      Scanner data would be improved with clickable links for faction homebases and for entities in the sector.
    18. splatthecat

      Fleet Movement Anomalies

      Oh trust me it can. On that occasion I had simply forgotten to activate it, my bad. The only other time I suffered was when there was a lag spike and the radar jammer and cloaker decided to drop out.
    19. splatthecat

      Fleet Movement Anomalies

      Yeah, sometimes there just isn't enough space! Someone on my server the other night deployed a fleet to attack a pirate station....I drop out of jump doing about 100m/s slap bang in between them! I have the station behind me and a neutral fleet in front. I am frantically trying to recharge my...
    20. splatthecat

      Recognized Gravity modules and logic

      I find gravity modules annoying too! The number of times i have set foot outside my station and gone plummeting down! Display modules should be able to display gravity on/off! I tried to build a gravity lift on a small ship but I stripped it out because logic couldn't interact with it...